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  1. Amusing Anecdotes from the Round Table

    Since humor is important in our daily lives and most everyone on this forum probably has a funny experience they would like to share about a game they are playing or GM’ing in, I thought I would start this blog about humorous things that have happened. My goal is to put one a week to brighten everyone’s day. Please feel free to comment if you enjoy it or with your own comedic relief.

    A friend of mine GM’s a very entertaining Traveller game. During one of the sessions, he starts of ...
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  2. Meet the cast!

    Sarah of Samerville is a young, bushy-eyebrowed, human disciple of Heironeous. Her parents sent her away from home when raiders took interest in her home village. Her parents told her that Heironeous would bring justice to her family and the raiders, but to ensure it, she devoted herself to that temple. Sarah detests violence, using spells and negotiation to prevent it whenever possible. Her heavy mace comes off her belt only when she's cornered. Cleric 1.


    Rex Nottington ...
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  3. World Building for Budding DM's

    After a question from Blud about how to create a campaign world, I decided to create this to show folks just how easy it CAN be... if you LET it be easy.

    I started with a Google Map of a town with which Blud may be familiar (it's his hometown!!), Republic, Missouri. I start with a new name... and welcome you all to Morlic (twisting the actual name around)!

    I then get a screen shot of the map version of the town, and decide which direction the local port is, and which direction ...

    Updated 11-12-2010 at 09:02 PM by Malruhn (To add categories and such correct some grammar horrible!!! Suck I do!)

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  4. Too much going on, not enough time to blog

    Well, so far i'm done with 1 of 6 solo play scenarios (all connected in a series) and about 1/3 done play testing the first one.

    I'm also working on a group play called the Sickness of Braddon Bog - that goes really well. In adding some finishing touches i think i've made it too convoluted. It seems to twist the fate of about 5 different groups or powers together, painting a bit of a dizzying picture. It would take a un-ordinary group of players to really appreciate the complexitites ...
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  5. Recruitment - Proverbs from the Abyss

    The game that I currently run has been through some changes over the past few months. First, I had to ask three folks to leave because of their drive and a defective vehicle which made them unreliable. However, there were no hurt feelings because they completely agreed about the reasoning even though the mix of the group was pretty good.

    Lesson learned: Never assume that between three people there would be more than one car. Just like a job application ask: Do you have reliable transportation? ...
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