<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title><![CDATA[Pen & Paper Games - Blogs - LordNightwinter]]></title>
		<link>http://www.penandpapergames.com/forums/blog.php/8466-LordNightwinter</link>
		<description>Pen and Paper Games hosts a very powerful, but easy to seach and join database of players and game masters in the United States and Canada. Our forums are also a great place to find the most recent news, product releases, tips, and rpg discussion.</description>
		<language>en</language>
		<lastBuildDate>Wed, 22 May 2013 07:28:19 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>http://www.penandpapergames.com/forums/pnpg_style/misc/rss.jpg</url>
			<title><![CDATA[Pen & Paper Games - Blogs - LordNightwinter]]></title>
			<link>http://www.penandpapergames.com/forums/blog.php/8466-LordNightwinter</link>
		</image>
		<item>
			<title>DMs-R-Us</title>
			<link>http://www.penandpapergames.com/forums/entry.php/1672-DMs-R-Us</link>
			<pubDate>Wed, 26 Oct 2011 12:25:48 GMT</pubDate>
			<description>A lot of the time I get weird questions and interesting scenarios posed to me by my players and other DMs. Well the suggestions and advice I dish out...</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">A lot of the time I get weird questions and interesting scenarios posed to me by my players and other DMs. Well the suggestions and advice I dish out go largely forgotten because of my own poor memory. Recently I was approached by another DM, one of my 'disciples' as I call them and she wanted to create a blog for DM/GM advise. So consider this a shameless plug!<br />
 <br />
<a href="http://dmsrus.wordpress.com/" target="_blank">http://dmsrus.wordpress.com/</a></blockquote>

]]></content:encoded>
			<dc:creator>LordNightwinter</dc:creator>
			<guid isPermaLink="true">http://www.penandpapergames.com/forums/entry.php/1672-DMs-R-Us</guid>
		</item>
		<item>
			<title>DMing for the New Guy</title>
			<link>http://www.penandpapergames.com/forums/entry.php/1664-DMing-for-the-New-Guy</link>
			<pubDate>Tue, 11 Oct 2011 12:24:31 GMT</pubDate>
			<description>Being a DM or GM can be difficult at times, but also rewarding. It takes  some imagination, patience, and a dash of masochism at times depending  on...</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">Being a DM or GM can be difficult at times, but also rewarding. It takes  some imagination, patience, and a dash of masochism at times depending  on your players. When I started out I was awkward and unsure of myself  and I had a very basic grasp on the rules of 1st edition Dungeons and  Dragons. During my first session I was a nervous bundle of “Um”, “Let me  look that up”, and “I don’t know just roll me something!” and all of  that is to be expected. Nineteen years later I can quote rules straight  from the book and run a very successful and memorable (at least that’s  what my players tell me) campaign from level 1 to level 14 without  sitting down to plan or prepare.<br />
<br />
<br />
So new we down to the point,  here are some tips for the new guy running a campaign. I’ve compiled a  list of blurbs and advice that I’ve given out to my players as they’ve  branched out and begun to form their own satellite gaming groups out  there in the world.<br />
<br />
<br />
<br />
<ul><li style=""><span style="font-family: Calibri">1.) </span>Your  campaign will not follow the ‘tracks’ you lay. No matter how much you  try your characters WILL find a way to either derail you or break  everything you’ve had planned. So what do you do? Put an impromptu path  down that leads to almost the same scenario, redress it and remake it to  fit what your characters end up doing. That way you don’t lose your  work and your characters don’t feel as if they’re in a video game  following a pre-set path.</li><li style=""><span style="font-family: Calibri">2.) </span>Improvise!  If your characters spend an entire hour debating in character about a  murder mystery and have come up with a viable solution or scenario  there’s nothing wrong with adjusting the campaign to reflect it just to  give them that big morale boost.</li><li style=""><span style="font-family: Calibri">3.) </span>Don’t  improvise! On the same note as above if your player character’s  solution doesn’t seem right sometimes you have to give it to them  straight. It can keep things interesting, but make sure to balance it  out with a few wins, drop them a hint or two. Sometimes you win  sometimes you lose.