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  1. FF HERO: job-switching mechanic (character creation)

    I figure the blog is the best place to put this. I am thinking when I eventually run this game, I am going to set it up so it has a way to switch between classes. It will be limited, but versatile "enough".

    First, I was thinking each character has to choose 4 different classes (1 from each job category). Once per day, the character can decide which class he wants to use for the day. He can't change until the day is over.

    This will keep things fresh, and ...

    Updated 08-30-2010 at 11:36 AM by yukonhorror

    Categories
    Final Fantasy in 6th edition HERO
  2. Generic D&D 4E Power macro

    Not long ago I was asked for help writing MapTool macros for a D&D 4E character. I came up with the idea that writing a single generic macro that could fit most of the powers would be the way to go. This way you could just copy the macro over and over for each power rather than create a new power for each one.

    Since the macro would be loaded by a player and not the GM of the game I couldn't rely on there being anything built into the campaign properties, so the macro needed ...
    Categories
    MapTools
  3. Old School Poison

    In old-school D&D, poison is nasty stuff! There’s none of this “1d6 temporary Strength damage” business you see in later editions. No, back in the day poison was second only to level drain in how thoroughly players feared it. Fail your save and bam! Dead. This made giant spiders and poison needle traps into scary threats for low-level parties that lacked access to helpful magics like neutralize poison and raise dead. Naturally, this only serves to encourage PCs to acquire poison and ...
    Categories
    Uncategorized
  4. The Good News

    I got some good news the other night. A friend of mine called me about joining his gaming group. Unfortunately, his group plays systems that I don't, so I politely turned him down. However, unlike the previous times he asked me to join them, I mentioned to him that I was eager to find a gaming group which played a game I was into. He replied, "How about this. You stop in gaming night (Thursday) and do a little presentation of the games you want to run. If the group likes one of them, ...
    Categories
    Uncategorized
  5. FF HERO: class attribute maximums, recategorizing classes, and some thoughts on progression

    As promised, the second half to attribute maximums. But one quick note. I did not like the Mediator class. Thought it was super lame. Yes it is supposed to be like the beastmaster class, but comes out super lame. As there is a animal handler skill, beastmaster will be absorbed into that. Also, I thought the gunner and the berserker should be added. Could use the archer for gunner, but the gunner from FFX-2 is pretty nifty, so will base the gunner class on that. Also, the berserker will be ...

    Updated 08-17-2010 at 11:15 AM by yukonhorror

    Categories
    Final Fantasy in 6th edition HERO