Game Information in Game
by, 09-13-2010 at 01:29 PM (1706 Views)
So I just wonder how everyone else does this. How do you deal with game information in a role-playing game? How much to you tell the players about everything. I see only two ways it can be done:
1.The players know next to nothing about any game information about the world. Creatures, items and events are described without using game terminology.
2.The DM simply tells the players any and all related game information for every encounter.
Example:The group encounters some gnoll bandits. Type one DM-'the large gnoll in the back waves his staff and a black ray of light shoots out and hits Togh in the chest, [Roll fort Save]. Type two DM-"The gnoll sorcerer casts Ray of Exhaustion on Togh[Roll Fort Save]. At the end of the round, the type one players only know the gnoll is a spell caster, but the type two players know he is a sorcerer with necromancy spells of at least 3rd level.
This gets even more important with mysteries. Game information can make a mystery fade away to nothing.
Example-The group encounters some red frog-like people. The wizard attepts to charm on of them and it fails. Type one-'Your charm spell has no effect on the creature, nothing happens'. Type two-"Your charm spell does not work on the Neraphim as they are Outsiders" As at the end of the round the type one wizard only know the spell had no effect(but it did not make a save), he is in the dark as to why. It could be an immunity, a magic item, spell resistance or any number of things. He has to pick his next action in the dark. The type two player knows exactly why the spell failed, outsiders can't be effected by charm person and casts a dismissal spell to get rid of them.
Example-The group encounters a black door and Togh attempts to open it. Type one-''A black light seeps out of the door [roll wil save, player fails] you take a -6 penalty to your strength.'' The cleric quickly steps up to cast dispel magic on Togh, but it has no effect and the penalty remains. Type two-''The door hits Togh with a Bestowed Curse [Roll save, fails] and he now has a - 6 to STR." The cleric simply takes a step forward and casts Remove Curse on Togh and they continue.
So what way does everyone do it? (Note we are skipping Knowledge checks here and just talking in general, knowledge checks need their own post).
And please no middle of the road answers. It's simple, do you tell the players game information or not? You can't play the middle, you either tell the players the game mechanic details(creature type, spell name, etc) or not.