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Farcaster's Musings

The Damned II (Session III) - Vermin

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Session Date: January 3rd, 2009
The Players: Alucinor (The 'elven' Rogue), SpiffyBananaFoot (Tim the Eladrin Wizard), Corii (Snow the elven Ranger), Aidan (Red the Dragonborn Warlord), JonDOT (Mason, a human fighter), Krackmonkey (Jonas, Dragonborn Swordmage)

When we join our party again, we find them still very much in need of food and water. They have completely depleted their store of Journeybread that they found, and soon will have to resort to eating the kobold that they butchered earlier. Worse still, they have become dangerously dehydrated. Without water, they will soon perish. (The good news, is they leveled to fifth and given some time Tim will be able to master the Travelers' Feast ritual)

Meliphisus, perhaps lacking the baser needs of soul shells such as they, reveals no source or water within his lair. However, if the party needs food and water, Meliphus offers that they can take it from the kobolds who infest the mines and tunnels nearby his lair. In fact, the kobolds have been a nuisance as of late to Meliphisus and he wishes their numbers culled and the head of their chieftain brought to him.

Meliphisus gives the group time for a brief rest. When they are ready he will provide them a portal to the midst's of the kobold caves. In the meantime, he vanishes from the lair.

When he returns, he reveals that there is another, like they, who followed them here to these caves, but has been captured by the kobolds. It seems that they intend to offer him as a sacrifice to Meliphisus. The kobolds needn't have bothered, for Meliphisus already appeared in the form of an imp to the errant soul shell--later to call himself Jonas-- in the dank cave that served as his cell. With him, Meliphisus made a bargain for his service in exchange for helping him escape.

Being the magnanimous sort he is, Meliphisus creates a portal directly to Jonas' cell for the party, depositing them there with every expectation that they find their own way out. After scarcely a hint of introduction to their new companion, the group makes short work of the stone door barring their passage. They arm Jonas with little more than one of the basic longswords they recovered from the Legionnaires and press on.

On the other side of the stone door, they find a path of stepping stones gong across a pool of dark water. In the water, they can see the bio-luminescent bodies of serpents or eels slithering about. Although they are all intensely thirsty, none dare try the water until they can be sure that it is safe to drink.

The kobolds have also trapped the stepping stones so that if more weight is put on it than that of a kobold--which is to say, not much--a series of crossbows will fire automatically. Thorn makes his way across first and is able to disable the mechanism from the other side.

Here the party is met with some resistance as Meliphisus has placed them in the heart of the kobold colony. They fight a couple waves of kobolds as they advance their way into the kobold's central cave. In the central cave, the kobolds mount their final stand. The best of their warriors have been positioned throughout the massive cave to weighlay them as they are pelted from afar by kobold slingers. This strategy is complicated by a well positioned (and annoying) stinking cloud cast by Tim, however.

When at last the moment seems right, the Kobold Chieftan rides into battle atop a Rage Drake. He charges in and quickly disables Jonas (who received what our group fondly refers to as the "Wizard Welcome"). Jonas imagines the great things he might have done as he sits there stunned from being tapped on the head with the butt of a great axe and immobilized from the gluepots he's been pelted with from afar.

Nonetheless, the party is able to steal a victory against overwhelming odds. The chieftain, among the last standing, tries to negotiate for his life, but it surprises all when Red is heard to say, "The Great One demands your head." Shaken to his core, the little leader of the kobolds tries to flee, but is caught and liberated of the weight that was so long affixed atop his shoulders.

After the battle, Meliphisus appears to the group again. (In fact, he makes quite an entrance when I put his "mini" on the board, but I accidentally dropped it and nearly took out the table... What can I say, he's a biggin). Pleased, he allows them to loot what they will and take what water and food they need. He does not, however, allow them to exterminate all of the kobolds, as they very much desired to do. Although they aren't overly enthusiastic about the kobold's supply of fiendish rats, the group does stock up on the water which they found earlier and confirmed to the the kobold's primary water source.

After the long and difficult battle, and all the bodies were thoroughly looted, of course, it is here that we ended for the night.

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Comments

  1. cplmac's Avatar
    Ahhh. Finally another fix of Farcaster's game. I eagerly await the next session's posting.
  2. Farcaster's Avatar
    Thanks, CP. This game was mostly combat, so there wasn't a whole lot to it. Of course, that did make it easier to type.
  3. kirksmithicus's Avatar
    Very cool game.
  4. Otakar's Avatar
    I was looking forward to the post too. I'll be waiting for the next. Are "fiendish rats" better than frozen kobold? Yuck! :P