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<![CDATA[Pen & Paper Games - Blogs - deathboy]]> http://www.penandpapergames.com/forums/blog.php/8017-deathboy Pen and Paper Games hosts a very powerful, but easy to seach and join database of players and game masters in the United States and Canada. Our forums are also a great place to find the most recent news, product releases, tips, and rpg discussion. en Sat, 01 Oct 2016 20:50:35 GMT vBulletin 60 http://www.penandpapergames.com/forums/pnpg_style/misc/rss.jpg <![CDATA[Pen & Paper Games - Blogs - deathboy]]> http://www.penandpapergames.com/forums/blog.php/8017-deathboy Podcast part 2 http://www.penandpapergames.com/forums/entry.php/1293-Podcast-part-2 Thu, 12 Aug 2010 05:42:55 GMT So after my fun and exciting trip to GenCon. (To run eight slots of PFS) I am back to the grind stone about the podcast. Right now the big concern is... So after my fun and exciting trip to GenCon. (To run eight slots of PFS) I am back to the grind stone about the podcast. Right now the big concern is a show title. I have a couple but they seem to be a little much: World Design 101, Campaign Genesis, etc. It will come to me though.

It was also heartening to have Rone Barton, one of the guys behind Atomic Array, give me advise and ideas to work with during GenCon. ]]>
deathboy http://www.penandpapergames.com/forums/entry.php/1293-Podcast-part-2
Podcasts... http://www.penandpapergames.com/forums/entry.php/1276-Podcasts Wed, 28 Jul 2010 15:58:09 GMT So I have been talking with one of my gaming friends and she suggested I should start a podcast about world building for a rpg. Though the idea is... So I have been talking with one of my gaming friends and she suggested I should start a podcast about world building for a rpg. Though the idea is interesting I am just not entirely sure what to talk about and where to start. ]]> deathboy http://www.penandpapergames.com/forums/entry.php/1276-Podcasts Sandbox is now online http://www.penandpapergames.com/forums/entry.php/1173-Sandbox-is-now-online Fri, 23 Apr 2010 15:21:28 GMT So I, at the behest of one of my players, decided to have my campaign on Obsidian Portal so my players have an easy reference to go to and that so... So I, at the behest of one of my players, decided to have my campaign on Obsidian Portal so my players have an easy reference to go to and that so others may enjoy what happens. I also would love to have outside opinion and even possible collaboration. I would love to see others enjoy the game and even be inspired to use use it themselves. Here is the link: http://www.obsidianportal.com/campaigns/esurdia ]]> deathboy http://www.penandpapergames.com/forums/entry.php/1173-Sandbox-is-now-online Returning to my Sandbox http://www.penandpapergames.com/forums/entry.php/1064-Returning-to-my-Sandbox Sun, 14 Mar 2010 22:26:44 GMT So I have fired the first shot at revisiting my sandbox game. What follows it the opening salvo. I hope you all enjoy. Praxis 18, 2855 I... So I have fired the first shot at revisiting my sandbox game. What follows it the opening salvo. I hope you all enjoy.


Praxis 18, 2855

I write this as all aboard the Azure’s Fist, the King’s personal ship, rest; for the quiet of the sleeping and the rocking of the water soothes me and places clarity upon my recollections of the past thirty years. The wonders and horrors I have witnessed over this time still humble me to this day. This entry, I hope, shall place things in historical perspective for the future generations of knowledge seekers, may Oghma bless their inquiring minds.

Thirty years ago, our beloved nation of Esurdia fell into the depths of a brutal and costly Civil War. We of Oghma’s Faith have dubbed it, with the blessings of High King Darius X, The Claimants’ War. I watched as dear friends and allies tore into each other over which side was right. All the while one man, Stephan by name, went conquering half the nation with the deep pocket backing of House Le Croix, and foreign allies from shores to the far south. At first, all seemed lost.

Then came the heroes of the Crown, Baron Gui DuLac, Lady Morgana Illían-Farnique, High Wizard Morgan Wildmane, Don Marcellus de Carboza, Archduke LeBonn, and François DuBois. Like raptors, they struck back. These heroes made lightning strikes against the onslaught of the enemy, pushing each step taken by the enemy with efficiency and ease. This lasted until the enemy’s mercenaries arrived just before the first winter. It was at that point that the lines of war stabilized. Due to strength of each side’s tactical minds, these lines stayed the same for ten years.

Near the end of the ten years of protracted engagement that new warriors of the cause arrived upon the scene, these younglings, brought in by Archduke LeBonn, got to work on simple task to help the war effort. It was also at this time, that Gebach occupied Ezrad. This formed the Hegemony of Royal Gebach. To watch two of our Nation’s dearest allies turn on one another not only surprised us but also strained the relations between all those involved. In the midst of this great upheaval a beacon of peace shown through from the words of two of the new Heroes, Priestess Arianna Martell, child of the privateer Gerard Martell, and Voit Ungardtik, Dwarven Paladin from the Imperium of Kazrak-ac-Thúl. With their cool and collected minds, they were able to forestall our Nation getting embroiled in a war on foreign soil, after an assassination attempt. For their actions, they each granted a gift of the Crown, and Sir Ungardtik became a Lord of a small province. As for Priestess Martell, she chose not a gift for herself but for her faith, the right to become the fourth Civic Religion of the Kingdom. A bold stroke for a much more bolder cause, for she did this to represent not just the commons, but to represent the mothers whom lost their sons and daughters to the war.


As the efforts of the enemies of the Crown started to falter, their attacks became more personal to a few members of the court. First was Baron DuLac, as his relationship with Priestess Martell became a hot topic of most tearooms and barracks in the land. Stephan’s brother and one time good friend to Gui and me, Eron went out of his way to attempt to kill the priestess. Just after they rendezvous, in the city-state of Triford, the foul assassin walked right up to her and ran her through. He left her a note to pass on as he left her to bleed out and pass on. What the note said neither Gui nor Arianna would discuss, even to this day. I know, as fact, that Gui brought a hatred that would make even the gruffest dwarf pale. With this drive, he brought his old companions back together to right a wrong that we should have done near the start of the war. We went to kill Eron DuRois, and his compatriots: Reynard Le Croix and Eron’s wife Patricia Le Croix. So together we came, Lord Zader Nox Governor of Triford, Heirophant Esteban Francisco de Cimeroon, High Sheriff Tessanore Sureflight, Lady Morgana Illían-Farnique, Terrance LeBonn, and me. In this battle, we went to eliminate the final leaders of this war. We succeeded, mostly, as Lady Le Croix fled as she was with child. We lost the High Sheriff and Lady Illían-Farnique. By the God’s might we were able to bring Morgana back, but for some reason the High Sheriff’s soul would not respond to our divine summons. To this day, I still mourn for my friend.

