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  1. Powerful NPC's in a game

    I never got the whole "Why do it when there is someone more powerful" argument. That's not how real life works, and I'd wager, many of the people making the remark have they themselves started from nothing, and moved up in a company, or their chosen field. So why get promoted as a tech guy, or software developer? There are others to do that, just work at McDonalds your whole life.

    Why don't the 5th level NPC's solve the problem that the first level PC's are given? Simple, ...
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  2. Pen and dice RPG Techniques for 3D RP

    A project is underway to create a set of techniques for the application of APOCalypse 2500 a books and dice RPG in an electronic 3D chat environment. Since the game will not be played in a custom environment the goal is to come up with some processes by which GM's can administer rules, tell stories, and present visually satisfying encounters. It's like marrying two completely apposing points of view especially getting the idea of structure and limitation into 3D chat RP's like IMVU.
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  3. Player vs Character Knowledge

    One of the key aspects to roleplaying is that what you know isnít necessarily what your character knows. There are times where things can become a bit vague, and possibly confuse someone whoís new. So why donít we take a bit of a deeper look at this?
    Shared Knowledge
    There are definitely times when the knowledge you gain in-character easily translates into real-life knowledge. For example, both you and your character are going to know how much gold youíre lugging around . And of course, ...
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  4. Descriptive Actions

    Here's a handy tip for any player in a game: Don't make the GM guess what you are trying to accomplish. Sometimes the GM is mentally juggling more stuff than is immediately obvious. Do yourself a favor and connect the dots.

    1.Try to use your Character's Name often. Don't just type 'I grab the sword'. At least say 'Korg grabs the sword'.

    2.Always over state your actions. Avoid 'I go over there and do that', for example. State more 'Korg walks over next to the big tree ...
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  5. Week 6 - A new chapter.

    This week's worth of encounters details begins with the fresh start promised last week. Full of health and vigor, new skills, and new potential to be realized. The week end with a familiar result. : ) To set the scene, we started with a buzz of a few DMs being unavailable for the week and the concern over getting a spot at a table. Luckily, 3 DMs were readied and from what I could see no one was turned away. We even had space for a guy who had just finished the previous encounters. Yes he ...
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