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<![CDATA[Pen & Paper Games - Blogs - Marvel Master]]> http://www.penandpapergames.com/forums/blog.php/9255-Marvel-Master Pen and Paper Games hosts a very powerful, but easy to seach and join database of players and game masters in the United States and Canada. Our forums are also a great place to find the most recent news, product releases, tips, and rpg discussion. en Sun, 17 Dec 2017 07:54:25 GMT vBulletin 60 http://www.penandpapergames.com/forums/pnpg_style/misc/rss.jpg <![CDATA[Pen & Paper Games - Blogs - Marvel Master]]> http://www.penandpapergames.com/forums/blog.php/9255-Marvel-Master Elektra: Datafile (Marvel Cortex System) http://www.penandpapergames.com/forums/entry.php/1962-Elektra-Datafile-(Marvel-Cortex-System) Fri, 25 Mar 2016 19:48:14 GMT It has been a log time since I have actually played an RPG simply as a player and not a GM when it comes to tabletop games.That being said, I was... It has been a log time since I have actually played an RPG simply as a player and not a GM when it comes to tabletop games.That being said, I was somewhat excited when I was asked to join a Marvel Knights campaign by a friend. The only catch is that it was the Marvel Cortex system. I am not a fan of the Marvel Cortex System in the least. I actually loathe the system. However,I was caught betwixt two. Should I pass because that system is about as convoluted and unfun to play (unfun is my new word), or should I just put my bias aside and try to make the best of it? In the end, I opted for the latter because...well...I just gosta get my superhero on.

So, I had a choice of characters to choose from and it came down to either Punisher or Elektra, but kind of dark anti-hero types. But now I had the opportunity to play them as I saw fit. So, I went to some Elektra back issues in my private collection and it was pretty much a wrap. I wanted to play Elektra.

Then the snag. Since that system came and went like a weak cold, there were no stats on Elektra. However, through some conversion from the Marvel Classic Advanced RPG (a FAR superior and much more fun system), we were able to get her stats reinterpreted for this system. So now, I post those here because I will be using them. You can follow along by just looking for the Marvel Cortex Group. I'm quite sure it's the only one.


Elektra




Affiliations: Solo d10 / Buddy d8 / Team d6

Distinctions:


  • World Class Assassin
  • Trained by Hand and Chaste
  • Redemption or Damnation


Power Sets:

Mystic Ninjitsu Training

  • Enhanced Reflexes d8
  • Enhanced Stamina d8
  • Enhanced Strength d8
  • Enhanced Speed d8
  • Mind Control d8
  • Telepathy d6


SFX: Chi Healing. Add Enhanced Stamina to your dice pool when recovering stress. Spend 1 PP to recover your own Physical Stress or step back your Physical Trauma.

SFX: Chi Focus. If your pool includes MYSTIC NINJITSU TRAINING die, you may replace two dice of equal size with one stepped-up die.

Limit: Concious Activation. While stressed out, asleep, or unconcious, shutdown MYSTIC NINJITSU TRAINING. Recover MYSTIC NINJISTU when you recover the stress or wake up. If you take mental trauma, shutdown MYSTIC NINJITSU until you recover that trauma.

Deadly Sais

  • Enhanced Durability d8
  • Weapon d6


SFX: Rebound. Against a single target, step up or double your WEAPON die. Remove the highest rolling die and use three dice for your total.

SFX: Grapple. When inflicting a complication on a target, add a d6 and step up your effect die.

SFX: Deep Cut. Add d6 to your attack action pool and step back the highest die in the pool. Step up physical stress inflicted.

Limit: Gear Shutdown. Shut down DEADLY SAIS to gain 1 PP. Take an action vs. The doom pool to recover.

Specialties


  • Acrobat Master d10
  • Combat Master d10
  • Covert Master d10
  • Crime Expert d8
  • Menace Expert d8
  • Mystic Expert d8


Milestones

Master Assassin

1xp: Dealing first physical stress to an enemy
3 xp: Successfully locating target in a confrontation
10 xp: Uncovering the reason for the hit, executing or saving the intending target

Biting the Hand

1 xp: Engage in a fight with Hand forces

3 xp: Declaring a member or hired agent of The Hand as a long time enemy.
10 xp: Foiling a major Hand plot and resolving the issue or join the Hand in their attempts in the plot, seeing it to success.
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Marvel Master http://www.penandpapergames.com/forums/entry.php/1962-Elektra-Datafile-(Marvel-Cortex-System)