roster additions and adventure ADD
by , 04-12-2009 at 01:30 AM (705 Views)
Like I have said before, our group has serious ADD when it comes to adventures. We would get presented this amazing plotline, and we'd see something shiny and move to something else.
One time, we found these portals. They transported us to an oriental country (who knows how far it was from our stuff!). Didn't want to get stuck over there, so jumped right back in and abandoned that adventure.
We scaled this very tall mountain (will go in depth on another entry cause I remember details for this one), and at the summit there seems to be a retired volcano (actually seems as though the hole was deeper than how high the mountain was). There was probably some serious planning going into that adventure. Didn't want to get stuck down there, went back down mountain.
These are the ones I remember. Before I came in, I remember them mentioning some jewel, some mummy hand, some bounties to be collected, etc...
Our DM probably hated us.
After the debacle with the golden bow, we had some serious roster additions. The paladin who started before me got the gamer itch, and rejoined as did the ranger.
We added in my friend the druid, who had some really awesome ways to describe his actions (good RPer). My favorite was "sheets of wreathing flames burst from his hands." [in very throaty voice]. It was burning hands, which if you know 1e druid spells, is not as cool as our druid would make it out to be.
We also added in a monk and a magic user. Yes, it was getting out of hand at this point, but that's sort of ok. Those two became very good friends of mine, and were part of the hard-core staple of future games.
Soon after that we added the thief's real life sister, paksinarian. She was a paladin. The most amazing stat rolls I have ever been privy to, and she didn't have a clue of what was going on. 18,18,18,17,16,11 and when when she put the 18 into str, she rolled a 98.
For the uninitiated, in 1e, if you were a warrior class and you had an 18 str, you rolled percentile to see how awesome you 18 str was.
Then we added another thief (halfling), and somewhere we added yet another thief (elf).
So we went from the core four, to a cleric, a druid, 2 paladins, a ranger, a fighter, 2 magic-users, an illusionist thief, a halfling thief, an elven thief, and a monk.
Now we didn't play all 12 all the time, but it was usually a consistent 7-8, but I learned, 4-6 is max for me.
Next time, a coherent adventure.