With their command broken the Armies of the King moved forward. As this happened a great event shook our lands as an immense Red Dragon appeared flying from the south towards the Capital. This beast was met head on by several beings that to this day my Divinations will not reveal. This climatic battle went on all night as spells and blades and claws met head on. In the end, the Might Red fell into our Sea and his blood stained our shores red for a week. As for the Heroes, none appeared on lad to seek healing as they all streaked away as shooting starts of varying hues.

Another issue, a month after the Dragon appeared, rose its ugly head. This was the Inquisition, and it leadership. It seems that the High Inquisitor figured the best way to serve the Faiths was to actually take command of not only the military, but also the churches and the crown itself. With this grand treachery, he set forth a plan to place the Capitol under martial law. The plan backfired on him for the King came forth in the Royal Regalia and set forth a program of surgical strikes that set the remainder of the Inquisition to surrender. Unfortunately, the High Inquisitor fled the country, for he was an accomplished wizard and knight. It is safe to say that my divinations state that he is dead and facing finally judgment by the Gods, but alas, there is no word on where his body and possessions rest. I for one would love to look at what he hid behind that armor of his.

Near the ending months of the War we started to take back the hold outs of the islands. We first struck Darkmarch and with it, another odd coincident happened. It seems that Arch-Duke LeBonn faced off against Julia Le Croix on the field of battle, and as the chaos rolled around them, they sought each other out and embraced as lovers. This effectively took both of them off the field of battle as The Arch-Duke took Lady Le Croix as prisoner and censured himself from the war, as he believed he would cause more trouble on the field than good. I personally think there was a wizard’s hand, or two, involved but I know better than confront those, I believe, involved.

The last and hardest fight happened on the isle of Bjornhold. For Patricia La Croix and her last loyal troops bunkered down in the grand estate of House Illían, a home built in the form of a grand boarder fort. The New heroes of the time snuck in to open a way for the attacking Royal Armies. From all accounts, they met with guardians from the fiendish to mercenaries not from this land or world. The truly amazing part was what came through the gates first, for it seems that House Illían held a little known secret and some how summoned forth an Elven Host, ancestors they claim, to defeat those whom resisted and to punish the enemies whom ravaged the House when they first took it. The only thing that I found odd was that Patricia met death yet no word upon the baby. One fact that passed to my hand was that The Archmage Phaelen and the Mage of the Land of the Tower both made an appearance. I would have paid hard coin to be a fly upon that wall.

Thus ended the Claimants’ War and great information came forward as did blessing of growth and prosperity. First was that the King finally wed, as did the ascended Count Gui DuLac to the Priestess Martell. House LeBonn also had a few marriages, the Archduke married Julia Le Croix, Terrance married Larissa O’Keefe, and young Patricia LeBonn wed little old me. Trade freely flowed through all Esurdian ports and those whom served the enemy and lived served a sentence of indentured servitude for as little as one year to help rebuild our damaged cities and towns. This rebuilding saw Château La Croix razed to the ground and the raising of a High Temple of Selûne.

There was also the word from the Archwizards that appeared at the final battle. They would both be leaving this world as they we no longer needed. They planned to finish their business here in this world, by ten to twenty years and then leave. However, they did mention apprentices taking their place. Again they never mention who these apprentices are, I curse them for their incessant needs to confound everyone.

It was also decided that the Queen needed champions. The question was who would do this, and low and behold the lucky heroes of the age: Priestess Martell, Lord Ungardtik, Devan Sirling, Marduk Reinhold, Elena Montenegro, The brothers Ezekiel and Gabriel, Jenna Francisco, and a Master Alaric Von Darkmoor. The Druidess Kiera Sorenson bolstered these champions after two members left or met grizzly fates. Then another member resigned after a falling out between himself, Champion and High Sheriff Reinhold, and his wife, the Champion Francisco that I will get into later.

There was also tragedy as the High priestess of Selûne and the Archduke DuBois both died in a tragic accident while inspecting the royal fleet. This showed a side of Religious politics we have never seen before, as the Church of Selûne held an election, for High Priestess! This shock and awe campaign boiled out of control that even His Royal Highness became embroiled in the affair. In the end, Priestess Martell was elevated to the rank of High Priestess, much to the happiness of Her Royal Majesty.

With the crown happy and the people happy we soon did what any war recovering nation does we celebrate by have families. This was the norm for all heroes of the war, all except the Sheriff Reinhold. For it seems that he was cursed by his Goddess for his unfaithfulness and made barren. What did not help the matter was that his wife fell in love with an agent of the Crown named Reese Kipling. Master Kipling was the lover of Devan Sirling, but she passed one while helping the Land of Tower. Heartbroken he found comfort in a kindred spirit and soon the two became more than friends. This went undiscovered by the High Sheriff for many years, and when it finally came out their worlds came crashing to the ground.

It seems that when this happened the champions were attending to their duties and attempting to stop a rash of grizzly murders, one that even claimed the life of Master Kipling. The was no words on what exactly transpired but it seems that somehow the murderer got their hands on evidence of the affair and was able to pass it on to the Sheriff before things came to blows. This enraged him and he confronted his wife, who was having tea with the Queen. When both sides drew steel, the Royal Guard stepped in, escorted both parties out of the Castle, and sent Lady Francisco back to her father and the Sheriff to his house on the Capital. As for what happened on the Champions strike upon the murderer, no one speaks of it today.

After the falling out of the Champions, Marduk left Esurdia, and his title as High Sheriff, to spend time with his only living relative, the Queen of Drakvos. All seemed to settle down the following years and yet there was always an underlying pressure that never sat well with anyone. Champion Sorenson resigned her post after having twins and moved out of Esurdia to deal with personal matters. Custody of the twins became a joint custody with both Kiera and the children’s father, Morgan Wildmane sharing the duty. Lord Ungardtik resigned after the murder of his wife and returned to Kazrak-ac-Thúl with his family.

