Recent Chat Activity (Main Lobby)
Join Chat

Loading Chat Log...

Prefer not to see ads? Become a Community Supporter.
View RSS Feed

Blond Gamer Girl

Playing it military style

Rate this Entry
To all GMS and Players out there (and please put your perspective), do you give (get) bonuses for doing a thorough reconnaissance and adequate planning and practice (Think Oceans 11, their practice run…) If so, what do you do? Lower the difficulty? Amount of hits needed?

Having said that, I do mean recon and planning like the true military do. As a player, I’ve taken several GMs by surprise by trying to play it by using recon and strategy which I don’t get because I really enjoy those aspects of gaming.
Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	epicbard.jpg 
Views:	144 
Size:	62.7 KB 
ID:	3681   Click image for larger version. 

Name:	lawful evil.jpg 
Views:	161 
Size:	40.0 KB 
ID:	3680  

Submit "Playing it military style" to Digg Submit "Playing it military style" to Submit "Playing it military style" to StumbleUpon Submit "Playing it military style" to Google



  1. Ryklu's Avatar
    As a GM, I do grant bonuses to engaging reconnaissance missions. However, the bonuses are directly tied to how much recon is performed.

    For example, if Railin the Rogue uses stealth to get close to a bandit camp and study the enemy, I would expect (and vocally encourage) the player to select two or three areas of the camp, and each area would warrant a suitable skill or ability check. Afterward, Railin the Rogue will need to relay his observations to the rest of the party; if the player is thorough, everyone receives a bonus to skill checks and attack rolls equal to the number of successful skill checks Railin made, but those bonuses only apply with regard to the areas that Railin observed and noted.

    I encourage this type of play style because it pulls the players beyond their dice. Sure, d20 rolls are important, but the players' direct involvement in the story can yield surprising and engaging rewards, and as a GM, I enjoy crafting surprising and engaging stories that matter to the players and their characters.