Recent Chat Activity (Main Lobby)
Join Chat

Loading Chat Log...

Prefer not to see ads? Become a Community Supporter.
View RSS Feed

The horror of Yukon

Converting D&D 3.x to HERO: oddball classes

Rate this Entry
These are the classes that have to be hunted for. The archivist and dread necromancer from heroes of horror, the dragonfire adept from dragon magic, and the factotum from dungeonscape


FACTOTUM
All of the factotum is versatility, so I figure lots of mutlipowers and VPPs were the best bet The charges represent the "inspiration pts".

Cunning: multipower 5 pt pool; 12 continuing charges/day (extra phase) (5 active pts) real cost: 5 pts
Slots
Improved X: +5 to (STR, CON, INT, EGO, PRE, each bought as a separate slot) (5 active pts) fixed slot: 1f
Improved OCV: +1 OCV (5 active pts) fixed slot: 1f
Improved DCV: +1 DCV (5 active pts) fixed slot: 1f
The following two spots can ONLY be purchased after the pool increased to 10
Improved DEX: +5 DEX (10 active pts) fixed slot: 1f
Improved SPD: +1 SPD (10 active pts) fixed slot: 1f

Opportunistic Strike: multipower 15 pt pool (15 active pts) only if flanking opponent or opponent is at ˝ DCV (-1/2), link (-1/2), OAF(-1) real cost: 5 pts

Cunning Strike: +1d6 HKA (15 active pts) only if flanking opponent or opponent is at ˝ DCV (-1/2), link (-1/2), OAF(-1) real cost: 5 pts fixed slot: 1f

Cunning breach: +3d6 dispel damage negation cumulative (+1/2) (15 active pts) only if flanking opponent or opponent is at ˝ DCV (-1/2), link (-1/2), OAF(-1) real cost: 5 pts fixed slot: 1f

Opportunistic Piety: multipower 30 pt pool (30 active pts) OAF(-1) 4 charges/day (-1) full phase (-1/2) gestures (-1/4), incantations (-1/4) real cost: 7 pts

Turn undead: +30 PRE (30 active pts) OAF(-1) full phase (-1/2) gestures (-1/4), incantations (-1/4) Only to make PRE attack (-1) only works vs. undead (-1) limited effects (-1) cannot rebuke undead (-1/2) real cost: 5 pts fixed slot 1f

If roll EGO/PRE+40, destroy undead

harm undead: 6d6 radiant blast (30 active pts) OAF(-1) full phase (-1/2) gestures (-1/4), incantations (-1/4) only works vs. undead (-1) real cost: 7 pts fixed slot 1f

Cure wounds: standard heal 3d6 (30 active pts) OAF(-1) full phase (-1/2) gestures (-1/4), incantations (-1/4) real cost: 10 pts fixed slot 1f

Improved cunning defense: +1 DCV (5 active pts) only vs. one opponent (-1/2) non-persistent (-1/4) real cost: 3 pts.

Arcane dilettente: 6 pt VPP (6 active pts) 30 pt control cost (15 active pts) 8 charges per day (-1/2) gestures (-1/4), incantations (-1/4) costs x4 END (-3/4) only sorcerer/wizard spells (-1/4) OAF (-1) real cost: 4 pts; TOTAL cost: 10 pts

OAF is a wand, staff, orb, rod, tome, or dagger.

Cunning brilliance: 6 pt VPP (6 active pts) 30 pt control cost (15 active pts) only powers from other classes (not spells ) (-1/2) must match limitations and advantages (-1/2) real cost: 10 pts TOTAL cost 16 pts.


Obviously, didn't do any spells with this one. I think this class would be pretty fun as is though, with this "tapping into necrotic magic" concept rather than being a lord of undead. Maybe use necrotic magic to battle evil demons. Who knows.


DREAD NECROMANCER

Charnel Touch: 3d6 necromancy blast NND [doesn’t affect non-living creatures or creatures under protection from evil or if have necromancy resistance] (+1/2) (22 active pts) no range (-1/2) incantations (-1/4), gestures (-1/4) costs x3 END (-1/2) full phase (-1/2) Real cost: 7 pts

Turn Undead: +40 PRE (40 active pts) only to make PRE attacks (-1), only works against undead (-1), full phase (-1/2) limited effect (attack, stay put, DIE) (-1) Real cost: 9 pts

Lich body: -1 DC physical damage negation (5 active pts) not effective against bludgeoning weapons (-1/2) real cost: 3 pts

