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  1. FF HERO: Ninja


    Category: adept

    Ability maxes: 13 8 14 8 9 8

    Allowed Weapons: boomerangs, claws, flails, katana, knives, ninja blades

    Allowed Armor: armwear, hats, suits

    Starting ability:
    Throw anything: Throwing skill levels Range skill levels

    Other abilities:

    Walk through walls: desolidification (40 active points) doesn’t protect against damage (-1) concentration 0 DCV (-1) side effect (drain ...

    Updated 09-09-2010 at 08:41 AM by yukonhorror

    Final Fantasy in 6th edition HERO
  2. FF HERO: Monk


    Category: adept

    Ability maxes: 12 15 12 8 8 5

    Allowed Weapons: claws, gloves, staves

    Allowed Armor: armwear, hats, suits

    Starting ability:
    Brawler: 10 pts
    Your body/fists are considered deadly weapons. For the sake of Two-weapon fighting, claw and glove attacks are considered weapons in separate hands. If take brawler you automatically get two-weapon fighting. Also, you qualify for off-hand defense. ...
  3. When It Rains, It Pours - The Art of Delegating GM Duties

    Until recently, I had such a hard time finding players that I got used to GM'ing for only a few. Well, suddenly it exploded and I found myself GM'ing for a large group. My games have an overall large plot but I also like to drill it down to subplots to motiviate each PC. However, with a large group I couldn't give the PC's such attention. To do so and not deal with the statistical details and increase player involvement, I came up with some jobs titles to delegate the responsibilities. This ...
  4. FF HERO: bard


    Category: expert

    Ability maxes: 6 7 10 12 10 15

    Allowed Weapons: bows, knives, instruments

    Allowed Armor: armwear, Hats, Suits, robes

    Starting Ability:

    Song of the Lands: 3d6 blast variable special effects (+1/4) (active cost: 19 pts) OAF (-1) gestures (both hands) (-1/2) incantations (-1/4) full phase (-1/2) Real cost: 6 pts.

    You sing a song which invokes the elements of the earth. ...

    Updated 09-08-2010 at 01:19 PM by yukonhorror

    Final Fantasy in 6th edition HERO
  5. FF HERO: dancer and most status effects

    As I wasn't a fan of how the Dancer or bard was done, I overhauled them. For the dancer, I gave him all negative status effects as powers (except death or condemned). So this will represent the reference for status effects (that aren't "break" powers).

    For the bard (almost done), I gave him a bunch of support abilities that provides boosts for allies.

    Also, I got REALLY lazy. There is no power description, just mechanical breakdown.


    Updated 09-07-2010 at 09:11 AM by yukonhorror

    Final Fantasy in 6th edition HERO