When I first cracked open
Fantasy Craft, I expected to find a rehash of Dungeons and Dragons in some form or another. I was able to keep up this illusion throughout the opening chapter by telling myself that while the classes were different and there were a few unusual races in the lineup, this was still basically the game that I was already familiar with. The further I read, the more I knew that what
Crafty Games had put together was actually something very different than ye ole D&D.
Nestled within its four hundred pages, you will find everything that you need to play the game, including eleven playable races (with a boatload of splinter races), twelve base classes, six expert (prestige) classes, a gallery of NPCs, a bestiary, and all of the rules you will need to start playing the game. Since Fantasy Craft is built on top of the d20 Open Gaming License, the core engine of Fantasy Craft won’t be anything new to anyone who has ever played an OGL game. Where Fantasy Craft noticeably departs from the usual mold, though, is the way that it merges concepts that are seen more typically in modern genre games, such as a system for reputation, contacts and allies, looser management of character wealth, and an all around more cinematic approach.
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