As of late we, as a nation, have grown to a might of stability. To me personally there has been only one major point that still haunts me to this day. Five years ago, Lady Morgana Illían-Farnique died while performing a routine magical experiment. It was sudden and explosive. As such, there were no physical remains. The Country grieved, as she was the Headmistress of the University de Arcanum. The King declared a week of mourning for her, as she was beloved not only by Arcanist, but by House Illían also mourned her, as she was an exemplar of the Houses’ virtues. I personally believe it was the later group of mourners that moved the King, as our beloved Queen is a member of House Illían, bless her loving soul.

Lately there have been other actions, both in Esurdia and outside it preview that brings concern to my mind. First was the assassination of Heirophant Esteban Francisco de Cimeroon. Someone whom smuggled themselves and a few beholders brought him low. His death was quite gruesome. All divinations have yet to identify the main attackers and that vexes me.

In Drakvos, there have been concentrated strikes within the Free Cities, parts of the Kingdom and even the Land of the Tower. These strikes have been slowly taking land in the name of a person calling himself the Emperor of Drakvos. These strikes have been efficient and brutal as this Emperor leads armies of humanoids and ne’er do wells. They have even brought forth fiendish legions to help bolster their numbers. These strikes destroyed an order of knights living near the Dwarven Imperium, and even were able to slay out right the High Prelate of Selûne, which brings me to why I am on this ship.

Tomorrow we make port in Corinth as High Priestess DuLac is being elevated to High Prelate of Selûne. This will all happen on an auspicious night, Praxis 20th, Spring Equinox. This night is doubly special for the Faith of the Moon as it will be a night of a Full Moon. The King and Queen decided that they would go to witness and give support to this new venture. As such, the champions of the Crown have been roused, with their families in tow, to go to Corinth to be witness this event as well. I for one look forward to this wondrous event. I have heard rumors of miraculous things that happen, and do not wish to miss it for the world.

Well now that I have put these words down I feel better, and at peace. I think I shall rest for tomorrow afternoon we make port, and I for one wish to have my legs on firm ground.

I am and always will be,

Rogan Lotharius
Royal Historian and
High Priest of Oghma ]]>
deathboy http://www.penandpapergames.com/forums/entry.php/1064-Returning-to-my-Sandbox
Conneticon http://www.penandpapergames.com/forums/entry.php/596-Conneticon Thu, 23 Jul 2009 14:51:47 GMT So The weekend of July 31st to August 2nd is Conneticon (http://connecticon.org/) in Hartford, CT. I know the family and I are going for the at least... So The weekend of July 31st to August 2nd is Conneticon in Hartford, CT. I know the family and I are going for the at least one day and I would like to have anyone in the area on this site aware of this Convention and try and visit it. Even if it is to make fun of the Cos Players.

The family and I will be playing some PFS adventures before the change over to Pathfinder RPG.

Hope to see you there. :wave: ]]>
deathboy http://www.penandpapergames.com/forums/entry.php/596-Conneticon
Wrapping up the Claimants War http://www.penandpapergames.com/forums/entry.php/589-Wrapping-up-the-Claimants-War Tue, 21 Jul 2009 19:28:18 GMT So as I said last time this blog entry will be about how I wrapped up the story arc of the Claimants War. Now remember that I used this story line to... So as I said last time this blog entry will be about how I wrapped up the story arc of the Claimants War. Now remember that I used this story line to transition from 2nd to 3.5, kind of what are the old characters up to know sort of thing.

What I did was had the current group of players run little side missions and do what adventurers do best, cause havoc where ever they go. From deliver missions, to strategic personnel strikes, to one of my favorites shoot the general of their side with a magic arrow at a certain location and time so he can fall madly in love with the opposing general of the other side whom was shot with a similar arrow. (Ah the conversations of spells to be used on that was funny.) So I wanted to make sure these guys had a vested interest in the war and its outcome. I also wanted to make sure that they were able to contribute to the effort itself and not feel left out of high end powers dominating the conflict, thought the NPCs did anyways.

In the end I story boarded the elimination of Stephan and Eron, both in seperate conflicts, both taken out by the same person, Gui. The First was a capture and execution, while Eron was the whole getting the band back together schtick and having the epic throw down, where a couple characters died on both sides but in the end the story telling was grand and befitting their deeds.

What my players got to do though was strike at the last strong hold of the Uprising and the last surviving instigator of the War Eron's lover and soon to be mother- Patricia LeCroix. The were teleported to the site and through the use of the Travel Domain Dimension Door through a wall. Their mission was to get to the front gate and open it and clear a path of anything nasty as the Lords of the Estate wanted it back and they were leading the charge in with a surprise of their own. The group's secondary mission was to cut through the main house and cut off one root of escape for the Lady LeCroix. My players jumped at the chance as they stormed through the mad house fighting undead, and mercenaries along with a few demons to mess with them... mmm Chaos Hammer and Reverse Gravity will beat on any Paladin.

When all was said and done they got lucky to cut cut of Lady LeCroix and the newborn heir to throne. They were soon confronted by The two Archmages Phalen and Amaranth. Both of whom want the babe destroyed to save the Kingdom. Through much Roleplaying and diplomacy rolls the party slowly convinced the two angry old guys from doing the big picture right thing and convinced them to take said babe and place it somewhere else in the world and make sure that he would never know his true heritage or have any inclination to come back to Esurdia.

Everyone had a part and they all did the the right thing though with a cost. Phalen anounced that he was finally going to leave the world in 10 to 20 years as his job was done. Amaranth had to make a deal with Toven as all the Immortal watchers banded together to obliterate the Great Red Aethelstranix, a scary eigth on one fight that took place over the skies of the Vos Sea, the sea that boarders southern Esurdia and the Drakvos Coastline. The Deal was he would ramp up is removal of the world and relinquish his land to the apprentice of Phalen, and Amaranth's Apperntice would have to allow the replacement of Aethelstranix to move into the isalnds of Esurdia, to keep balance.

