I must preface this by saying that I love the roleplay aspect of gaming the most. It takes me to a world where I don't need to worry about work, mortgage payments, taxes and other problems. I equate it to being in in a movie of sorts. Does anyone else feel that way?
Sometimes I think roleplay is a lost art. Folks won't do any type of extraneous roleplay or break character a lot so they can't immerse themselves in the world while other players try. To promote better role play,
As these two classes are very simple, I combined them into the same post:
Ability maxes: 5 10 8 12 10 15
Allowed Weapons: bows, flails, knives, rods, staves
Allowed Armor: armwear, hats, Robes
One summon from summons list. Create as multiform (along with GM) Create with no more than 20 real points (120 CP with 20 pts of “new” complications (max)).
This one was tricky (understatement). I did my darndest to make a good list. But this is the last list, so (after I post red mage and summoner) I'll be done with classes. Started on equipment and items.
White Magic list.
The core powers. These powers can be improved upon (e.g. to make cure into cura)
White callers cannot learn the following spells: cure, Fade, Mini, Reraise, absorb, resist, charm, resurrect, reflect, wall, weaken, berserk
So I just wonder how everyone else does this. How do you deal with game information in a role-playing game? How much to you tell the players about everything. I see only two ways it can be done:
1.The players know next to nothing about any game information about the world. Creatures, items and events are described without using game terminology.
2.The DM simply tells the players any and all related game information for every encounter.
Time Magic list.
The core powers. These powers can be improved upon (e.g. to make burn ray into ray bomb)
Sages cannot learn the following spells: burn ray, double, Teleport, Disable, Stop, immobilize, OLD
Red mages cannot learn the following: burn ray, hold, spring, tractor, yawn, meteorite, speed, accelerate, gravity, double, Teleport, Disable, Stop, immobilize, OLD
All powers have the following limitations: OAF (-1) incantations (-1/4)