FF HERO: Mime
by
on Thursday 09-02-2010 at 09:52 AM (185 Views)
This one was really altered. I made it simpler for the sake of versatility (like what is seen for the other classes).
But the ability mimicked must be one from an allies class of that day (with respect to job switching) or the abilities from the last time the Mime class was "equipped."
MIME
Category: expert
Ability maxes: 10 10 10 10 10 10
Allowed Weapons: bows, crossbows, flails, knives, rods, staves
Allowed Armor: armwear, Hats, Suits, shields
Starting Ability:
Mimicry: VPP (13 pt pool {20 pts}; 30 pt control cost {powers only as powerful as those mimicked (-1/2) each use of each power requires a successful mimicry roll (-1/2) 7 pts.) Total cost: 20 pts.
You can copy any allies powers. Each slot must require a successful mimicry roll as a limitation. The degree of difficulty can be adjusted based on active cost to increase/decrease difficulty. The power copied can only be as powerful as the original with respect to advantages, adders, and active cost. The limitations can be whatever makes sense for the mime (especially required rolls and OAF’s). The Mime can choose to mimic a martial maneuver or a power from a multipower (but with respect to mechanics not true cost).
Other abilities:
None
Suggested skills/talents:
Mimicry