It set he mood for the end of the War, with it's plethora of marriages and bequething of titles and such. It also left uncertanty to the world as the players realized that the Royal High mage and Amaranth looked similar if not the same age. For Amaranth's plan was to make a special clone of himself to be raised with out the emotional and physical abuse he had experianced so long ago and to have him take over as his replacement. The plan work to a point as the boy was so atuned to magic that he was able to read and memorizes spells at the tender age of seven.

So ends the Claimants War. I not sure what to talk about next about my little sandbox of hopes and reams but I am sure something will come to mind sooner or later. ]]>
deathboy http://www.penandpapergames.com/forums/entry.php/589-Wrapping-up-the-Claimants-War
The Claimants Wars follow up. http://www.penandpapergames.com/forums/entry.php/582-The-Claimants-Wars-follow-up Mon, 20 Jul 2009 06:49:32 GMT So with the helm placed upon the Ranger's head and the seeds of discord set in place the first strike against the crown swung into effect. It was the wedding day for the a fore mentioned paladin and before he arrived at his family's chapel he spent a day in meditative prayer. Eron grabbed his men and raided the Estate of his one time friend and raped murdered and butchered all in the place, from bridal party to guests. The barbarity of it all sent a shock wave through the kingdom.

As the first shot was fired and the lands reeled from the madness, other brutal and savage betrayals stuck across the kingdom. Knights slayed fellow riding companions. Noble houses started sword fights in the streets with one another, and wizards were flinging spells at each other with no restraint.

A third of the army and nearly half the navy defected to the Regent's son side. The Wizards school lost a quarter of it body from students to some teachers. many paladins lost their connection to their deities but they did not care for they believed they were right and the the gods disfavored them was just a sign of their obliviousness to their cause.

Stephan had also brought in mercenaries from Drakvos and points even further south, and poured these shock troops into fights to risky for Esurdians to fight. In the matter of 6 monthes he Rebels hald half the islands of the Kingdom and were slowly taking another. The people were lossing hope that the Boy King and his loyal subjects would hold the land, that was until Gui acted.

During the first six months Gui was in a mourning depression that bordered on suicide. He blamed himself for what happened and locked himself in the temple of his god in the capital. During that time of fasting to nearly death and priest and paladins forcing him to eat every so often, Gui received a vision from Torm. (Well it wasn't a vision but more of a punch to the face to snap him out of his funk.)

This visions laid out the duty that Torm entrusted upon Gui to give him focus and purpose after this most tragic betrayal and loss. Torm reveal the culprit and told him that not only does he need to meet out justice but that his King needed him and to ignore both would be him forsaking his bond duty to the crown. Torm also gifted upon him a weapon that would best serve Gui, a Maul of the Titans with the intelligence of his fiancee to help guide him towards bringing the war to the end. he did warn that this would be a long and arduous road and that it could take a decade or more to finish it, but hope and perseverance would prevail if people like Gui would just lead the way.

Gui thankful of his gift and filled with divine mandate, rose from is wasting meditation, strapped his armor on and gathered those who would follow him into the fray with the banner of the crown raised high. Gui rode with a drive that scared his foes and downed all whom opposed him in the first major counter strike that gave the Crown a sure victory. The Azure throne had finally answered the call to battle and answered firmly. This would be a long and bloody war and neither side would budge on their viewpoints.

Next time I will wrap up the Claimants War with the new party and playing under the 3.5 rules. ]]>
deathboy http://www.penandpapergames.com/forums/entry.php/582-The-Claimants-Wars-follow-up
Stepping into the sandbox: Claimants War http://www.penandpapergames.com/forums/entry.php/542-Stepping-into-the-sandbox-Claimants-War Tue, 14 Jul 2009 06:48:12 GMT Last time we left off I said I would talk about the Claiments War, aka the Esurdian Civil War. To do that I need to explain two factors about the... Last time we left off I said I would talk about the Claiments War, aka the Esurdian Civil War. To do that I need to explain two factors about the war.

The first being that it started between My 2nd Ed. run fo the Campaign and ended during the 3.5 run of the Campaign. This was due to the fact I wanted to make sure the world grew and that I alays kept an eye to help the world live and breath.

The second factor was the Du Roi program the Crown sponsored. Du Rois were orphans of knight and heroes of the crown. The childern were raised by the Crown and all were given the surename of Du Roi. The idea was to take care of the offspring of the fallen, and to give them all a family that they could depend upon. The downside was that some bad seeds got in due to other factors, namely traitors of the crown whom had offspring, and the ideal that these childern should not be judged by the mistakes of their parent(s). This final factor was the reason behind the Claimants War, for a Du Roi found out whom his father was and knew what it ment on a leaglity scale.

Now it is time for the reasons. This bastard of a man, named Stephan, found out that his father was the last Regent of the land when the Boy king was first born, and the Azure Throne sat vacant. His father plotted to take what he throuhgt was rightfully his and started to corrupt certain members of the court for this scheme. His actions were found out and he was exectuted for high treason. Stephan and his older brother Eron were placed into the Du Roi program and kept in the dark of their lineage with the use of magic, both arcane and divine.

This is where the betrayer house comes in, for they kept records of the Regents Treason and kept tabs on the boys. For this was the best way the Baron Le Croix and his brood of malicious childern figured they could rise up as one of the great houses of the land. Soon they were courting Stephan and slowly a subtlely lead him by his nose to find his past, and what he found infuritated him.

Stephan slowly hunted down other Du Rois and convinced a good number of them to betray the Crown and to place one of their own, Stephan, on the Azure Throne. Add to it the Le Croixs used their influence to manipulate lesser Houses of the land to help in the betrayal. They even went as far as to find Stephan's brother and place a helm on his head to help him along to their plans of placing the Regent's son on the throne and to give themselves an opprotunity to gain a royal heir of their own line.

Now at this time Eron work with a group of advenutrers, as he was the ranger for my 2nd Ed game. So he had some good connections but was lost in focus and felt a jealous bug over his paladin friend Gui, whom found out that he not only had someone he really cared about, a Du Roi Engineer, but that due to someone messing with time magic was able to save his parents from the death they supposedly had when he was an infant. Thus with this bug of lonelyness and jealousy that the first strike of the Claimants War was struck.

