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  1. The Year

    The campaign began on June 13, 2012. It’s still going today, June 19, 2013, and I expect gamers here in 2 hours. I should be preparing for this evening, but I’m writing this because I want you to play.

    In the campaign it’s only August 23, barely 2 months after the PCs started adventuring, but the PCs are, for the most part, level 11. Straining credulity? Indeed we are, and with a fine-mesh sieve, my friend. I haven’t figured out how other DMs justify long passages of time within their ...
  2. Eriks D&D Game: Plague at Goblin's Tooth Part 1-3: Horses

    “Horses is what we need,” Aeryn said.

    I sucked in my breath between my teeth. I had never liked riding.

    “We have these,” Marzena said, gesturing at the draft horses.

    “Riding horses,” Aeryn said.

    I sucked my breath in between my teeth again.

    “We could ride these,” Marzena said.

    I sucked on my teeth again.

    “They’re slow!” Aeryn said.

    “Perhaps we should just walk,” I said.

    ...
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  3. General: DMing Style

    I build a world framework. You help make that world real. I build the kind of world in which I’d like to adventure because my NPCs are adventuring there. You then help make it into the kind of world in which you want to adventure by making choices about what happens.

    I never have a PC when I DM. You are players. You have player characters. I’m the DM; I have all the non-player characters. I don’t need a PC to make me feel connected to the world or point you in the right direction. I ...
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  4. The Islands: Spellcasting

    (Note: This is ultra-crunchy. So if you were following along hoping for more world info, you're going to have to wait until the next entry.)

    Spellcasting
    All PCs have the Spells class feature. It looks like this:

    Spells: You can cast spells. Your Spells Known are on Table [x].2: [class name] Spells Known. [ability] governs your spellcasting.

    Yeah, that’s the whole thing. And here’s the skinny.

    Divine Spells:
    You cast divine spells because ...
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  5. The Islands: House Rules

    You Play Your Gender: If you are male, you’re character’s male. If you’re female, you’re character’s female. Things are easier on me that way.

    Ability Scores: Your ability scores are 8, 10, 12, 14, 16, and 18, arranged how you want. Okay, Jason, so you don’t want an 8. Fair enough. Anyone can instead choose 10, 10, 12, 14, 16, 16. I guess if you wanted to you could go 10, 12, 12, 14, 14, 16 or even 12, 12, 12, 14, 14, 14. I’m not sure why you’d want to—this is Dungeons and Dragons 3.5 ...
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