Negative energy burst: naked advantage for charnel touch; area of effect 4 m radius, personal immunity (+1/2) (3 active pts)

Mental bastion: immunity to all diseases (5 active pts) unified (-1/4), real cost: 4 active pts; immunity to all poisons (5 active pts) unified (-1/4), real cost: 4 active pts; 5 mental defense (5 active pts) unified (-1/4), real cost: 4 active pts; +5 CON (5 active pts) unified (-1/4), real cost: 4 active pts; -1 DC entangles (5 active pts) unified (-1/4), real cost: 4 active pts. TOTAL COST: 20 pts

Fear Aura: drain 2d6 OCV area of effect 4 m radius, personal immunity (+1/2) (30 active pts) one use at a time (-1), fear based(-1/4) no range (-1/2)

Scabrous touch: 1.5d6 Drain variable effect (main 6 characteristics) (+1/4) (19 active pts) only affects living creatures (-1/2) doesn’t affect those immune to disease (-1/4) link (-1/2) no range (-1/2) incantations (-1/4), gestures (-1/4) costs x3 END (-1/2) full phase (-1/2) real cost: 4 pts.

Familiar: refer to hexblade

Negative energy resistance: 25% energy damage resistance; includes drains and other effects (+1/2) (15 active pts) necrotic damage only (-1) real cost: 7 pts

Light fortification: +10 rPD (15 active pts) only vs. critical hits (-2) real cost: 5 pts

Enervating touch: +2d6 drain expanded effect (OCV, DCV, STUN, BODY) (+1.5) (50 active pts) only affects living creatures (-1/2) link (-1/4) no range (-1/2) incantations (-1/4), gestures (-1/4) costs x3 END (-1/2) full phase (-1/2) 1 charge/day (-2)real cost: 9 pts.

Lich transformation: takes no STUN; (60 active pts) Real cost: 60 pts
Get points back by removing CON score, convert defenses


Spells: wizard


The archivist was all about aids and such so this is how he was built. Looks like a reasonable class.

ARCHIVIST

Dark Knowledge: multipower 36 pt pool; (36 active pts) requires a knowledge roll (-1/2) only usable on others (-1/2) one at a time (-1) incantations (-1/4) OAF(-1), full phase (-1/2) real cost: 8 pts

Tactics: 6d6 aid OCV (36 active pts) requires a knowledge roll (-1/2) only usable on others (-1/2) one at a time (-1) incantations (-1/4) OAF(-1), full phase (-1/2) real cost: 8 pts fixed slot 1f

Puissance: 3d6 aid expanded effect (DCV, CON, EGO) (+1) (36 active pts) requires a knowledge roll (-1/2) only usable on others (-1/2) one at a time (-1) incantations (-1/4) OAF(-1), full phase (-1/2) real cost: 8 pts fixed slot 1f

Foe: 4d6 aid variable effect (STR or Blasts) (+1/2) (36 active pts) requires a knowledge roll (-1/2) only usable on others (-1/2) one at a time (-1) incantations (-1/4) OAF(-1), full phase (-1/2) real cost: 8 pts fixed slot 1f

Foreknowledge: 4d6 aid expanded effect (PD,ED) (+1/2) (36 active pts) requires a knowledge roll (-1/2) only usable on others (-1/2) one at a time (-1) incantations (-1/4) OAF(-1), full phase (-1/2) real cost: 8 pts fixed slot 1f

Dark Secret: 4d6 mental blast (40 active pts) gestures (-1/4) incantations (-1/4) OAF (-1) concentration [1/2 DCV] (-1/4), full phase (-1/2) extra END x2 (-1/4) requires a knowledge roll (-1/2) Real cost: 10 pts

Still Mind: +10 EGO (10 active pts) only to resist enchantment spells (-1/2) real cost: 6 pts.

Spells: cleric


NORMALLY, I wouldn't do all of the spells/invocations for a class. However, I DID decide to do the breath effects for dragon fire adept. They weren't that bad though. Mainly a bunch of naked advantages:


DRAGONFIRE ADEPT

Breath weapon: 6d6 fire blast (30 active pts) OAF(-1) gestures (-1/4) incantations (-1/4) costs x4 END (-3/4) only with cloth armor or less (-1) no range (-1/2) real cost: 6 pts

Breath Effects: naked advantages specifically applied to

Cone breath: naked advantage for breath weapon: area of effect: 8 m cone (+1/4), (2 active pts)

Line breath: naked advantage for breath weapon: area of effect: 16 m line (+1/4), (2 active pts)

