convert 3.x D&D to HERO: Druid, Fighter, Monk, and paladin
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, 04-16-2012 at 09:31 AM (2048 Views)
DRUID
Nature’s bond: do domains, but will do upon request
Wild Empathy: 15 CP (bought as animal handler [all categories] 9+PRE/5)
Woodland stride: flight 12 m (active cost 12 pts) only for natural surroundings (-1/2) only in contact with a solid surface (-1/4) real cost: 7 pts
Resist nature’s lure: +10 EGO (10 active pts) only vs. fey attacks (-1) Real cost: 5 pts
Venom immunity: immunity to all poisons (5 active pts)
Wild shape: multiform 3 forms [attacker, flyer/surveyor, sneaker] biggest built with 150 CP (40 active pts) costs END to switch to each form (-1/2) one charge per day (-2) only when wearing natural armor (-1/2) real cost: 10 pts
A thousand faces: shape shift [sight group, humanoids only] (13 active pts) affects body only (-1/2) real cost: 9 pts
Timeless body: longevity (5 active pts)
Spells
Obviously, the forms tied into wild shape need GM approval, but I figure that works for wild shape.
FIGHTER
Bravery: +10 EGO (10 active pts) only vs. fear effects (-1) real cost: 5 pts
Deflective shield: naked advantage to armor up to 12 active pts; hardened (+1/4) (3 active pts) real cost: 3 pts
Weapon training: CSLs
Armor mastery: -1 physical damage negation (5 active pts) only while wearing armor (-1/4) real cost: 4 pts
Fortification: +10 rPD (15 active pts) only vs. critical hits (-2) real cost: 5 pts
Bonus feats: do each upon request
Weapon mastery: +10 STR (10 active pts) only to prevent disarming (-1.5) real cost: 4 pts
Hawkeye: +1 perception (3 pts); -1 range PSL (1 pt) total 4 pts
Trickshot: naked advantage to disarm, trip, push, grapple: ranged (+1/2): 10 pts (STR equals DC of ranged attack): OAF (-1) real cost: 5 pts
Evasive archer: +2 DCV (10 active pts) only vs. physical ranged attacks (-1) Real cost: 5 pts
Volley: naked advantage to ranged weapons up to 35 active pts; autofire 3 (+1/4) (9 active pts); costs x2 END (-1/2) real cost: 6 pts
Ranged defense: -1 physical damage negation (5 active pts) only vs. ranged attacks (-1/2) real cost:3 pts
Defensive flurry: +1 DCV (5 active pts) only when make a multi-attack (-3/4) real cost: 3 pts
4E STUFF
Combat Challenge: mind control: 6d6 mind control (30 active pts) set effect: only to attack fighter (-1) incantation (-1/4) gestures (-1/4) link (-1/2) no range (-1/2) real cost: 9 pts.
Brawler: +1 DCV (5active pts) only when wielding no shield and one-handed weapons (-1/2) unified (-1/4) real cost: 3 pts. +5 CON (5active pts) only when wielding no shield and one-handed weapons (-1/2) unified (-1/4) real cost: 3 pts. TOTAL cost: 6 pts
Martial maneuvers: martial grab (3), martial throw(3), martial escape (4)
again included stuff from pathfinder including content from ultimate combat
MONK
Keep it light: +2 DCV (10 active pts) only when wearing cloth armor (-1) real cost: 5 pts
Martial maneuvers: any that fit
Flurry of blows: Two weapon fighting (10 active pts) only with fists (-1) real cost: 5 pts
Stuning fists: naked advantage to unarmed STR attacks; extra stun (+1/4) (5 active pts) x2 END (-1/4) real cost: 4 pts
Fast movement: +6 m running (6 active pts) only when wearing cloth armor or less (-1) Real cost: 3 pts
Still Mind: +10 EGO (10 active pts) only to resist enchantment spells (-1/2) real cost: 6 pts.
Ki pool: multipower 20 pt reserve (20 active pts) 6 continuing charges/day (lasts 1 turn) (-1/4) only when wearing cloth armor (-1) requires ki roll (-1/2) real cost: 7 pts
Ki strike: +4 OCV (20 active pts) only when use multi-attack (-1/2) only when wearing cloth armor (-1) requires ki roll (-1/2) real cost: 7 pts
Ki burst: +20 m running (20 active pts) only when wearing cloth armor (-1) requires ki roll (-1/2) real cost: 8 pts
Ki rejuvenate: regeneration (1 body/turn) (16 active pts) only when wearing cloth armor (-1) requires ki roll (-1/2) real cost: 6 pts
Wholeness of body: +2 SPD (20 active pts) only to make recoveries (-1) only when wearing cloth armor (-1) requires ki roll (-1/2) real cost: 6 pts
Ki body: desolidification (40 active pts) only when wearing cloth armor (-1) requires ki roll (-1/2) uses 2 charges (-1/4) real cost: 15 pts (CAN’T TAKE until up reserve total)
Drunken strength: +20 STR (20 active pts) only to make recoveries (-1) only when wearing cloth armor (-1) requires ki roll (-1/2) only if have had at least one drink within the last hour (-1/2) real cost: 5 pts
High Jump: +2 m jumping accurate leap (6 active pts) only when wearing cloth armor or less (-1) Real cost: 3 pts
Purity of body: immunity to diseases (5 active pts)
Diamond body: immunity to poisons (5 active pts)
Drunken courage: immunity to fear (10 active pts) only if have had at least one drink within the last hour (-1/2) real cost: 7 pts
Drunken resilience: -1 DC physical damage negation (5 active pts) only if have had at least one drink within the last hour (-1/2) real cost: 3 pts
Firewater breath: 6d6 fire blast 8 m cone (+1/4) (37 active pts) no range (-1/2) full phase (-1/2) OAF, expendable (drink alcohol) (-1.25) only when wearing cloth armor (-1) requires ki roll (-1/2) real cost: 8 pts
Punishing kick: naked advantage to unarmed strike; extra knockback (+1/2) (10 active pts) x2 END (-1/4) real cost: 8 pts
Life funnel: 1d6 simplified healing; trigger[score crit hit, full phase to reactivate) (+1/4) (12 active pts) only on crit hit (-2) self only (-1) real cost: 3 pts
Abundant step: teleport 20 m (20 active pts) only when wearing cloth armor or less (-1) real cost: 10 pts
Evasion: energy damage negation (6 DCs) (30 active points) only vs. area attacks (-3/4) only when wearing cloth armor or less (-1) Real Cost: 11 pts.
