USA-50: Book of the West
The best nation on Earth deserves the best heroes for its defense. Whether they walk the boulevards of Hollywood, look over the oil fields of the North Slope, or can hike the Grand Canyon on the way to grandma's house, the heroes of the western United States stand strong in the face of injustice. They are the chosen few, the best super-heroes each state of teh union can offer, forged into a team that makes a mighty weapon against evil.
Control - You must learn control!
Some GM/DM/ST Advice:
There are times when you are running a game, and you set up the great encounter facing the big bad evil guy and the guy is about to spill the beans on his master plans. Cliché to the max but it happens. Ok there is always one smart ass player that will want to shoot him before he is done. As a rule of thumb just ask to not attack until after the monolog. This will solve a lot of issues.
Howdy! Thought I'd deliver a bit of a treat for the holidays before I take my vacation. This was the last bit the adventurers of my game went. After this, it will be what I PLANNED on happening, but won't be able to give you insight on how an example group would have handled it.
So from the central area, you can go south or north. The mentality of 4e is not as forgiving as 3rd edition. In 3rd edition, if the monsters were easy, you leveled up slow and if they were hard, you
Updated 12-21-2010 at 01:44 PM by yukonhorror
I want to preface by saying that I think for the most part they are but some not so much. Being in any sort of fandom is an invitation for the public to criticize. At least that is what I have found. The reason this topic has come up for me personally is due to a recent disappointment. All this is regards to recruitment and belonging to a group.
Within the pool of gamers out there, first you just gotta get a group/players that can meet with your schedule. That many times eliminates
Updated 12-17-2010 at 04:47 PM by Blond Gamer Girl
A while back I discussed some concepts for creating adventures. These adventures are fairly short, I would equate them to a module in terms of game content. Which means, that it leaves you with some additional space in your campaign to fill up. There’s nothing wrong with creating bunches and bunches of adventure modules for the players to go through. The next real problem I faced was getting them to go there.
Its easy enough to just have whoever they are working for send them