Next time I will continue the story. ]]>
deathboy http://www.penandpapergames.com/forums/entry.php/542-Stepping-into-the-sandbox-Claimants-War
Sandbox revisited- Love, Lust and Betrayal http://www.penandpapergames.com/forums/entry.php/529-Sandbox-revisited-Love-Lust-and-Betrayal Fri, 10 Jul 2009 20:41:11 GMT The title says it all. Love, lust and betrayal three ideas that seemed in one way shape or form to drive my Esurdia campaign. In the beginning it was... The title says it all. Love, lust and betrayal three ideas that seemed in one way shape or form to drive my Esurdia campaign. In the beginning it was love of country, lust for power; be it monetary or magical, and the betrayal of one family towards the crown of the land. It was a simple plan, one that worked very well, but as the game went on those three ideas changed. Just as the players changed their views on what was important to their characters.

A few characters fell in love with NPCs, be they true love interests or family members. A few had deep seeded bonds of love with other party members that bordered on the love of siblings or stalkers depending on the the character.

Lust took the form of one player learning to ride a flying mount to feel the wind rush by him high in the air. While another wanted magic ability to prove she was not useless as an Enchanter, one who could not cast fireballs or other evocations. Another wanted the strength to return home and face his adopted parents for forcing him to take their noble name, and to find the one young love he had and save her.

Betrayal still stayed with the one noble house, but with the love issue and the stalker the seeds of betrayal was sown. It would just take a forced placement of a helm that would light the powder keg of the driven ranger that would be the proverbial icing on the cake of the Esurdian Civil War, also called the Claimants War.

Next time I will talk about why the Civil War was called the Claimants War and why the Kingdom does not use its Du Roi program anymore. I'll also explain the Du Roi program as well. ]]>
deathboy http://www.penandpapergames.com/forums/entry.php/529-Sandbox-revisited-Love-Lust-and-Betrayal
Somehow man manhood survived this weekend http://www.penandpapergames.com/forums/entry.php/495-Somehow-man-manhood-survived-this-weekend Mon, 29 Jun 2009 12:48:40 GMT So Saturday I ran my current game: Curse of the Crimson Throne, using the Pathfinder Beta rule set. The player of the priest couldn't make it as he had an emergency call to Long Island for work, thus it was me and the girls, all four of them.

Now don't get me wrong. Women and gaming are not total opposites. In fact these girls came with their A-game. They came they saw and they viciously beat down the enemies with a sadistic professionalism that would make some people balk.

The issue was that we got derailed a few times as they broke into various conversations about one's current divorce. Mishearing a comment: "Oh you mean two fisting a drink not double fisting." Also a few other things that alluding to would not be possible. I think one of my player recorded it.

So red faced and trying my best not to shoot Mountain Dew out my nose game went on. The gaming table dynamic has been broken and it has been broken but good. At least I will be entertained. ;) ]]>
deathboy http://www.penandpapergames.com/forums/entry.php/495-Somehow-man-manhood-survived-this-weekend
Sandbox revisted.. The Northen Western Lands. http://www.penandpapergames.com/forums/entry.php/470-Sandbox-revisted-The-Northen-Western-Lands Tue, 23 Jun 2009 13:33:56 GMT It has been awhile since I went back to my Sandbox game, but today I will jump back into the fray. When I last left off I was finishing the... It has been awhile since I went back to my Sandbox game, but today I will jump back into the fray.

When I last left off I was finishing the Continent of the Vos. Now I will be trailing North West across the Bjornhold sea to a place that many didn't like to travel. The Esurdians called it the Darklands. It was a place of barbarity and primeval horrors. This was the home of the barbarian Minotaurs and their Beholder masters. There was also a population of savage humans who worshiped dark and evil Deities, especially the Furies, Talos, Auril, Umberlee and Malar.

Yet slammed against this harsh land was two nations that shined bright enough to be noticed against the Darkness: Ezrad, land of the Gnomes; and Gebach, land of the Faerie Lords.

The Continent itself was like having the North West pacific US and British Columbia slammed against the Siberian Taiga. Ezrad was terraformed by the gnomes over the centuries to make their nation look like a profile of a gnome, while Gebach had high mountains and tall tress that hid fog cloaked valleys and chasms. The rest of the Darklands was cold tree and lichen ridden and had many precarious drops just hidden out of view.

What made the area so important was that Ezrad and Gebach had treaties with Esurdia to help them protect their land from the magic starved Beholders. They even had a mutual defense pact with all the Faerie trimmings, including the if you fail clause.

My first group met an Archduke of Gebach named Cornelius Ferdinand Thistlewick, a noble Pixie in exile from home for a prank he pulled upon his Liege. This meeting lead to a boar hunt turned assassination attempt. When all was said and done, they knew that the attackers killed two noble men and wounded a few others, but they could not figure out why they were using iron crossbow bolts.

When they new group met Cornelius he was no longer in exile but was now the mouth piece of his King and Queen. Stating at a diplomatic function in Esurdia that due to Ezrad's inability to come to the aid of Gebach in their time of need that Ezrad forfeited all sovereign rights to their nation and would become a protectorate in holding of Resplendent Kingdom of Misty Gebach. This was immediately followed by another assassination attempt by gnomish patriots whom opened up, hasted, with more cold iron crossbow bolts followed by a Fireball.

Both times were interesting, and when the second group was joined by a gnome bard it became even more heated, and the gnome kept pestering everyone else to help him retake his Homeland, but two of the party members had actually brokered a peace that made the conflict an internal struggle.

All in all good times. ]]>
deathboy http://www.penandpapergames.com/forums/entry.php/470-Sandbox-revisted-The-Northen-Western-Lands
DA: Vampire pbp here http://www.penandpapergames.com/forums/entry.php/462-DA-Vampire-pbp-here Sun, 21 Jun 2009 18:37:38 GMT So I have created a social group with the basic title for the Chronicle as Darkness at the Crossroads. I am actually excited about this and hope to... So I have created a social group with the basic title for the Chronicle as Darkness at the Crossroads. I am actually excited about this and hope to have it running sometime in July. I am hoping to find a few more players though and hopefully this blog post will help out as well as a post on the original thread. ]]> deathboy http://www.penandpapergames.com/forums/entry.php/462-DA-Vampire-pbp-here WoD DA:Vampire my basic rules http://www.penandpapergames.com/forums/entry.php/454-WoD-DA-Vampire-my-basic-rules Wed, 17 Jun 2009 13:02:16 GMT So Dice roller will be: http://www.umbralechoes.com/WoDRoller.php character and chronicle resources can be found here:... So Dice roller will be: http://www.umbralechoes.com/WoDRoller.php

character and chronicle resources can be found here: http://mrgone.rocksolidshells.com/ all under OWoD Dark Ages

I will be using The Rule Book, Book of the High and Low Clans (or the Liber Sanguinis if you don't have the updates), The Road books, Dark Ages Europe, and I'll add more as we narrow down the story line.

