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The horror of Yukon

convert 3.x D&D to HERO: warforged, shifters, and genasi

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So I could have done changeling, OTHER faerun races, or kalashtar, but didn't feel like it...


WARFORGED

Ability Maxes:
STR CON DEX INT EGO PRE
25 23 20 22 18 17

Immune to poison: 5 active pts

Immune to sleep effects: 4 active pts

Resistant to disease: 5 drain defense (5 active pts)

Resistant to paralysis: -4 DC entangles (20 active pts) only vs. mental or physical paralysis (-1) Real cost: 10 pts.

Self-contained breathing 10 active pts

Does not need to eat: 3 active pts

Composite plating: counts as equipment – but not bought as real armor or OIF

Light fortification: +10 rPD (15 active pts) only vs. critical hits (-2) real cost: 5 pts

Slam: naked advantage to 25 STR; extra STUN (+1/4) (6 active pts)

Distinctive features (warforged) (concealable with difficulty) (10 pts complication)
Physical complication: cannot heal BODY through REC score (Frequently, greatly impairing) (20 pts complication)

TOTAL cost: 43 pts
TOTAL complications: 30 pts


With warforged, the composite plating should count as equipment. The player should choose what type (ironwood, mithral, etc...) when he makes his character.


SHIFTER

Ability Maxes:
STR CON DEX INT EGO PRE
23 19 23 17 23 17

Shifting traits: 16-pt reserve multipower (16 active pts) 2 charges/day (lasts 1 turn) (-1) real cost: 8 pts
All slots fixed together: 16 pts

Beasthide: +5 rPD/ +5 rED (15 active pts) slot: 1f

Cliffwalk: clinging +15 clinging strength (15 active pts) slot: 1f

Dreamsight: 15 active pts (bought as animal handler [all categories] 9+PRE/5) slot: 1f

Longtooth: regeneration 1 body/turn (16 active pts) slot: 2f

Razorclaw: 1d6 HKA (15 active pts) slot 1f

Swiftwing: flight 14 m (14 active pts) slot: 1f

Wildhunt: smell as targeting sense +5 smell PER rolls (15 active pts) slot: 1f

Distinctive features (shifter) (concealable with difficulty) (10 pts complication)

TOTAL cost: 16 pts
TOTAL complications: 10 pts


The genasi is solely from 4th edition. I am sure the 3rd edition one is nice, but I don't have access to those books, and I liked how 4e handled things.


GENASI

Ability Maxes:
STR CON DEX INT EGO PRE
23 20 20 23 20 19

Elemental manifestion: 20 pt reserve multipower (20 active pts) 4 charges/day (-1) real cost: 10 pts

Earthshock: naked advantage: area of effect (8 m, nonselective) personal immunity (+1/2) up to 20 pts of STR; quadruple knockback (+1) knockdown, not knockback (-0) (20 active pts) fixed slot: 2f

Firepulse: 2d6 fire blast trigger (full phase to recharge, trigger is being hit)) (+1/4) penetrating (+1/2) armor piercing (+1/4) (20 active pts) fixed slot: 2f

Promise of storm: +1d6+1 RKA (20 active pts) link (-1/2) real cost: 13 pts fixed slot: 1f

Swift current: teleport 20 m (20 active pts) fixed slot: 2f

Wind Walker: flight 20 m (20 active pts) fixed slot: 2f

Acid surge: teleport 12m (12 active pts) must pass through physical space (-1/4) real cost: 10 pts 1d6 acid blast NND (acid resistance, aquatic, acess to lots of water) (+1/2) (7 active pts) link (-1/2) only if pass by a target (-1/2) real cost: 3 pts TOTAL cost: 13 pts fixed slot: 1f

Firedeath: 25% energy/physical damage reduction (20 active pts) must be used as an abort (-0) fixed slot: 2f

Plaguebearer: 2d6 drain STR (20 active pts) fixed slot: 2f

Void assumption: extra-dimensional travel (20 active pts) must return at beginning of next phase (-1/2) real cost: 13 pts fixed slot: 1f

Ashfall: 4d6 flash to sight (20 active pts) fixed slot: 2f

Flowing magma: 1d6 BODY 3 rPD/ 3 rED entangle (20 active pts) fixed slot: 2f

Sandslide: desolidifcation (40 active pts) doesn’t protect against damage (-1) cannot pass through solid objects (-1/2) real cost: 16 pts fixed slot: 2f

Sunflare: 2d6 drain OCV (20 active pts) fixed slot: 2f

Total cost: 32 pts
Distinctive features (genasi) (concealable with difficulty) (10 pts complication)

TOTAL complications: 10 pts


Soooo... next time will do psionic and incarnum races.

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