I want to preface by saying that I think for the most part they are but some not so much. Being in any sort of fandom is an invitation for the public to criticize. At least that is what I have found. The reason this topic has come up for me personally is due to a recent disappointment. All this is regards to recruitment and belonging to a group.
Within the pool of gamers out there, first you just gotta get a group/players that can meet with your schedule. That many times eliminates
Updated 12-17-2010 at 03:47 PM by Blond Gamer Girl
A while back I discussed some concepts for creating adventures. These adventures are fairly short, I would equate them to a module in terms of game content. Which means, that it leaves you with some additional space in your campaign to fill up. There’s nothing wrong with creating bunches and bunches of adventure modules for the players to go through. The next real problem I faced was getting them to go there.
Its easy enough to just have whoever they are working for send them
End of adventure. Again, did not stat out ancient cloakers, but the previous post described what to do.
3 Floor 3
21) Teleport room.
This room will teleport to room 17.
22) Dressing room.
In this dressing room, 17 cloaks can be found hanging on a rope (a). Every cloak has got two red eyes and a tail. These are the remains of a couple of ordinary Cloakers. Some of the Cloakers are Ancient Cloakesr, playing dead until they can surprise
I know its been a while (~7 or so months), but somebody said they like my little conversion, and who am I to deny them! You never know, maybe I'll be able to run this puppy again.
In any case, as a reminder, last time we just left Rastor and were headed towards the mines. My players were NOT subtle, so the main door defenses were able to shore up and prepare.
So the alarm sounds in rooms 2-10. Rooms 2-5 were the "first" encounter. So will describe
Previously I rambled on about the ways in which I use skill challenges, and a bit about what lead me to that opinion. I’m still not done wasting time going on and on about these challenges. Having them lumped in with combat means that careful design of the challenges is key. Just like you can’t randomly grab monsters and drop them on the battlemat and expect the encounter to be any good, you can’t just toss in a skill challenge and expect it to work well.
Obviously the first thing