I will ask that all interested will let me know where the story will take place, as the logic of certain Clans, yes you Tzimisce, and you Assamite, and oh yeah you wacky Setites, tend to have more favored locals over others, as in it would be very unlikely to see a Tzimisce in Northern France, or an Assamite in Europe other than Spain. Not impossible, mind you, but very improbable. ]]>
deathboy http://www.penandpapergames.com/forums/entry.php/454-WoD-DA-Vampire-my-basic-rules
The things I run when I am down a player or two http://www.penandpapergames.com/forums/entry.php/451-The-things-I-run-when-I-am-down-a-player-or-two Tue, 16 Jun 2009 13:33:58 GMT Well this Saturday I am down a player, so I decided to run my on-going DA: Vampire Chronicle Heresies of the Beast. When I last left off the... Well this Saturday I am down a player, so I decided to run my on-going DA: Vampire Chronicle Heresies of the Beast.

When I last left off the Coterie de facto leader, as she can dominate the hell out of all of them, lost her prized ghoul as she was staked in her Haven and the ghoul was dragged out by invading Nosferatu.

This ghoul was body crafed by and Elder Cainite for her hospitaly when he visited Milan. He even went so far as to reprogram the ghoul's mind that she thought she was the Regnant.

I did this as the Coterie was getting way to lax about their use of backgrounds and they did very little to secure what they had, thus I took one of the greatest items they had.

Then again this is what happens when the Road of Kings and the Road of Night clash. Add to this that two members (one of which is an NPC) of the group is on Night and the rest, the other 3 are on Kings.

So now I eagerly await what they will do next. ]]>
deathboy http://www.penandpapergames.com/forums/entry.php/451-The-things-I-run-when-I-am-down-a-player-or-two
Remember it is Free RPG Day this Saturday http://www.penandpapergames.com/forums/entry.php/449-Remember-it-is-Free-RPG-Day-this-Saturday Mon, 15 Jun 2009 14:13:10 GMT To see which store is participating go here: http://www.freerpgday.com/stores.htm On a side note After i travel to get my stuff I am going to run... To see which store is participating go here: http://www.freerpgday.com/stores.htm

On a side note After i travel to get my stuff I am going to run my Dark Ages Table Top game, that I haven't run in like two months. It will feel good to actually have a system that allows you to really :censored: with your players.

Add to this I convinced my wife that we need to have All Flesh Must be Eaten, and she did not even think about it. Score! ]]>
deathboy http://www.penandpapergames.com/forums/entry.php/449-Remember-it-is-Free-RPG-Day-this-Saturday
In the Sandbox... the world around Esurdia http://www.penandpapergames.com/forums/entry.php/448-In-the-Sandbox-the-world-around-Esurdia Mon, 15 Jun 2009 13:58:38 GMT Sorry it has been awhile since I posted, I apologize. As I last left off I was was getting ready to talk about the the lands around Esurdia. To me... Sorry it has been awhile since I posted, I apologize. As I last left off I was was getting ready to talk about the the lands around Esurdia. To me this is a funny statement, as Esurdia was a band of islands,. Any ways I digress.

To the South East the Continent of Vos stood. It's boarder ended East at the Dwarven Mountains of
Kazrak-ac-Thúl. The Continent was named after the indiginous people called the Vos. The major nation in the continent was the Empire, both standing and fallen, of Drakvos. The people whom lived in the land were a hardy bunch and very passionnate about what they did. As a racial stock I based them on Germans, Pols, Slavs and Russians. I choose this groups for two reasons, the ability of strong ethnic cultural identity and their historic predisposition for fighting.

To the West of Drakvos was a conquered territory of the the Empire called Hindale, land of the Halflings. I wanted a land that felt like a place that Halflings would actually dwell, and a dale is actually one of the best locations for a culture based on family friends and good food, just like a Hobbit.

To the North East of Drakvos was small nation of called the Theocracy of Xyleon, yes the same Xyleon whom was a companion of the Brothers. Xyleon was dedicated to Gond the Wonderbringer, and they had many advances in their time, from steam engines to gun powder, but their greatest work was golems as their living saint Xyleon the Crafter had his soul bound to a Golem of Adamantine.

to the South of Drakvos was the Land of the Tower. This is where Amaranth went after he left Esurdia. Under his rule he contorled all access to his new nation. At the time of the Cmapaing start this land cut it ties to both Drakvos and to Esurdia. The former due to slights barely remembered by the people fo the land and the later because the ruler did not wish to have his prescence known. When I expanded the ideas about the Nation, I came across a book from Eden Studios called Wonders Out fo Time:
http://www.edenstudios.net/odyssey/7002.html . This introduced the Merithians, a Roman like people whom were about self perfection, Golem work and Infused magic of the blood. It worked well for other parts of the World History.

Kazrak-ac-Thúl is the eastern most Nation of Vos, and it is home of the Great Dwarven Imperium. No one really knows how large or populous the Mountains are, but my players were able to see their greatest defense, the Dragons. These steam driven locmotives were able to swiftly move troops from one location to the next as a quick response to attack by enemies of the Imperium.

As Esurdia was both parties' home, the Continent of Vos became a secondary stomping grounds for them with a number of adventures taking place in both Drakvos and Kazrak-ac-Thúl.

