by, 11-29-2009 at 03:47 PM (803 Views)
Or: How to Hack Games for Fun and Profit (Minus the 'Profit')
So I've been jonesing for a good Far-Far-Away galactic romp, since the release of the d20 Saga Edition. The series has fascinated me as far back as I can remember ('specially when a six-year-old me got to rent Return of the Jedi; it was a big frickin' deal to rent a movie, since we didn't own a VCR then). It's a huge slice of space, with a near-unlimited potential for awesome (read: interesting characters doing interesting things).
"But why FATE?" you might ask. Why not use a premade, supplemented line for this game? Well, there are a few factors involved.
First up, the existing rules for Star Wars - that is, the current d20 Saga Edition line - seems to be an odd fit for the pulpy action-adventure serial that is Star Wars. There are things I like about it and things I really, really don't. I don't want to go into detail here, but I've talked about some of them on the forums. Namely the lackluster approach to Force points, the class- or feat-specific abilities that should have been standard options, and, quite frankly, the d20's range and distribution.
I could hack up Saga Edition to excise the unnecessary detail and inject the important stuff, sure, but at that point, the underlying engine looks a heck of a lot more like FATE than d20. Especially when the d20 is never rolled :P So, FATE.
The other major factor is the players. I offered a few times to run a Star Wars one-shot for my DnD group, when we lacked enough (or the right) people to continue the campaigns, but the reception was lukewarm at best; it never actually made it to the table. Which is fine, really. I'm loathe to run a game for people who don't really want to play it. I think everyone, GM included, needs to be interested in the game, for it to be worth the time invested.
Anyways, back to the purpose: I'm going to post the process of repurposing FATE for Star Wars. It'll most likely be a multi-post series, as I don't have everything worked out right now, and will likely ramble on and on over the details of changes. Plus, I can already foresee a rather lengthy essay/rant (rantssay?) on the nature of the Force and its relation to game mechanics, specifically with regards to the Dark Side (which is a whole can of space slugs, but I'll spare you folks the details 'til later ).
- Spirit of the Century SRD: the base rules
- SotC Rules Summary: Quick 'n' dirty explanation
- Databank: official compilation of setting materials
- Wookieepedia: the Star Wars wiki