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nijineko's world

Unearthed Arcana and fun variant rules....

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For general clarification, here is a list of things that are generally allowed, individual campaigns may vary...:


Chapter one: all.


Chapter two: all but the prestige versions of bard, paladin, and ranger; the gestalt characters (unless and until i run a gestalt campaign, that is), and the generic characters.


Chapter three: character traits, flaws, and spelltouched feats.


Chapter four: action points.

(possible additional options may be used depending on the specific campaign: armor as damage reduction, injury, vitality and wound points, reserve points, massive damage thresholds and results, death and dying, facing and movement, combat facing.)


Chapter five: item familiars.

(possible additional options my be used depending on the specific campaign: summon monster variants, metamagic components, spontaneous metamagic, spell points, recharge magic, legendary weapons, incantations.)


Chapter six: contacts, reputation, honor.

(possible additional options my be used depending on the specific campaign: taint, sanity, test-based prerequisites. )


DMG variants:

(these are possible additional options my be used depending on the specific campaign: all)


Sidebars: urban tracking, skill knowledge, additional favored class, combat awareness.

(possible additional options my be used depending on the specific campaign: all remaining sidebars with the exception of the cthulhu specific type stuff-i'm not into it. ^^)

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Updated 07-22-2011 at 01:22 AM by nijineko

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