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  1. The Islands: House Rules

    You Play Your Gender: If you are male, you’re character’s male. If you’re female, you’re character’s female. Things are easier on me that way.

    Ability Scores: Your ability scores are 8, 10, 12, 14, 16, and 18, arranged how you want. Okay, Jason, so you don’t want an 8. Fair enough. Anyone can instead choose 10, 10, 12, 14, 16, 16. I guess if you wanted to you could go 10, 12, 12, 14, 14, 16 or even 12, 12, 12, 14, 14, 14. I’m not sure why you’d want to—this is Dungeons and Dragons 3.5 ...
  2. The Islands: Characters

    The Characters
    Characters are unique to the player and, often, the campaign. I don’t want you to sit down at the table and think, “You know, the next fighter we encounter could be me.” And I certainly don’t want you to be outclassed by an NPC that I, purely by accident, made more effective than you made your character. That’s shitty policy in a role-playing game of high fantasy adventure.

    So your character is special.

    You tell me what you want to do, and I build your ...
  3. The Islands: The New World, Part 2

    “What Do I Know about Where We Are?”
    You know that Clenchwarton is the primary power in the islands; when you see a ship, it’ll probably be a Clenchwart vessel. You know that Clenchwarton nominally shares the responsibility with Waclaw for overseeing the largest city in the islands; they are both imperialist powers seeking conquest and resources and hoping to one-up and outdo each other. Pitting them against each other, especially on this kind of scale where it could actually matter, might ...
    Campaign Logs
  4. The Islands: The New World, Part 1

    The New World

    The new world is lush and beautiful, yet with untold promise comes terrible danger. The new world sparkles but darkly. And the old world wants it.

    Your character can’t be from the new world. You start play here, yes, but you didn’t start here. The issue is one of cognitive disconnect: If only one PC were to be from the islands, I’d have to give that one player all the information he would have and not give it to everyone else and then play a different game ...
    Campaign Logs
  5. The Islands: Langwarrin and Other Places


    The leader of Langwarrin (pronounced lan-GWOR-rin) is President Judas Pearcedale, a friendly enough sort who was elected president of Langwarrin unanimously.

    He voted for himself.

    He lives in a beach shack on the western coast of the huge island that is Langwarrin. President Pearcedale waits until a shipment of prisoners arrives from Clenchwarton, gives them food he’s scrounged from the surrounding scrubland and local lakes, offers the newcomers ...
    Campaign Logs
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