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  1. FF HERO: Gunner

    GUNNER

    Category: expert

    Ability maxes: 8 10 12 10 10 10

    Allowed Weapons: Crossbows, rifles

    Allowed Armor: Armwear, Hats, Suits

    Starting Ability:
    Quick Trigger: +d6 RKA Autofire: 5 shots (+1/2) Active cost 15 OAF (-1), 5 shot charges 2x clips (-1/2) Real cost 6 pts.

    With smaller rounds, you are able to squeeze of 5 quick rounds. Costs no END. Make 5 shots. Get 2 clips per day.

    Other ...

    Updated 09-07-2010 at 08:58 AM by yukonhorror

    Categories
    Final Fantasy in 6th edition HERO
  2. FF HERO: Gambler

    Getting REALLY lazy. I am the thoughts I'll explain more when a player chooses a class, but really just going for mechanics now.


    GAMBLER

    Category: expert

    Ability maxes: 6 6 10 15 10 13

    Allowed Weapons: boomerangs, crossbows, knives, light swords

    Allowed Armor: armwear, Hats, Suits, shields

    Starting Ability:
    Dice: 2d6 RKA (30 active points) OAF (dice) (-1) requires gambling roll (-1/2) Extra ...

    Updated 09-07-2010 at 08:58 AM by yukonhorror

    Categories
    Final Fantasy in 6th edition HERO
  3. FF HERO: Engineer

    ENGINEER

    Category: expert

    Ability maxes: 10 11 10 15 9 5

    Allowed Weapons: crossbows, claws, gloves, light swords, swords, polearms, rifles

    Allowed Armor: gauntlets, Hats, Suits, shields

    Starting Ability:
    Gadgeteering: VPP(15 pt pool{15 pts}; 26 pts control cost {OAF(-1) can only change slots 1/day (-1/4) requires access to spare parts (-1/4) 5 pts. ) Total cost: 20 pts.

    You grab a handful of items ...

    Updated 09-07-2010 at 09:00 AM by yukonhorror

    Categories
    Final Fantasy in 6th edition HERO
  4. FF HERO: chemist

    On to the expert classes. They seemed a lot easier than the warrior classes. However, for the sake of personal preference, design ease, and such, I have really started to take a creative license to classes. So they may not look exactly like their original anymore, but I think, as a whole, they work.


    CHEMIST

    Category: expert

    Ability maxes: 7 10 12 15 8 8

    Allowed Weapons: Bows, knives, rifles, staves

    Allowed Armor: ...
  5. Imagi...Imagi...whut?

    C'mere for a second. I don't want to say anything in front of... you know... the other guy. He's a nice guy, and an okay player, mostly. He knows the rules pretty well, he can make characters, he tries to get into the game, I think... I guess... maybe. But I've been thinking... there's something about the way he plays, the way he talks about the game... I think I know what's wrong.

    Do you remember when you first started playing RPGs, and reading sci-fi or fantasy, watching awesome movies ...
    Tags: imagination Add / Edit Tags
    Categories
    Tabletop Gaming