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Valley of Fet (My first 4th edition campaign)

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[COLOR=black][SIZE=3][FONT=Times New Roman]I have been playing (and DMing) D&d since 1st edition, and as of last Saturday, right through 4th edition.[/FONT][/SIZE][/COLOR]
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[COLOR=black][SIZE=3][FONT=Times New Roman]Since I am new to the system and there is not a lot of published 4th edition stuff yet. I decided to run it in a homebrewed setting where the group would not be locked into playing in a setting that we may not end up liking. While I am a self professed Forgotten Realms fan boy, I have not yet committed to buying 4th edition FR. The changes so far seem fairly radical and kind of ground breaking, and not in a good way. I have a feeling that at some point I will buy the product, but I just cannot bring myself to do it out of fear that my beloved Forgotten Realms have been gutted. I am not saying that is the case – it is just my fear.[/FONT][/SIZE][/COLOR]
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[COLOR=black][SIZE=3][FONT=Times New Roman]So I am building this homebrewed world, I call it the Valley of Fet (FET – Fourth Edition Test). The basis of the campaign right now is that a keep and the outlying town has been teleported by some magical means to another location. The keep used to be along an ocean, but is now in a wooded valley. If this sounds familiar, it probably is, something similar happened in the D&d game for the SEGA Genesis system. The residents of the town/keep are not sure how they got there, and not only are searching for a way home, but are also searching for non-hostile civilization to help them. I chose to “borrow” this idea since it will allow me the option of introducing two campaign settings, if the first one kind of sucks, the party can find a way home, and try out another campaign setting. Right now, the campaign is still so new that I could use any published material from FR 3.0/3.5 for geographic locale, and I do not have to deal with all that spell-plague weirdness that scares me.[/FONT][/SIZE][/COLOR]
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[FONT=Times New Roman][SIZE=3]Shortly after being teleported, the party emerged from their shelter to come under almost immediate attack from a group of goblins patrolling with two fire beetles. It looked oddly like the 1st level encounter group listed in the Monstrous Manual. In fact, so similar one might call it exactly what is shown in the core book (Give me a break, I thought we could all use a little primer of what 4th edition combat looks like, and I did not want to risk overwhelming the party). While the party did experience some growing pains in combat, they were ultimately triumphant and the goblins and beetles were slain with all party members still standing . . . barely. The party reported on what had happened to the local warlord in charge of the keep, and that is where the session ended. Most of our time was spent creating characters, introducing characters, and getting them all to end up in the same locale to form a party. Afterwards we kind of had a review session to go over the combat, and point out our successes, and many failures. I am optimistic that the review helped and that next session, which will be combat heavy, should go much better.[/SIZE][/FONT]
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[FONT=Times New Roman][SIZE=3]I will post more information about the gaming sessions as it plays out.[/SIZE][/FONT]

Dan G.

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  1. kirksmithicus's Avatar
    I know the feeling, I had a lot of failures last week as well (my first 4e game). I think I hit twice in 3 combat encounters for a lousy combined 9 points of damage. The DM gave me the intervening two weeks between games to tweak my character so hopefully It won't be so bad next time. Keep us posted on how things go. I enjoyed my first game though and hopefully you and your players did as well.