FF HERO: Mystic Knight
by , 09-10-2010 at 09:54 AM (272 Views)
like with Rune Knight, I wasn't happy with the original. I made this so the knight is very "versatile"
MYSTIC KNIGHT
Category: adept
Ability maxes: 14 10 8 10 10 8
Allowed Weapons: axes, bows, flails, swallows, greatswords, knives, light swords, staves, rods, polearms, swords
Allowed Armor: gauntlets, helmets, mail, Shields, Robes
Starting ability:
Energy Blast: 3d6 magic blast (15 active points) OAF(-1) incantations (-1/4) gestures (-1/4) Real cost: 6 pts.
You shoot a beam of magical energy from your blade towards your foe.
Other powers:
Spellblade: naked variable advantage {+1/2} (+1) for powers up to 15 active points (15 active points) OAF(-1) incantations (-1/4) gestures (-1/4) Real cost: 6 pts.
With your knowledge of spellblade magic, you enhance your attacks in many a way. Give any power up to 25 active points in cost up to +1/2 advantages. Examples are extra knockback (for a wind blast) or an area effect, or variable special effects.
SOS-Protect: 25% resistant physical damage reduction (15 active points) only when below 25% body (-1) OIF(-1/2) Real cost: 6 pts.
Your armor becomes fortified when you are near death. If below 25% body, and wearing armor, you gain 25% resistant physical damage reduction.
SOS-Shell: 25% resistant energy damage reduction (15 active points) only when below 25% body (-1) OIF(-1/2) Real cost: 6 pts.
Your armor becomes fortified when you are near death. If below 25% body, and wearing armor, you gain 25% resistant energy damage reduction.
SOS-Haste: +2 Speed (20 active points) only when below 25% body (-1) OIF(-1/2) Real cost: 8 pts.
Your armor makes you speedier when near death. If below 25% body, and wearing armor, you gain a +2 to speed.
SOS-Energy Spring: Naked advantage costs 0 END (+1/2) for a power up to 30 active points (15 active points) only when below 25% body (-1) OIF(-1/2) Real cost: 6 pts.
When near death, you seem to have an unlimited amount of energy. If below 25% body, any power with 30 active points or less doesn’t cost END to use.
SOS-Blink: +2 DCV +2 MDCV (20 active points) only when below 25% body (-1) OIF(-1/2) Real cost: 8 pts.
Your armor causes your image to shift and distort making it difficult to target you. You gain +2 to both DCV and MDCV when below 25% body.
Suggested skills/talents:
Weapon Familiarity
Combat Skill Levels
Martial maneuvers
Defense Maneuvers
Fast Draw
Combat Luck
Combat Sense
Deadly Blow
Weaponmaster









