Converting D&D 3.x to HERO: BBC core classes (barbarian, bard, and cleric)
by , 04-12-2012 at 01:23 PM (561 Views)
BARBARIAN
Fast movement: +4 m ground movement (4 active pts) not when wearing heavy armor (-1/4) real cost: 3 pts
Rage: 3d6 AID expanded effect (STR, CON, EGO, STUN) (+1.5) (45 active pts) only works in combat (-1/2) self only (-1) one at a time (-1) side effect: always enraged (14/- enter, 8/- to exit) (-1) side effect: -5 STR, -5 DEX until end of encounter or until healed after wear off (-1/4) side effect: -2 DCV while raging (-1/2) x2 END (-1/4) not while wearing heavy armor (-1/4) real cost: 8 pts
-OR-
Whirling frenzy: 3.5d6 AID expanded effect (STR, DCV, SPD) (+1) (42 active pts) only works in combat (-1/2) self only (-1) one at a time (-1) side effect: always enraged (14/- enter, 8/- to exit) (-1) side effect: -5 STR, -5 DEX until end of encounter or until healed after wear off (-1/4) side effect: -2 OCV while raging (-1/2) x2 END (-1/4) not while wearing heavy armor (-1/4) real cost: 7 pts
Uncanny Dodge: +3 DCV (15 active points) only when surprised or attacked by invisible attacker (-1) not while wearing heavy armor (-1/4) real cost: 7 pts
Trap sense: +3 DCV (15 active points) only vs. traps (-1.5) not while wearing heavy armor (-1/4) real cost: 5 pts
Improved uncanny dodge: defensive maneuvers IV (10 active pts) not while wearing heavy armor (-1/4) real cost: 8 pts
Damage Reduction: -1 DC physical damage negation (5 active pts) not while wearing heavy armor (-1/4) real cost: 4 pts
Rage powers [pathfinder]: too big of a list to do all. But build as a multipower and a bare minimum limiation of: only while in rage (-3/4)
Can do ones for ultimate combat and APG
Destructive: +5 STR (5 active pts) only when attacking item (-1) Real cost: 2 pts
Pit fighter: martial maneuvers
Naked courage: +1 DCV (5 active pts) only when not wearing armor (-1) non-persistent (-1/4) only versus targeted foe (-1/2) real cost: 2 pts
Natural toughness: 2 rPD and 2rED (6 active pts) only when not wearing armor (-1) real cost: 3 pts
Big game hunter: +5 STR and +1 OCV (10 active pts) only vs. enemies larger than himself (-1) real cost: 5 pts
Jotungrip: +5 STR (5 active pts) only to wield 1.5 or 2-haned weapons (-1) real cost: 2 pts
Titanic rage: grow to large costs END only to activate (+1/4) (31 active pts) only works in combat (-1/2) only while raging (-1/2) side effect: always enraged (14/- enter, 8/- to exit) (-1) side effect: -5 STR, -5 DEX until end of encounter or until healed after wear off (-1/4) side effect: -2 DCV while raging (-1/2) not while wearing heavy armor (-1/4) real cost: 10 pts
4E content
Barbarian agility: +1 DCV (5 active pts) not while wearing heavy armor (-1/4) Real cost: 4 pts
Rampage: +1 SPD (10 active pts) only after scoring a critical hit (-2) only for one turn (-1) real cost: 2 pts
Rageblood vigor: +1 SPD (10 active pts) only to recover (-1) only for one turn (-1) only after bringing enemy to 0 STUN or 0 Body (-1/2) real cost: 3 pts
Thaneborn triumph: 2d6 aid OCV trigger (bring enemy below ½ total STUN or total BODY, recharge full phase) (+1/4) (15 active pts) only for one turn (-1/2) only vs. that foe (-1/2) one at a time(-1) real cost: 5 pts
Whirling slayer: teleport 6 m trigger (bring enemy below ½ total STUN or total BODY, recharge full phase) (+1/4) (7 active pts) only via trigger (-1/2) must pass through intervening space (-1/4) real cost: 4 pts
BARD
Multipower (song): 30 pt reserve (30 active pts) gestures both hands (-1/2) requires a perform roll (-1/2) OAF (-1) incantations (-1/4) full phase (-1/2) real cost: 8 pts
Songs from advanced player’s guide, ultimate combat, and ultimate magic can be used, but built upon request.
