The Dresden Files beat up my nWOD
by , 12-21-2010 at 11:11 PM (1161 Views)
So I picked up the PDFs and I must say I'm not sure if I'll need nWOD anymore. Now if I'm running Vampire or Dark Ages or something I have oWOD and I have a few houserules that I've borrowed from nWOD to make it better but thats not what I'm talking about. I'm talking a sandbox modern day horror game and thats what the Dresden Files delivers. Don't mistake me for meaning toolkit, its not a toolkit like GURPS. Dresden Files has tropes much like D&D has tropes, things like what makes a wizard or a vampire but what it gives you is a fairly lite set of rules that let you build your own city in the Dresdenverse. This game lends itself to mixed party play allowing wizard, vampire, werewolf, changeling, etc players to all make up the party. All sides are balanced to an extent but don't expect it to be D&D 4ths level of equal. A wizard will be better at certain things a vampire will be good at other things. Each group has one or two play options so you can have a couple werewolves running around without stepping on toes. The FATE rules look good, real good. If your wanting rules that encourage roleplay and get out of the way when it comes to storytelling this system seams to fit the bill. I wouldn't say is a true lite system but its medium-lite system with more emphasis on the lite end than nWOD. I hope you check it out!









