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  1. The Islands: The New World, Part 1


    The New World

    The new world is lush and beautiful, yet with untold promise comes terrible danger. The new world sparkles but darkly. And the old world wants it.

    Your character can’t be from the new world. You start play here, yes, but you didn’t start here. The issue is one of cognitive disconnect: If only one PC were to be from the islands, I’d have to give that one player all the information he would have and not give it to everyone else and then play a different game ...
    Categories
    Campaign Logs
  2. The Islands: Langwarrin and Other Places


    Langwarrin

    The leader of Langwarrin (pronounced lan-GWOR-rin) is President Judas Pearcedale, a friendly enough sort who was elected president of Langwarrin unanimously.

    He voted for himself.

    He lives in a beach shack on the western coast of the huge island that is Langwarrin. President Pearcedale waits until a shipment of prisoners arrives from Clenchwarton, gives them food he’s scrounged from the surrounding scrubland and local lakes, offers the newcomers ...
    Categories
    Campaign Logs
  3. Tales of the strange and dastardly

    by , 01-06-2010 at 06:15 AM (Enter the worlds of Combination)
    Well it is winter yet again the snow is thick and relentless in Worcester and I have decided that I want to start up my campaign again. What bored you say, well that and I miss a weekly game.

    I have the need for crack… and my crack is gaming… I will post at least once a week in the blog until I have a group together, with some history notes and random stories from the campaign. Once I have the group going I will try and post a summery of the story line from the adventure. ...

    Updated 01-12-2010 at 02:54 AM by Opie Wan Kenopi

    Categories
    Campaign Logs , Dastardly tales
  4. The Road to War

    So we finally kicked off the Scales of War Campaign after a month delay and numerous player changes do to people having other commitments. Four players showed for the first game, a fifth stopped by after work to tell us he had the flu and was going home. So not to bad of a turnout.

    First off, this is the 3rd or fourth game I've DM'd in about 10 years, so I suck, and I know it. Hopefully I will get better with the narration and other aspects of DM'ing soon. The game got off to a bit ...

    Updated 01-25-2010 at 03:56 PM by kirksmithicus

    Categories
    Campaign Logs
  5. Mouse Guard

    The Hazel Shire is a safe place for Mousekind, or a relatively safe place, where civilized mice live, work, & enjoy what limited free time they have when they’re not busy harvesting grain, collecting acorns, or plying their tradescraft.

    The Mice in Mouse Guard are about the same size & shape of mice in our own world, and they live in a place much like our own world. Theirs is a place populated by snakes, birds, and bears, not unlike the foothills of the Blue Ridge Mountains. ...
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