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The horror of Yukon

Convert D&D 3.x to HERO: psionic and incarnum races

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now I didn't do EVERY race, (some were kind of lame), but I did do some:


DROMITE

Ability Maxes:
STR CON DEX INT EGO PRE
15 20 21 25 18 25


Hard to perceive: +2 to stealth (4 active pts)

Small: +1 DCV (5 active pts) unified (-1/4) real cost: 4 pts +1 OCV(5 active pts) unified (-1/4) real cost: 4 pts TOTAL cost: 8 pts

Compound eyes: +1 to sight PER rolls, increased arc of perception (240o) (7 active pts)

Scent: smell as targeting sense (10 active pts)

Chitin: 2rPD/2rED (6 active pts)

Energy ray: 4d6 blast (choose energy type upon creation) x2 extra stun (+1/2) (30 active pts) one per day (-2) x3 END (-1/2) incantations (-1/4) gestures (-1/4) real cost: 7 pts

Distinctive features (dromite) (concealable with difficulty) (10 pts complication)
Physical complication: small (infrequently, slightly impairing) (10 pt complication)


TOTAL cost: 42 pts
TOTAL complications: 20 pts


DUERGAR

Ability Maxes:
STR CON DEX INT EGO PRE
24 25 18 20 25 15

Slow and steady: -4 m movement, but ignore movement side effect from armor (-4 active pts)

Darkvision: infrared perception (5 active pts)

Dwarven resilience: +1 SPD (10 active pts) only to take a recovery phase (-1) real cost: 5 pts

Defensive Training: +3 DCV (15 Active pts) only vs. one opponent (-1/2) non-persistent (-1/4) only vs. giants (-1.25) Real cost: 5 pts

Stonecunning: KS: stonework 11/-, +3 to concealment (6 active pts) only to notice stuff with stone (i.e. traps) (-1) real cost: 3 pts TOTAL cost: 5

Stability: -4 knockback resistance (4 active pts)

Resilient to poisons: immunity to poison on a con check (3 active pts)

Goblinoid hatred: +1 OCV (5 active pts) only vs. orcs and goblinoids (-1/2) real cost: 3 pts

Expansion: growth to large (+3 m height, +2m width, +180 kg, +15 STR, +5 CON, +5 PRE, +3 PD/ED, +3 BODY, +6 STUN, +1 m reach, -6 m KB) (20 active pts) 2 charges per day (lasts 1 turn) (-1) costs END (-1/2) opponents receive +2 OCV and +2 PER rolls vs. target (-0) real cost: 8 pts

Hatred: psych limitation: hatred of orcs and goblinoids (common, strong) (15 pt complication)

Distinctive features (dwarf) (concealable with difficulty) (10 pts complication)
Vulnerability: x2 to sight flash attacks (10 pts complication)

TOTAL cost: 34 pts
TOTAL complications: 35 pts


DUSKLING

Ability Maxes:
STR CON DEX INT EGO PRE
23 25 20 15 22 20

Low-light vision: nightvision (5 active pts)

Duskling sprint: +6 m movement (6 active pts) costs x2 END (-1/2) real cost: 4 pts

Distinctive features (duskling) (concealable with difficulty) (10 pts complication)

TOTAL cost: 9 pts
TOTAL complications: 10 pts


SKARN

Ability Maxes:
STR CON DEX INT EGO PRE
25 22 16 23 23 20


Spines: 1d6 HKA (15 active pts) reduced penetration (-1/4) x2 END (-1/4) real cost: 10 pts

Distinctive features (Skarn) (concealable with difficulty) (10 pts complication)


TOTAL cost: 10 pts
TOTAL complications: 10 pts


SYNAD

Ability Maxes:
STR CON DEX INT EGO PRE
20 20 20 20 25 20

Darkvision: infrared perception (5 active pts)

Naturally psionic: 10 pt reserver multipower (10 active pts) 3 charges per day lasts 1 turn (-3/4) costs END (-1/2) real cost: 4 pts

Oracle: +2 OCV (10 active pts) fixed slot: 1 pts

Collective: +10 INT (10 active pts) fixed slot: 1 pts

Multitasking: +1 SPD (10 active pts) fixed slot: 1 pt

TOTAL cost: 8 pts
TOTAL complications: 0 pts

So..., what's left you ask. Really not much. Next time I am going to do equipment, alignment, and a 4th level barbarian as defined by 3.x/pathfinder and my conversion kit.

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