Last week we discussed how to use
modular encounters to be able to quickly adapt to different paths the players take and avoid making the players feel like they are boxed in. Building encounters that can be easily dropped into the game at any point is one of my go-to techniques, but in and of itself it only gives the illusion of control to the players. This week, I'll discuss another very easy to use technique to help you "avoid railroads," and give your players even more control over the direction the story takes
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