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    by Published on 03-11-2011 06:50 PM
    1. Categories:
    2. RPG Industry




    Today our hearts go out to the people of Japan and neighboring regions affected by a massive earthquake and subsequent tsunami, fires, and blackouts.

    Anyone looking to donate to the Red Cross relief effort can do so through our partner sites, DriveThruRPG and RPGNow
    by Published on 02-18-2011 08:30 PM
    1. Categories:
    2. Site News

    You may have noticed a few changes to the forums in the last few weeks. A couple forums, like the Product Reviews & Discussions section have been merged with others, while other have been retired completely. I've also moved the Player Registry, and Campaign Invitations to the very top of the forum list, highlighting one of the chief purposes of the site and making it easier for new folks to figure out and navigate. The overall goal is to streamline the forums and make it easier for people to find the content they are looking for. To that end, if you have any suggestions, please send them my way.

    Also this month, the forums have gotten a few minor, but very cool, upgrades...

    Member Profile Page Customization
    Yep, the ability to customize your profile is back. This feature disappeared some time ago when we moved to vBulletin 4, but they have finally got it back in. You can check it out by clicking on the "Customize Profile" button when viewing your profile. Please, for the love of all things holy, try not to make anything too ... gaudy.



    What's New Changes
    One thing that has bothered me for a long time is that when you use the "What's New?" button on the navbar, it would only show new posts by default and never any different content types together. With these latest updates, finally, What's New? will behave like it should, giving you a list of all new posts, articles, and blogs. You can also configure the What's New feed to show you the latest group messages by going to your Settings > General Settings and changing the User Customization options -- near the bottom. There you can add or remove different content types from the What's New feed.

    Facebook Integration

    This is probably one of the coolest new features. You can now link your P&PG account with your Facebook login. Once you've connected your accounts up, your logins will automatically be synched. If you are logged into Facebook, you can automatically log in to P&PG by clicking the Facebook Connect button at the top right of the header. You'll also be able to automatically post status updates when you post a new blog, article, comment, or post. I've tried it out, and I definitely like it.

    While you're messing around in Facebook, by the way, be sure to stop by and "Like" our P&PG Facebook page at www.facebook.com/penandpapergames. This is a great way to be able to get updates about the latest news here at P&PG directly in your Facebook feed. Then please spread the word by suggesting our page to your friends.

    Thanks all and enjoy!
    by Published on 02-12-2011 06:39 PM
    1. Categories:
    2. RPG Industry
    Article Preview

    Hey there,

    I've been working on a scifi game, Foreign Element, for a while now. Here's my quick blurb:

    What is Foreign Element?
    At its core, it's a roleplaying game simulating some of those great and not-so-great science fiction action movies of the 80s-90s-and on. Particular favorites of mine? Screamers, Alien, Soldier, Total Recall, etc.. Think furious action, blasted remote science fiction landscapes, corporate and government power at odds, and so on. Heroes range from normal guys to mercenaries and other agents, sent out as teams to explore remote planets that have gone silent after a mysterious event called the Great Blackout. There is not one coherent reason behind the event. On one planet, the heroes might battle malfunctioning robots. On another, it might be alien creatures. And yet another, it might be renegade colonists. It's kind of up to the GM, or it can just be crazy wild insane action. All the while the heroes are doing this, they are living up to their own motivations, which might require them to break orders, backstab each other, or do sordid things for the powers that be.
    ...
    by Published on 02-10-2011 03:21 PM
    1. Categories:
    2. RPG Industry



    Pre-Order Soldiers of Fortune today! Link

    This product will be officially released, February 14.
    by Published on 01-25-2011 09:00 AM
    1. Categories:
    2. RPG Industry



    Starting this week during the Dungeons & Dragons Experience convention, or DDXP for short, the new Ashes of Athas campaign setting will debut. This Dark Sun exclusive campaign will be the first of it's kind as it provides a communal shared setting campaign structure that takes players through the trials and tribulations of life on Athas. Each adventure is challenging in its own regard and survival is not guaranteed (we even provide death certificates for every module, should the DM need to pass them out!) Here is a blurb on the campaign. If you would like to participate, check out the site and find the next major convention that will be hosting it.

    Ashes of Athas is a continuing 4e D&D campaign set in the world of the Dark Sun campaign setting. PCs will take up the mantle of heroism in a grim world where simple survival cannot be taken for granted. At gaming conventions throughout the year, these heroes will shape the world of Athas while they grow in power and prestige - or die trying.
    When we begin, your character has been asked to aid a secretive faction of the Veiled Alliance in the Free City of Tyr against an unknown assailant.

    • Live the Story - Ashes of Athas is a single campaign told in a series of Chapters, each at a large gaming convention (Currently D&D Experience, Origins, and Gencon). Your character will experience a coherent story of struggle and (hopefully) triumph in the Tablelands of Athas.
    • Play Together - Each Chapter consists of a set of 3 adventures set at a specific level - if you're just getting started, you'll make a character close to the current level of the campaign.
    • Change the World - Every chapter is part of an evolving story where *your* choices can change the world, and the efforts of *your* character determine the shape of future chapters.
    • Leave the Tolkien at Home - Ashes of Athas is a massive shared-world campaign set on the harsh world of Athas, a scorched desert where might rules and life is just another resource to exploit.

    Get Ready to Play - You'll want access to a copy of the Dark Sun Campaign Setting, in addition to the typical requirements of D&D play. Ashes of Athas also makes use of some optional materials, described in details on this website (coming soon).

    About the Author: Matt James is a freelance game designer for Wizards of the Coast and Kobold Quarterly. He also produces content for ENworld, Critical-Hits.com, Loremaster.org, and other industry sites. While not designing fantasy elements for games and products, he lives comfortably in the DC area with his wife and two Chihuahuas. Visit Matt on twitter for his gaming insights and banter: http://www.twitter.com/matt_james_rpg
    by Published on 01-13-2011 07:57 AM
    1. Categories:
    2. RPG Industry

    We are currently looking for Computer Programmers and Web-Site Designers willing to work voluntarily with a software developer of a virtual table top on an open source RPG project that will be unveiled publicly in November 2012.

    Computer Programmers must know the Flash programming language and be willing to learn the Python programming language.

    Website Designers must know HTML and PHP.

    All participants in this project must be willing to work as a team and fulfill assignments as given out by the developer. All participants will appear in either the credits on the website and/or within the software.

    Interested parties should send an e-mail to: oncoATbell.net
    by Published on 12-16-2010 04:30 PM
    1. Categories:
    2. Ask-a-GM

    A recent conversation over on Candlekeep prompted me to post some suggestions for running a sandbox game. Definitionally speaking, this is a campaign in which the players—not the DM—determine the course of the campaign, through their decisions. The DM’s role becomes mostly reactionary or anticipatory: adjusting the game to suit player’s needs and sometimes unexpected decisions.

    Some of us already do this to some extent in our games—basing things on PC decisions, motivations, and goals. In a full-on sandbox game, you take things to the next level: let the PCs rule, and just run with it.

    Here are some thoughts to keep in mind ...

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