Next Sandbox post will be about the Lands North West of Esurdia, and the headaches they created.
]]>
deathboy http://www.penandpapergames.com/forums/entry.php/448-In-the-Sandbox-the-world-around-Esurdia
Esurdia the move from 2nd Ed. to 3.5 http://www.penandpapergames.com/forums/entry.php/436-Esurdia-the-move-from-2nd-Ed-to-3-5 Wed, 10 Jun 2009 13:28:04 GMT So as my Sandbox game was going the news hit the street that 3.0 was coming out. I heard a lot about the changes coming and thought this would be... So as my Sandbox game was going the news hit the street that 3.0 was coming out. I heard a lot about the changes coming and thought this would be great as I had a large number of multi-classed demi-humans, especially Half-Elf Fighter/Clerics. I also liked the dropping of the class kits and specialty priest. So I was set for the new rules. Little did I know how wrong I was.

At the time of the release I was working for Games Workshop in one of their retail stores, thus the majority of my time and money was being sunk into miniatures and rule sets. When i finally got my books, for 3.0, I barely had time to read it all and what I read did not exactly wow me. So I put it all aside, and waited for things to change.

This change happened when I no longer worked at GW. So with the time and now with the 3.5 ruleset out I was able to stream line my world and get everything on board to the new rules. As I did this my wife decided that I should play for awhile, just so I could have fun. thus she took the role of DM and I a player at her FR Waterdeep Campaign. Once we ran that game into the ground, I think it was more of burn out between all of us, I decided to take over and bring back my little world and turn my friends loose on it. I only had to think of the plot line and what happened to all my previous players.

So I ramped the timeline by 10 years and sunk Esurdia into a Civil War. One of first group's PCs became evil after a rival group "backstabbed" him by placing a helm of opposite alignment upon his head. So a LG Ranger , named Eron, went all CE and became an Assassin. He betrayed his best friend, the paladin Gui, by slaying his fiancee, his parents, and all his wedding guest; but before that Eron, his helpers and their beast of burden had some "fun". All before poor Gui arrived.

Other party memebers, became high ranking members of the Royal court, namely the High Sherrif, and the Governor of one of the Major Cities. Others choose to serve amongst the Clergy or the University of Magic. One was even Exiled for their past actions. In the end the stage was set, the story line for the camapaign was to end the war.

Next time I post, I will talk about the world around Esurdia, and my ideas that inspired them. ]]>
deathboy http://www.penandpapergames.com/forums/entry.php/436-Esurdia-the-move-from-2nd-Ed-to-3-5
The Sandbox, again. Part 4 Deities and Quasi-Immortals http://www.penandpapergames.com/forums/entry.php/432-The-Sandbox-again-Part-4-Deities-and-Quasi-Immortals Tue, 09 Jun 2009 14:28:03 GMT As I said last time I would talk about the Deities of my world. If you have been paying attention you may have an idea of what I was using. If not... As I said last time I would talk about the Deities of my world. If you have been paying attention you may have an idea of what I was using. If not well my secret was this: I was lazy and took the entire Forgotten Realms Pantheon. This was due to the last game I ran was for a bunch of teenagers at a local gaming store and we used Waterdeep as our base of the game.

I was too familiar with what the greater group of Deities had to offer and I was running out of time to properly come up with my own set of gods. So I just took my books and took the cream of the crop, but made notes of the others as they may or may not show up again.

So with that little slice of info taken care of I decided to fill my nation out with my basic idea, the Civic Religions. I knew I wanted it to be three as it related to the three brothers. So I took their faiths and made them the three Civics: Ohgma, Mystra and Torm. With these three in place I made the motto of the nation: Magic, Duty, and Knowledge. Thus the basics ground work was set down, though in the later 3.5 group a fourth faith was added to the Civics: Selune.

With this all set I had to set the Royal Line in place, which for me a was a no brainer; Praxis would be the first King of Esurdia, Talen would be his Queen, Amaranth would be the First Mage and Methuselah would become a exemplar of his faith. This would thus be the birth of The Azure throne of Esurdia, as it bedecked by the hide of an Ancient Blue Dragon that Praxis and his Companions slain during the great conflict. Over all this did not sit to well but it fit the bill of the back story.The way I fixed it was to create manipulators the likes of Mordenkainen and Elminster. This would be a project that would take the entire time of the campaign, and is still in the works.

First I created Toven, and enigmatic being whom was the representation of Nature itself. When I first made him he was a Druid of great ability, but with 3.0 and 3.5 he changed into something even better, the world's first tree, and the progenitor of treants. he was the first to touch the world and he knew every plant and animal by root or droppings. He was made to be the voice to chastise humanoids for being destructive and the one whom ordered the Elves to go West. In the end he was: An Awakened Red Oak tree/ Druid 40

The next three I made had the most influence over Esurdia:

  1. Phalendanthilus (CG Elf Male Wizard 25/ Archmage 5) he forsaken the call West and decided to protect the family of Nobleman that his niece married to: The Archduke Le Bon.
  2. Aethelstranix (CE Female Great Wyrm Red Dragon/ Dragon Ascendant 10) She just wished to watch over this nation as it's new King killed a rival and thus freed her to becoming even more powerful. She soon gave favor to two houses in Esurdia: House La Croix and House Marseilles.
  3. Finally was Amaranth (CN Human Male Wizard 20/ Archmage 4) He swore to protect the Royal line with his dying breath. He soon faked his death after his first grand nephew was born, and moved to a little county to the south and set himself up as the undisputed ruler of that land.

The catch was that these beings would all have to train successors at some time in the future as their actions would later make them unhinged or insane. With this I also set the rule to become and Archmage one had to be an apprentice to one of the current Archmages, thus becoming a successor, and that one must give up one thing important, the ability to reproduce. (This little set of rules really pissed off one of my 3.5 players as they decided to continually harass one of the Archmages with sendings with very disastrous results.)

I think that will cover today's blog. Next time my thoughts on the change from 2nd Ed. to 3.5. ]]>
deathboy http://www.penandpapergames.com/forums/entry.php/432-The-Sandbox-again-Part-4-Deities-and-Quasi-Immortals
Sandbox part 3... The Compainions http://www.penandpapergames.com/forums/entry.php/427-Sandbox-part-3-The-Compainions Mon, 08 Jun 2009 13:19:22 GMT So yesterday I started on the History of Esurdia by bringing forth the brothers three. Now I want to talk about their friends: Simon, Talen and... So yesterday I started on the History of Esurdia by bringing forth the brothers three. Now I want to talk about their friends: Simon, Talen and Xyleon.

