I had planned to do two more "Comparative Character Generation" articles/reports/rants/things, but I'm not so sure.
I've lost interest in doing the games I mentioned last time. My infatuation with Warhammer Fantasy Roleplay 3rd edition is over, Mongoose RuneQuest II is mostly the same as Basic Roleplaying, and Unisystem as a whole doesn't do anything new.My original reason for these things, figuring out a system for my next game, proved faulty. My biggest problem is players,
Updated 09-16-2010 at 08:14 AM by fmitchell
In case you haven't heard, Inceptum Terminus: Chronicles of the New Confederation setting book has been delayed until next summer for publication. The delay has forced me to stop working on support for the game setting like the Mass Combat Rules supplement. I'm still eager to test out my ideas for mass combat powered by Hero System. The early test games were very positive since Hero System can handle miniature wargaming just fine and better than some of the rule systems I've played in the past.
Updated 08-28-2010 at 06:31 PM by Richard Littles
So tonight we had an encounter with some Stirges. Brought about no doubt by the discussion around the table of our fond and not so fond remembrances of 1e D&D. Some of the conversation centered around the ways that the 1st edition rules (or lack of) were abused by players, with plenty of humorous examples.
In the ensuing, and very not so deadly encounter with said Stirges from Sturgis. The Avenger character was hit. If a strige hits with an attack, at which point the character
Updated 08-27-2010 at 01:26 AM by kirksmithicus
As I was talking to P&PG member Umiushi in chat the other night, I thought, again, about my gradual transition from initial wallowing in TSRian/Gygaxian tomes of charts and critical hit tables and equipment lists that spanned dozens of pages, to Chaosium/Warhammer rules and gear complexity moderation, and now preference for as close to so-called "rules lite" systems as I can get, but with a still solid and practical structure, like Feng Shui or more specifically, now that I've re-examined
1.Don't do anything else. Don't be watching TV, surfing the web or talking with other people. Yes, D&D can be slow and boring at times, but you should still pay attention. And if you can't role-play talking to an elf king for ten minutes, then D&D might not be the game for you.
2.Know the rules. Have your rule books nearby and read them. You can also find the rules online.
3.Know your character. Look up your powers and spells. Know what they do. It's a