Gaming Pet Peeves - Part One - Attendance
by, 05-30-2010 at 06:26 PM (861 Views)
Well I'm not quite sure how to actually organize my thoughts on this, however I've got a few pet peeves about role playing that I find very irritating...caused by both the GM and the other players, or player characters.
First issue is attendance. I find that attendance is good the first few sessions, where you've established your character, found how you're going to play your character, you come across certain life or death situations or the game sessions end up being simply role-playing instead of roll-playing or vice versa, depending on your preference of game style. I try not to miss any sessions, but if there is one person missing, a lot of GM's won't run the game, simply because they don't feel they'd play the character properly or they just refuse to play a player character and GM/DM at the same time. Not running a session means disappointment for the rest of the players.
Too many instances have arisen in my role playing experience that players' schedules have made it difficult for them to make sessions...but what I don't get is WHY people don't inform the GM if they can't make it to a session? It should be common courtesy for the GM and the players involved to give advanced warming or some sort of warning ahead of time to make sure that they are included somehow in the party as played by another player. Or simply try to run with the players that are eager and willing to go.
A game that had yet to start using the Hero System, a user-created world was nipped in the bud before it even started because of lack of interest from every single player except for myself and another player. What started with five players ended up being two, while the others simply weren't willing to try the new style of gaming, or didn't think the style was for them, when we hadn't even [played a session yet.
Either step up and attend the meetings or character creation sessions, or don't bother signing up for the game in the first place. I can understand trying to get people's schedules together is one thing, but if you're not willing to try out a session to see if you like it rather than just quitting before you even give the GM a chance to walk you through it then don't bother joining a game. It really is a waste of the GM's time, as well as the other players getting characters ready and then have nothing to show for it if they like what they've created.
Well that probably made absolutely no sense but...I hope people understand that it's not fair to the GM or the players to miss too many sessions or just to drop out without any warning. Turnovers of players is fine, as long as they have a willingness to learn a completely different system.
I'm always willing to try anything once. Though I must admit there are a few players with whom I have a problem playing...for personal reasons. So even though I might be interested in playing...I wouldn't feel comfortable with that player in the group so I tend to avoid those games.
There...*sigh*...I've said my piece...maybe people will realize to think twice before joining a game. If you're not in it for the long-run, don't bother joining.