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The horror of Yukon

FF HERO: Gunner

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GUNNER

Category: expert

Ability maxes: 8 10 12 10 10 10

Allowed Weapons: Crossbows, rifles

Allowed Armor: Armwear, Hats, Suits

Starting Ability:
Quick Trigger: +½d6 RKA Autofire: 5 shots (+1/2) Active cost 15 OAF (-1), 5 shot charges 2x clips (-1/2) Real cost 6 pts.

With smaller rounds, you are able to squeeze of 5 quick rounds. Costs no END. Make 5 shots. Get 2 clips per day.

Other abilities
Big shot: +2d6 RKA (30 Active points) OAF (-1) extra phase (-3/4) 4 Charges (-1) Real cost: 8 points.

You have a clip with extra powerful ammo. Activates on next phase. 4 uses per day.

Armor Piercing shot: Add AP to any rifle or crossbow atk up to an active cost of 35 pts (9 active pts). Delay phase (-1/4) real cost 7 pts.

Make any shot an armor-piercing round. Add the advantage AP to any weapon/power up to 35 active points in cost. Requires a delay phase action to use.

Shotgun blast: nonselective 16 m cone to any rifle or crossbow atk up to an active cost of 35 pts (9 active points). no range(-1/2) Real cost: 6 pts.

You spray an arc of bullets. Add the advantage 16 m non selective cone to any weapon/power up to 35 active points in cost. Cannot be used at range.

Grenade Launcher: +1d6 RKA area (4 m radius) (+1/4) 22 active points OAF (-1) extra segment (-1/2) 4 Charges (-1) Real cost: 6 pts.

Launch a grenade that blasts in an area. Target a spot (DCV3) then do 1d6 HKA to all targets in that area. 4 Charges per day.

Rubber Bullets: 6d6 blast (30 active pts) OAF (-1) 16 charges (-0) Real cost 15 pts.

Replace normal bullets with rubber bullets to help knock an opponent unconscious. 16 uses per day.

Magic Bullets: +4d6 RKA armor piercing (+1/4) (75 active points) OAF (-1) Requires a specific monster knowledge roll (-1/2) Variable limitation [only works against X {X being one of 3 monster types that are chosen at beginning of day] (-1/2) 3 Charges of 3 clips {for each monster type} (-3/4) Active cost 20 pts.

You utilize tailor-made bullets that penetrate a creature’s defenses. Each day, you get 3 clips of 3 charges each. Each clips contain creature specific killing rounds (chosen at beginning of day). To use each bullet, you must first make a knowledge roll about that monster type.

Suggested skills/talents:
Autofire
Weapon Familiarity
Weaponsmith
Combat Skill Levels
Defense Maneuvers
Fast Draw
Combat Luck
Combat Sense
Deadly Blow
Monster knowledge

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Updated Tuesday 09-07-2010 at 09:58 AM by yukonhorror

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Categories
Final Fantasy in 6th edition HERO

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