Shaped breath: naked advantage for breath weapon: area of effect: 8 m selective cone (+1/2), (3 active pts)

Cloud breath: naked advantage for breath weapon: area of effect: 4 m area(+1/4), personal immunity (+1/4) (3 active pts)

Enduring breath: naked advantage for breath weapon: dam over time [3 times every 4 segments] (+2) (13 active pts)

Force Breath: naked advantage for breath weapon: affects desolidified (+1/2) (3 active pts)

Discoporating breath of bahamut: naked advantage for breath weapon; x3 increased stun (+3/4) AP (+1/4) becomes magic blast (-0) (7 active pts) side effect: take 3d6 STUN (-1/2) full phase action(-1/2) real cost: 3 pts.

Fivefold breath of tiamat: naked advantage for breath weapon; autofire (5) (+1/2) double knockback (+1/2) effects: one fire, one cold, one lightning, one sonic, one acid (-0) (7 active pts) side effect: take 3d6 STUN (-1/2) full phase action(-1/2) real cost: 3 pts.

Elemental breath: naked advantage for breath weapon: variable effect (fire, cold, lightning, acid, sonic, or physical dam) (+1/4) (2 active pts)

Variable Breath: naked advantage for breath weapon: variable advantage[+1/4] (+1/2) (3 active pts)


Scales: 1 rPD/1 rED (3 active pts)

Dragonkin: +10 PRE (10 active pts) only when dealing with dragons or draconic creatures (-1) Real cost: 5 pts

Damage Reduction: -1 DC physical damage negation (5 active pts) effective vs. magic weapons (-1/2) real cost: 3 pts

Immune to paralysis: -10 DC entangles (50 active pts) only vs. mental or physical paralysis (-1) Real cost: 25 pts.

Immune to sleep: life support: diminished sleep (3 active pts) real cost: 3 pts

Breath Effects: multipower 35 pt pool; area of effect: 8m cone(+1/4) (44 active pts) OAF(-1) gestures (-1/4) incantations (-1/4) costs x4 END (-3/4) only with cloth armor or less (-1) no range (-1/2) real cost: 9 pts

Includes all breaths below

Sleeping breath: Sleep (mind control) 7d6 (35 active points) ACV (-1/4) easy breakout (-1/4) Set effect: sleep (-1/2) OAF(-1) gestures (-1/4) incantations (-1/4) costs x4 END (-3/4) only with cloth armor or less (-1) no range (-1/2) real cost: 6 pts; fixed slot: 1f

Paralyzing breath: 2d6 BODY 2 rED/rPD Takes no damage from attacks [can be “healed”] (+3/4), works against CON not STR (+0) (35 active pts) OAF(-1) gestures (-1/4) incantations (-1/4) costs x4 END (-3/4) only with cloth armor or less (-1) no range (-1/2) real cost: 7 pts; fixed slot: 1f

Slow breath: 3.5d6 SPD drain (35 active pts) OAF(-1) gestures (-1/4) incantations (-1/4) costs x4 END (-3/4) only with cloth armor or less (-1) no range (-1/2) real cost: 7 pts; fixed slot: 1f

Sickening breath: 2d6 drain, expanded effect (OCV and STR) (+1/2) (30 active pts) OAF(-1) gestures (-1/4) incantations (-1/4) costs x4 END (-3/4) only with cloth armor or less (-1) no range (-1/2) real cost: 6 pts; fixed slot: 1f

Weakening breath: 3.5d6 STR drain (35 active pts) OAF(-1) gestures (-1/4) incantations (-1/4) costs x4 END (-3/4) only with cloth armor or less (-1) no range (-1/2) real cost: 7 pts; fixed slot: 1f


Invocations: multipower 30 pt pool; (30 active pts) OAF(-1) gestures (-1/4) incantations (-1/4) costs x4 END (-3/4) only with cloth armor or less (-1) real cost: 7 pts


SOOO what's next? Player's handbook 2 classes and classes from minis handbook.

Also, you may be asking (why not do PH FIRST). For two-fold reason. There are so many classes, doing it this way breaks it up easier. Two, I plan on doing PH and classes from pathfinder in parallel.

Submit "Converting D&D 3.x to HERO: oddball classes" to Digg Submit "Converting D&D 3.x to HERO: oddball classes" to del.icio.us Submit "Converting D&D 3.x to HERO: oddball classes" to StumbleUpon Submit "Converting D&D 3.x to HERO: oddball classes" to Google

Tags: None Add / Edit Tags
Categories
D&D 3.x/pathfinder to HERO

Comments