Improved evasion: 50% energy damage reduction (20 active pts) only vs. area attacks (-3/4) only when wearing cloth armor or less (-1) Real Cost: 7 pts
Quivering palm: 16d6 dispel rPD (48 active pts) only when wearing cloth armor or less (-1) link(-1/2) no range (-1/2) requires a ki roll (-1/2) x4 END (-1.25) full phase (-1/2) 1 per day (-2) real cost: 8 pts
Timeless body: longevity (5 active pts)
Perfect self: -2 DC physical damage negation (10 active pts) not effective against chaotic weapons (-1) Real cost: 5 pts
PALADIN
Smite evil: +3 OCV; +1d6 RKA (30 active pts) link (-1/2) charges: 1/day (-2) OAF (-1) no range(-1/2) only vs. evil (-1/2) real cost: 5 pts
Detect evil: detect evil at range (10 active pts)
Multipower (lay on hands): 20 pt reserve, 16 charges/day (-0) (active cost 20 points) requires paramedic roll (-1/2) OAF(-1) gestures(-1/4) incantations(-1/4) cost 7 points
Cure Poison: 6d6 dispel poison effect (18 active points) no range (-1/2) requires paramedic roll (-1/2) OAF(-1) gestures(-1/4) incantations(-1/4) cost 5 points
Cure blindness: heal simplified flash dam +2d6 (20 Active points) requires paramedic roll (-1/2) OAF(-1) gestures(-1/4) incantations(-1/4) cost 7 points
Cure deafness: heal simplified flash dam +2d6 (20 Active points) requires paramedic roll (-1/2) OAF(-1) gestures(-1/4) incantations(-1/4) cost 7 points
Mercy: 2d6 aid variable effect (+1/2) (18 active pts) one at a time (-1) only others (-1/2) only to heal to original (-1/2) requires paramedic roll (-1/2) OAF(-1) gestures(-1/4) incantations(-1/4) real cost: 4 pts
Cure wound: 2d6 simplified healing (20 active pts) requires paramedic roll (-1/2) OAF(-1) gestures(-1/4) incantations(-1/4) real cost: 7 pts
Cure paralysis: 1d6+1 RKA (20 active points) only vs. entangles (-3/4) no range (-1/2) requires paramedic roll (-1/2) OAF(-1) gestures(-1/4) incantations(-1/4) Real cost: 4 pts.
Channel positive energy: 45 pt reserve multipower (45 active pts) 4 charges per day (-1) OAF(-1) full phase (-1/2) gestures (-1/4), incantations (-1/4) full phase (-1/2) x2 END (-1/4) real cost: 9 pts
Disrupt undead: 5d6 radiant blast selective healing area of effect (8m) (+3/4) (45 active pts) OAF(-1) full phase (-1/2) gestures (-1/4), incantations (-1/4) full phase (-1/2) x2 END (-1/4) real cost: 12 pts
Mass heal: 3d6 simplified healing area of effect (8m) (+1/2) (45 active pts) OAF(-1) full phase (-1/2) gestures (-1/4), incantations (-1/4) full phase (-1/2) x2 END (-1/4) real cost: 12 pts
Turn undead: +45 PRE (45 active pts) OAF(-1) full phase (-1/2) gestures (-1/4), incantations (-1/4) Only to make PRE attack (-1) only works vs. undead (-1) limited effects (-1) cannot rebuke undead (-1/2) full phase (-1/2) x2 END (-1/4) real cost: 6 pts
Fearless: immunity to fear (10 active pts)
Aura of justice: naked advantage to smite evil; UOO (+1/4) (2 active pts)
Aura of courage: 2d6 aid EGO area of effect (4 m radius) (+1/4) (15 active pts) one at a time (-1) only others (-1/2) real cost: 6 pts
Aura of righteousness: physical damage negations -2 DC (10 active pts) not effective against evil attacks (-1/2) real cost: 7 pts
Aura of defense: 2d6 AID rPD and rED (1d6 each) area effect (4 m radius) (+1/4) (15 active pts) one at a time (-1) only others (-1/2) real cost: 6 pts
Oaths: from ultimate magic, but because of so many, do upon request.
Divine health: immunity to disease
Spells:
So for next time, rogue, ranger, wizard and sorcerer