</li><li style=""><span style="font-family: Calibri">4.) </span>Flavor text  can make a game but don’t go all Stephen King on them. There have been  some campaigns or scenarios where I have started off with a blurb of  flavor text, usually involving the same god that always gets them into  trouble. I got a standing ovation from them one time. It was hilarious  and touching at the same time.</li><li style=""><span style="font-family: Calibri">5.) </span>Re-skin  things to keep it interesting. Killing kobolds, higher level kobolds,  then even higher level kobolds can get very tiresome. Give them  something different but in flavor only. Use stats from the monster  manual but throw a new monster at them. For example, change the fire  beetle’s damage to cold and turn it into a lizard.</li><li style=""><span style="font-family: Calibri">6.) </span>Throw  different terrain at them. Sometimes your average dungeon is a great  setting but dungeon after dungeon gets boring. Give them an underground  jungle lit by an odd floating orb that represents the moon and sun. Give  them a series of ships lashed together after an orc raid burned a  string of fishing villages, sort of a floating village turned abandoned  floating dungeon. Give them a series of tunnels carved into a glacier.</li><li style=""><span style="font-family: Calibri">7.) </span>Have  a reoccurring villain. Have a villain that keeps popping up and causing  trouble. Maybe he gets away, maybe he doesn’t. Maybe his dark masters  resurrect him, maybe he reanimates using ancient magic he pilfered for  just such an occasion. Have him turn up as a diplomat working for a  rival city which grants him immunity and lets him scheme and plot with  relatively few consequences. Eventually your characters will kill this  villain, but who’s to say his employers won’t send another of their  agents after the party in retribution.</li><li style=""><span style="font-family: Calibri">8.) </span>Have  the characters meet themselves. From time to time my players decide  they want to start over or we side track when another DM takes over.  Sometimes we just decide it’s been long enough and we need to start  over. If that happens then bring a memorable character to bear as an  NPC! Unless the character is retired make sure that the owner is cool  with that. Be respectful to their characters. A powerful wizard is not  going to just give his magic staff away. However if the characters  perform an astounding service for him, or find him a replacement that’s  another story.</li><li style=""><span style="font-family: Calibri">9.) </span>Follow the rules  but be ready to bend and break them. The rules of any given system  cannot cover everything. That would be impossible. So be ready to fudge a  few rolls and make some things up on the fly. There have been several  times when I’ve made up a ‘luck roll’ behind the screen using percentile  dice and an arbitrary number depending on what the characters are  trying to do.</li><li style=""><span style="font-family: Calibri">10.) </span>Player vs.  Player never turns out well. I do not pit characters against  one-another. Even if I did I would not do it without the consent of the  entire group. Before running through a scenario such as this I make sure  to talk to my group and make sure they’re comfortable with it.  Inevitably it can have consequences.</li><li style=""><span style="font-family: Calibri">11.) </span>As  the DM you’re not there for WINNING, WINNING. Your job is to spin the  tale and stimulate the player’s minds. Give them something to think  about. A puzzle, a scenario, a murder mystery, or a good old-fashioned  dungeon run. Your ultimate goal is not a TPK (Total Party Kill).</li><li style=""><span style="font-family: Calibri">12.) </span>Above  all else, have fun! You and your characters are there to have fun,  which is the bottom line to playing these games. You’re there to  socialize and imagine yourselves in a faraway land doing incredible  things.</li></ul></blockquote>

]]></content:encoded>
			<dc:creator>LordNightwinter</dc:creator>
			<guid isPermaLink="true">http://www.penandpapergames.com/forums/entry.php/1664-DMing-for-the-New-Guy</guid>
		</item>
		<item>
			<title>Anticipation and Dark Sun</title>
			<link>http://www.penandpapergames.com/forums/entry.php/1228-Anticipation-and-Dark-Sun</link>
