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The horror of Yukon

FF HERO: Engineer

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ENGINEER

Category: expert

Ability maxes: 10 11 10 15 9 5

Allowed Weapons: crossbows, claws, gloves, light swords, swords, polearms, rifles

Allowed Armor: gauntlets, Hats, Suits, shields

Starting Ability:
Gadgeteering: VPP(15 pt pool{15 pts}; 26 pts control cost {OAF(-1) can only change slots 1/day (-1/4) requires access to spare parts (-1/4) 5 pts. ) Total cost: 20 pts.

You grab a handful of items from you backpack to construct some useful inventions. The actual invention (a blast power, resistant protection, etc…) can only be changed once per day, but the “level” of that power can be adjusted using a full action (change the 3d6 blast into a 2d6 blast to add 1 point of resistant protection to your armor).

Other abilities:
Peep: Enhanced vision (discriminatory,analyze) 10 pts.

You analyze a target to understand everything about him. With a successful INT roll, you know the targets powers, STUN, END, MANA, and BODY current and max values.

Dismantle: VPP(10 pt pool{10 pts}; 70 pts control cost {only drains and dispel powers (-1.25) OAF (tools) (-1), extra phase (-3/4) requires gadgetry roll (-1/2) no range(-1/2) only vs. constructs (-1.5) 5 pts.) Total cost: 15 pts.

You whip out your tools and remove essential components of any construct to render them useless. Can only be used for a dispel or drain power, and that power will always require an extra phase to use, a gadgetry roll, will never have range, requires tools to perform, and only works vs. constructs.


Suggested skills/talents:
Analyze
Alchemy
Autofire skills
Knowledge skills
Cramming
Deduction
Demolitions
Weaponsmith
Inventor
Science
Combat skill levels

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Updated Tuesday 09-07-2010 at 10:00 AM by yukonhorror

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Categories
Final Fantasy in 6th edition HERO

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