Group, GM or System
by , 01-30-2011 at 08:54 AM (902 Views)
Group, GM or System
I see a lot of posts about various systems and this has prompted some thoughts on my part and might provoke some questions on everyone else’s part. Which is most important: the group, game or system? How do you rank them?
Group (50%): This is the most important IMHO because if players don’t get along or simply the group doesn’t mesh well, everything else is moot. Face it – who wants to spend several hours with people they can’t stand? Also, you have to have agreement on style of play (role play vs. roll play). Case in point and on side note, when hiring a potential employee companies look for a good match once a skill requirement is met.
GM(35%): The reason I downplay the GM is because IMHO a strong group can influence a GM’s style. Constructive Criticism can go a long way to tweaking a good GM to a great one. If the GM is awful, not much can be done other than voting in a new one.
System (15%): To me a system is simply a background world with a set of rules. If you don’t like a certain system, choose another in that same genre or tweak those rules. For instance, I’ve played Cyberpunk and Shadowrun. I love SR because the world has magic and therefore more options. However, CP has some things I really like so I incorporated as an SR GM. That being said, I still have a short list of disagreements which I put forth to the group both written and verbally.
What does everyone else think? If anyone agrees, why do folks still shop for a system?