Counter song: aid +5d6 EGO (30 active pts) only others (-1/2) one at a time (-1) gestures both hands (-1/2) requires a perform roll (-1/2) OAF (-1) incantations (-1/4) full phase (-1/2) real cost: 6 pts
Fascinate: +30 PRE (30 active pts) only to make PRE attacks (-1) set effect: do nothing (-1/2) gestures both hands (-1/2) requires a perform roll (-1/2) OAF (-1) incantations (-1/4) full phase (-1/2) real cost: 6 pts
Frightening tune: +30 PRE (30 active pts) only to make PRE attacks (-1) set effect: run (-1) gestures both hands (-1/2) requires a perform roll (-1/2) OAF (-1) incantations (-1/4) full phase (-1/2) real cost: 6 pts
Inspire courage: 2.5d6 aid expanded effect (EGO, STR or a blast, OCV) (+1) (30 active pts) only others (-1/2) one at a time (-1) gestures both hands (-1/2) requires a perform roll (-1/2) OAF (-1) incantations (-1/4) full phase (-1/2) real cost: 6 pts
Dirge of doom: 3d6 drain OCV (30 active pts) one at a time (-1) gestures both hands (-1/2) requires a perform roll (-1/2) OAF (-1) incantations (-1/4) full phase (-1/2) real cost: 6 pts
Inspire greatness: 2.5d6 aid expanded effect (OCV, CON, and STUN) (+1) (30 active pts) only others (-1/2) one at a time (-1) gestures both hands (-1/2) requires a perform roll (-1/2) OAF (-1) incantations (-1/4) full phase (-1/2) real cost: 6 pts
Soothing performance: 2d6 simplified healing area of effect 8 m radius (+1/2) (30 active pts) gestures both hands (-1/2) requires a perform roll (-1/2) OAF (-1) incantations (-1/4) full phase (-1/2) real cost: 8 pts
Inspire heroics: 2.5d6 aid expanded effect (DCV, CON, and EGO) (+1) (30 active pts) only others (-1/2) one at a time (-1) gestures both hands (-1/2) requires a perform roll (-1/2) OAF (-1) incantations (-1/4) full phase (-1/2) real cost: 6 pts
Deadly performance: 4d6 sonic blast NND (deafness, earplugs, hearing flash dam, etc…) (+1/2) (30 active pts) gestures both hands (-1/2) requires a perform roll (-1/2) OAF (-1) incantations (-1/4) full phase (-1/2) real cost: 8 pts
Suggestion: take away set effect limitation on fascinate
Well-versed: +2 DCV (10 active pts) only vs. sonic attacks (-1) real cost: 5 pts
Spells
CLERIC
Channel positive energy: 45 pt reserve multipower (45 active pts) OAF(-1) full phase (-1/2) gestures (-1/4), incantations (-1/4) full phase (-1/2) x2 END (-1/4) real cost: 12 pts
Disrupt undead: 5d6 radiant blast selective healing area of effect (8m) (+3/4) (45 active pts) OAF(-1) full phase (-1/2) gestures (-1/4), incantations (-1/4) full phase (-1/2) x2 END (-1/4) real cost: 12 pts
Mass heal: 3d6 simplified healing area of effect (8m) (+1/2) (45 active pts) OAF(-1) full phase (-1/2) gestures (-1/4), incantations (-1/4) full phase (-1/2) x2 END (-1/4) real cost: 12 pts
Turn undead: +45 PRE (45 active pts) OAF(-1) full phase (-1/2) gestures (-1/4), incantations (-1/4) Only to make PRE attack (-1) only works vs. undead (-1) limited effects (-1) cannot rebuke undead (-1/2) full phase (-1/2) x2 END (-1/4) real cost: 6 pts
Cure light wounds: 1d6 simplified healing Reduced re-use duration (1 turn) (+1.5) (25 active points): OIF(-1/2) full phase (-1/2) gestures (-1/4), incantations (-1/4) full phase (-1/2) x2 END (-1/4) real cost: 8 pts
Aero: 5d6 physical blast double knockback (+1/2) (37 active points) OAF(-1) full phase (-1/2) gestures (-1/4), incantations (-1/4) full phase (-1/2) x3 END (-1/2) real cost: 9 pts
Domains: do when player picks cleric as class
Spells
As you can see, I added SOME stuff from 4E, but added a good amount of stuff from pathfinder. I didn't add EVERYTHING, but did what I could.
next time, druid, fighter, paladin and monk









