Until recently, I had such a hard time finding players that I got used to GM'ing for only a few. Well, suddenly it exploded and I found myself GM'ing for a large group. My games have an overall large plot but I also like to drill it down to subplots to motiviate each PC. However, with a large group I couldn't give the PC's such attention. To do so and not deal with the statistical details and increase player involvement, I came up with some jobs titles to delegate the responsibilities. This
Ability maxes: 6 7 10 12 10 15
Allowed Weapons: bows, knives, instruments
Allowed Armor: armwear, Hats, Suits, robes
Song of the Lands: 3d6 blast variable special effects (+1/4) (active cost: 19 pts) OAF (-1) gestures (both hands) (-1/2) incantations (-1/4) full phase (-1/2) Real cost: 6 pts.
You sing a song which invokes the elements of the earth.
Updated 09-08-2010 at 02:19 PM by yukonhorror
As I wasn't a fan of how the Dancer or bard was done, I overhauled them. For the dancer, I gave him all negative status effects as powers (except death or condemned). So this will represent the reference for status effects (that aren't "break" powers).
For the bard (almost done), I gave him a bunch of support abilities that provides boosts for allies.
Also, I got REALLY lazy. There is no power description, just mechanical breakdown.
Updated 09-07-2010 at 10:11 AM by yukonhorror
When I first joined P&P, I was in the midst of gamer burn out looking for something - anything to reinvigorate my gaming passion. I'm the type of person, that probably over thinks things, and as is typical, have spent a good deal of time over the last year and half, trying to figure out why gaming just wasn't enjoyable for me. Recently, thanks to some insight from my wife - who happens to loathe the fact that I game, but figures if I enjoy it who is she to judge. She made mention that she's
I was reading a section of The Complete Book of Necromancers by TSR and came across the mentioning that sometimes a necromancer would have multiple candidates vying to be his/her apprentice. So (while I'm sure this has been done already) why not have a necromancer build a multi-tier dungeon as a kind of "testing grounds" for them?
SPECIFIC IDEAS FOR THE DUNGEON:
1. Within each level could be a mini-boss. Perhaps an undead apprentice who failed that tier and