Player's Handbook 2
by, 03-21-2009 at 07:06 PM (1107 Views)
So, I picked up the players handbook 2 this friday. So far pretty impressive. There are 5 new races, 8 new classes and whole host of paragon and epic destinies to choose from. There is also a fair number of feats (many for new classes and races but some for all). One in particular sparked my interest in the heroic tier; implement expertise--gives you a +1 bonus on powers used through a particular type of implement(ie wands, rods, staff, etc). Might be good for our warlock who seems to have a problem hitting. There's one for weapon groups as well but that's not as fun, mostly because I saw the other one first.
I must say though, I'm impressed as to the amount of damage the sorceror can dish out. They have a 1st level daily that dishes out 6d6+mod damage in one hit, granted it doesn't do anything else but still, wow. I was interested to find another defender class. The warden is pretty cool with all of its shape shifting and such.
The invoker brings back something many were missing with 4th ed, summoning. Granted the summonings kind of suck but they are still there.
Well, the phb2 is now officially allowed in the campaign, rock on!!!