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  1. D&D Essentials Red Box

    So for Saturday, I attended the D&D Redbox game day at Game Empire, Pasadena. My goal was to take a look at the red box system mostly to see if it would serve as a good easy system to use for my program for after school activities. So, in may case, I was interested only on how it would work in that setting with beginning gamers.

    In this game, I played the pregen Dwarven Fighter Slayer, which had an interesting set of powers. Most notable of the character was the lack of dailies, ...
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    Reviews
  2. FF HERO: blue mage and notes on MANA/MP

    because hp is body in HERO, I called mp MANA (as suggested)

    MANA: costs 2 Character point per 3 points of mana. All powers that cost MANA gain the disadvantage costs MANA(-3/4). This replaces any END cost. Advantages & disadvantages regarding END are doubled (except requires END only to activate). You recover MANA equal to REC score once per day (if receive sufficient rest).

    This I THINK will reflect the rarity/limitation of powers costing MANA. As for ...

    Updated 09-10-2010 at 10:01 AM by yukonhorror

    Categories
    Final Fantasy in 6th edition HERO
  3. FF HERO: Mystic Knight

    like with Rune Knight, I wasn't happy with the original. I made this so the knight is very "versatile"


    MYSTIC KNIGHT

    Category: adept

    Ability maxes: 14 10 8 10 10 8

    Allowed Weapons: axes, bows, flails, swallows, greatswords, knives, light swords, staves, rods, polearms, swords

    Allowed Armor: gauntlets, helmets, mail, Shields, Robes

    Starting ability:
    Energy Blast: 3d6 magic blast (15 ...

    Updated 09-10-2010 at 10:05 AM by yukonhorror

    Categories
    Final Fantasy in 6th edition HERO
  4. FF HERO: Rune Knight

    COMPLETELY revamped this one. I didn't like the original. I think it turned out neat though.


    RUNE KNIGHT

    Category: adept

    Ability maxes: 12 10 10 10 10 8

    Allowed Weapons: swallows, greatswords, knives, light swords, swords

    Allowed Armor: gauntlets, helmets, mail, Shields, Robes

    Starting ability:
    Rune of Absorption: 8 pts of energy absorption [resistant defense] to END (+1) (16 active points) ...

    Updated 09-10-2010 at 10:02 AM by yukonhorror

    Categories
    Final Fantasy in 6th edition HERO
  5. FF HERO: Geomancer

    This one was tricky. Instead of defining each power for each terrain, I made it a VPP so it be more up to the player's imagination.


    GEOMANCER

    Category: adept

    Ability maxes: 8 10 10 12 10 10

    Allowed Weapons: axes, instruments, knives, light swords, polearms, swords

    Allowed Armor: armwear, hats, helmets, robes, shields suits

    Starting ability:
    Geomancy: VPP (11 pt pool {11 pts}; 30 pt control ...

    Updated 09-10-2010 at 10:02 AM by yukonhorror

    Categories
    Final Fantasy in 6th edition HERO