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<![CDATA[Pen & Paper Games - Blogs - Ne_prophet]]> http://www.penandpapergames.com/forums/blog.php/10497-Ne_prophet Pen and Paper Games hosts a very powerful, but easy to seach and join database of players and game masters in the United States and Canada. Our forums are also a great place to find the most recent news, product releases, tips, and rpg discussion. en Sun, 26 Feb 2017 21:44:35 GMT vBulletin 60 http://www.penandpapergames.com/forums/pnpg_style/misc/rss.jpg <![CDATA[Pen & Paper Games - Blogs - Ne_prophet]]> http://www.penandpapergames.com/forums/blog.php/10497-Ne_prophet pathfinder in different setting.. http://www.penandpapergames.com/forums/entry.php/838-pathfinder-in-different-setting Sun, 08 Nov 2009 19:31:33 GMT Hello all,

I am one of the old UNL D&D players that is now DM'ing. We are using a modified, current Pathfinder based RPG. It combined some of the old world classes (paladins for each alignment), races (Kizinti, Giff...), and worlds (spelljammer, author conversions). All in all it makes for a compelling story that is more based towards role playing then "Kill em all n let the gods sort em out". There are some things I disagree on in pathfinder Edition that I have went with the old 3.5E (skills are the old style and not the flat number style in Pathfinder Edition).

We mix up the alignments a lot to add the feeling of how things really are in the world. Why should the paladin not be in a group with an evil character? Why not be in it to reform him? If he were to just leave or be unable to associate with him then Evil wins. Evil paladins have no restrictions of whom they travel with, just that they are forbidden to commit acts of good. In essence we have a much more realistic view on how restrictions like these work in the system.

So try us out or glean me for input into other things that make RPG's more interesting. I have a lot of resources for many different RPG's... ]]>
Ne_prophet http://www.penandpapergames.com/forums/entry.php/838-pathfinder-in-different-setting