Welcome back. I'll begin by catching everyone up to where I am on the project right now, starting from the inception of the project.
The best thing about D&D to me from a DM's perspective is the world in which you are telling your story. I have long been a huge fan of the Forgotten Realms campaign setting ever since the old AD&D box sets, and have ran many games in that world. It has so much lush detail, so many avenues to take your imagination that I couldn't get enough of
Updated 07-28-2009 at 09:39 AM by Doom Crow
Greetings. This is the first entry in what will become an account of my experience in building upon the world I created late last year. My goal is to document my ideas, dilemmas, roadblocks and inspirations as I develop something I wish to someday see published. Whether that goal comes to fruition is not my main focus today, but rather the experience itself so that I may use this as a learning experience and a chance to exercise my creative powers.
As I said I created my world late
Temple Order added a Campaign Invite
on PnP for Steal Realms Destiny.
The Seattle scene in the early 21st Century holds many secrets best kept hidden: Vampires stalk the nightlife. Shapeshifters prowl the wilds and, occasionally city streets themselves. Conflicts between the Faerie courts spill into the mortal realm. The dead themselves return to the living world on unfinished business. And otherwise normal people Awaken to power undreamed of in their everyday existences.
Relations between the various factions are stressed at best, largely due to a Pact
So I am trying to figure out whether or not I am in love with DnD 4E. I can't exactly say that it has been the best 'treat' to read through the books! Some of it has been pretty thick actually. But I do like some of the changes and the style. I don't like how 'canned' things feel. I almost get the sensation that if I take something out, the rest of the system falls apart. Is it just me?
Anyway, I am going to use it for my new campaign; I think it is definitely an improvement in technicalities