Simon was Praxis' best friend and fellow paladin. He was charming, and wise, compared to Praxis being strong and enduring. When I created Simon I actually had his look down pat and thus gave him his full name, which only one of my starting players figured out the joke: Simon Le Bon. While Praxis was the great sword kind of guy Simon was the sword and board type.

Next I'll jump to Xyleon. He was another priest, and friends with both Methuselah and Praxis. He just worshiped a Deity of Craftsmanship,but respected the Deity of Knowledge as well. His reasoning was how could you create if you do not have the knowledge to use to make an item. He was very quirky and had a real mischievous streak.

Finally is Talen, the Enigmatic rogue. Master of locks and traps, acrobat, shadow walker and sneak. The only thing was Talen lived a lie, he was a she. This was one of her closely guarded secrets as she still had nightmares of the rape gangs prowling the streets for women and effeminate boys during her youth and vowed never to be a victim. The only other person whom knew was Praxis and that was by total accident, but he vowed not to reveal the fact unless give by or leave by Talen. Her other secret was she was falling for Praxis, which she could not bear to tell him. This was due to the same vow Praxis gave to her, one that made him revert back to treating her like one of the guys. This in turn placed her in a quandary as she feared rejection, but also fear her secret getting out.

This covers the Companions. Next time I will go over the deities of my world. ]]>
deathboy http://www.penandpapergames.com/forums/entry.php/427-Sandbox-part-3-The-Compainions
Sandbox Campaign part 2 http://www.penandpapergames.com/forums/entry.php/425-Sandbox-Campaign-part-2 Sun, 07 Jun 2009 17:37:00 GMT So I had four basic ideas down about my world and the game I wanted to run. So I set about working more on the back story. This is where I I wanted... So I had four basic ideas down about my world and the game I wanted to run. So I set about working more on the back story. This is where I I wanted to get the ideas of the events of the Historic leaving of the Elves.

It started with three brothers. I simply named them Amaranth, Methuselah and Praxis. (Yeah I know I was being lazy but hey again it worked.) The order they are listed in was their birth order.

Amaranth was a broken man who was forced to give himself to his Master for the secrets of Arcane knowledge. The abuses placed upon him broke his psyche, but it never dulled his devotion to his brothers. In the end when the brothers and their companions left he killed his master and trap the wizards soul in a gem, to torment his tormentor till the end of time and to guarantee that he could not be brought back. As no one should be forced to endure what he went through.

Methuselah was a priest of a Deity of Knowledge. He was very introspective and sought to understand as much as he could from books to art to nature, etc. He also had a dark temper and was known to slam a person through a wall for saying the wrong thing at the wrong time. His talents as a wrestler was renowned in his homeland.

Praxis was a paladin, a reviled person in his homeland, but something he very good at. His birth caused the death of his mother but neither of his brothers resented him for it. For they both knew that their mother was ill at the end and knew that no magic would heal her of her ailment.

Praxis claim to fame was standing up to Governor, one Nedy ac-Thul, of his home city. Nedy was trying to punish a few newly bought slaves and Praxis stepped in and attempted to stay the hand of the angry Master. This enraged the Governor even more, for what right does a commoner have in stopping the rightful law of the land. So he punished the paladin by having his right eye removed.

Next time I will get to the companions for the brothers. ]]>
deathboy http://www.penandpapergames.com/forums/entry.php/425-Sandbox-Campaign-part-2
Placing down some thoughts about my Sandbox game. http://www.penandpapergames.com/forums/entry.php/421-Placing-down-some-thoughts-about-my-Sandbox-game Sat, 06 Jun 2009 18:59:34 GMT So I have been trying to hold off on placing data down to my 3.5 Sandbox Campaign called Esurdia. (Yes I stole the name from Red Steel, but it... So I have been trying to hold off on placing data down to my 3.5 Sandbox Campaign called Esurdia. (Yes I stole the name from Red Steel, but it worked.) The game started as a 2nd Ed. game but then it went on hiatus and then came back as a 3.5 game. It is currently on the shelf again, but I have been getting an itch to run it again. this is why I wanted to put something down digitally, just in case.

The idea for it all started with me being tired of Elf character dominating game play with bladesingers and the other wonky ideas that 2nd ed brought the elves. So rule one was no elves. The went West after they helped refugees defeat an evil nation by bringing their magic to bear upon the enemy. Thus burying the nation under sand and dust. (Yes I know the stuff has been done before, but why avoid using them. I made the world to be enjoyed for its richness in back story and history.)

When the majority of the Elves departed they left their homeland, a group of islands, to these refugees. These lands were called Esurdia, so named because of the Silver Dragon, Aesthdurahesjing, whom bequeathed the land to the Elves for services done in ages past.

The Second idea of the game was to make the Kingdom of Esurdia ruled by an unbroken chain of kings for a few thousand years. Why a few thousand year, well at the time I felt that magic was so prevalent and used that it actually slowed the growth of the sciences. why would one need a wheat thrasher when back breaking labor and a few well payed wizards could do the work. I also decided that the majority of the Kings were paladins, yeah I know corny but I really liked a shining good kingdom, a beacon of hope. This also created a conundrum to the the idea why is it the royal line only. So I came up with rule three.

Rule Three was the testing. Children of the Kingdom were tested by both the paladin orders, as there were three of them, and the School of Wizardry, as Kingdom wished to have ready access to Arcane at anytime. If these children showed any signs of promise the state would pay for the loss of a worker on ones homestead if poorer, or nudge the rich towards their civil duty to the Crown. This brought about my idea that 10 to 15% of the Nation were actually capable to become paladins, as the Gods of law favored the land. This was a huge leap and when I first started the game a player was actually concerned with the implications of such a change in numbers. Though he fully understood the Wizard school idea and thought it was a neat to eliminate the master apprentice idea.

My fourth rule was the rule of half-elves. I actually made them more like bad example of genetics than anything else, in that as long as both parents had elf blood in them that half-elves could be born of them. my only magic addition to it was if the first child was half-elf then all the children of that pairing would be as well. Add to this the idea that most half-elves were born to noble houses, and well I created a new aristocracy. This actually worked really well.

I think next time I will talk more about the basic set up of the campaign. Questions and comments are always welcomed. ]]>
deathboy http://www.penandpapergames.com/forums/entry.php/421-Placing-down-some-thoughts-about-my-Sandbox-game