Feinting in 4e D&D
by, 11-04-2009 at 01:06 AM (3627 Views)
I just noticed this today.
excerpt from the D&D PHB
Bluff vs. Insight
Gain combat advantage: once per combat encounter, you try to gain combat advantage against an adjacent enemy by feinting. As a standard action, make a Bluff check opposed by the enemy's passive Insight Check. If you succeed, you gain combat advantage against the enemy until the end of you next turn.
Give up an entire attack to get a lousy +2 bonus to hit? Not likely, especially in any game using a d20 to hit. It's just to much of gamble. The safer bet would be to attack twice and hope you hit at least once, maybe even twice. I bet this almost never gets used, ever!. Combat is all about choices, and they made this really easy.
If I were to house rule this, and I might, I would make the feint a move action. A minor action just not pricey enough but a move action would make you agonize a bit over the tactical choice. "should I move and try outflank him, while at the same time getting myself flanked, or try the feint and then sucker punch him".
Also, why is this an encounter power, you should be able to feint all freakin' day long.... I mean it should be an At-Will power.