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  1. Week 12 - Oooooooh Shiny...

    Last week we saw the rebuilt Jarvix help entice some cannibalistic halflings into not eating our party and then ran off to recover our stuff and bolt into an unknown forest. This week in encounters we find out why the cloth wearers stand in the back. Once again I fell prey to a sense of ownership, this time to the winning perception roll to find something cool in the forest. It turned out to be a teleportation circle powered by a crossover of Athas and the Land within the Wind (Feywild). Since ...
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  2. Week 11 - Jarvix unleashed.

    This session of encounters brought about the beginning of chapter three of the Fury of the Wastewalker. This session also brought about the ability to bring your own character to the table this season. I hemmed and hawed about whether or not to abandon the Jarvix bandwagon. It takes a bit to understand how to be an effective member of the party as Jarvix. He doesn't hit as hard as others and squishy as squishy gets. But......there's always a but, he has potential if you go looking for it. ...
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  3. Comparative Character Generation: Anyone Care?

    by , 08-30-2010 at 03:30 AM (Inside lives a goblin that feeds on indecision.)
    I had planned to do two more "Comparative Character Generation" articles/reports/rants/things, but I'm not so sure.
    1. I've lost interest in doing the games I mentioned last time. My infatuation with Warhammer Fantasy Roleplay 3rd edition is over, Mongoose RuneQuest II is mostly the same as Basic Roleplaying, and Unisystem as a whole doesn't do anything new.
    2. My original reason for these things, figuring out a system for my next game, proved faulty. My biggest problem is players,
    ...

    Updated 09-16-2010 at 09:14 AM by fmitchell

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    Comparative Character Generation
  4. Delays and Upcoming Things

    In case you haven't heard, Inceptum Terminus: Chronicles of the New Confederation setting book has been delayed until next summer for publication. The delay has forced me to stop working on support for the game setting like the Mass Combat Rules supplement. I'm still eager to test out my ideas for mass combat powered by Hero System. The early test games were very positive since Hero System can handle miniature wargaming just fine and better than some of the rule systems I've played in the past. ...

    Updated 08-28-2010 at 07:31 PM by Richard Littles

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    Gaming News
  5. Rules Lite Is My One True Way, Sorry Number Crunchers

    As I was talking to P&PG member Umiushi in chat the other night, I thought, again, about my gradual transition from initial wallowing in TSRian/Gygaxian tomes of charts and critical hit tables and equipment lists that spanned dozens of pages, to Chaosium/Warhammer rules and gear complexity moderation, and now preference for as close to so-called "rules lite" systems as I can get, but with a still solid and practical structure, like Feng Shui or more specifically, now that I've re-examined ...
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