			<pubDate>Wed, 16 Jun 2010 14:28:04 GMT</pubDate>
			<description>When tax return season came around my wife and I gave each other a good chunk of change to spend on anything we wanted. I opted to purchase and...</description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">When tax return season came around my wife and I gave each other a good chunk of change to spend on anything we wanted. I opted to purchase and pre-purchase every single D&amp;D 4th edition book I could get my sweaty little nerd-gamer hands on. This included Dark Sun's two manuals and the Psionic Handbook that is coming out.<br />
<br />
Seeing those two fated words together brought me back to my youth. I still own both editions of the Dark Sun campaign setting. Indeed I still own EVERY RPG book I have ever purchased back to 1st edition and even some of the more odds-and-ends books like Teenage Mutant Ninja Turtles and Other Strangeness. Out of every setting I've ever played Dark Sun is the one I remember the most fondly.<br />
<br />
It was raw, gritty, and, for lack of a better word, hardcore. I remember running my first gaming group through the sample adventure and having two of them die within the second session. Everyone enjoyed it regardless and with some funky DM magic they were miraculously saved by a generous benefactor (Who in the end was the one who had killed two of them in the first place). With the new D&amp;D Encounters season containing some of the unreleased Dark Sun material I was hoping to join in but apparently no stores in my area participate. Attempts to contact Wizards of the Coast to see if I could host one locally at another venue came back with a stern tongue lashing. In the end I am going to have to wait along with so many other poor slobs as we all drool collectively. I hope we don't flood the desert with said slobber because that would defeat the purpose of a dry unforgiving desert.<br />
<br />
Anyway I plan on immediately stopping any and all running campaigns in favor of Dark Sun when it finally does reach my door step. Until then I will have to satisfy my appetite for abuse by rolling characters until I go blind. My mother warned me that the proverbial playing with myself would turn out poorly.</blockquote>

]]></content:encoded>
			<dc:creator>LordNightwinter</dc:creator>
			<guid isPermaLink="true">http://www.penandpapergames.com/forums/entry.php/1228-Anticipation-and-Dark-Sun</guid>
		</item>
		<item>
			<title>Running games in your own home.</title>
			<link>http://www.penandpapergames.com/forums/entry.php/1227-Running-games-in-your-own-home</link>
			<pubDate>Wed, 16 Jun 2010 14:17:24 GMT</pubDate>
			<description><![CDATA[I have been DMing for a very long time. Previously my gaming groups have consisted of friends and family all gathered in my mother's living room....]]></description>
			<content:encoded><![CDATA[<blockquote class="blogcontent restore">I have been DMing for a very long time. Previously my gaming groups have consisted of friends and family all gathered in my mother's living room. When I moved out it migrated to my own living room. Now that I have my own place and plenty of room, the perfect table, miniatures, battle mats, scenery, books, and everything else you need I am hesitant to let strangers into my house to game. Especially since my daughter (Now over a month old) is born and in the house.<br />
<br />
On top of the time restraints and feeding a hungry screaming newborn I am afraid to let people I don't know into my home. My entire gaming group, which consisted of my brother and his friends, has moved. So obviously I have no choice but to search elsewhere for a group. Also on the obvious note it's hard for me to help my wife care for our daughter if I'm not home.<br />
<br />
So in the end I suppose that I could meet the players before hand somewhere else just to get a feel for them but how much can you know about a person when you first meet them for a few minutes.<br />
<br />
My alternative is video conferencing with Skype. Either way it is going to be difficult to coordinate. So my question for the community out there is this: How have your experiences in either of these scenarios panned out?</blockquote>

]]></content:encoded>
			<dc:creator>LordNightwinter</dc:creator>
			<guid isPermaLink="true">http://www.penandpapergames.com/forums/entry.php/1227-Running-games-in-your-own-home</guid>
		</item>
	</channel>
</rss>
