GM / Self Defeating NPCs
by, 01-23-2011 at 10:28 PM (1109 Views)
Currently in the Shadowrun Game I'm running, it seems that I have the beginnings of the over use of Spirits. Basically, PCs have begun to use spirits to do tasks that they can do. The party is mage heavy to begin with so its not like they need it. To me Spirits are self-defeating NPCs.
In the past any SR game that I have played in or GM'd for, spirits were used sparingly for this reason.
Has anyone ever had this happen in SR or any other game? What did you do?
Basically I thought of restricting spirit use if the following can apply:
1. Can the players accomplish this task themselves? If so, not allowed.
2. If used, a spirit can only perform passive duties. Basically, a spirit will NOT be an active PC.
What does everyone think?