Like my name says, I'm nothing if not eclectic. I enjoy more traditional gaming experiences like Savage Worlds and GURPS, but also find myself drawn to various indie games like Don't Rest Your Head and Dread. It's pretty difficult to predict what will pique my interest, but this resume should give you some idea of what I've already done. I'm also a bit scatter-brained, and I don't know every game out there, so if you'd like to invite me to play in a game you're running, go
So as is known, borrowing HEAVILY from the FF7 storyline.
Why: it is a good story, and I think it'd be fun to play in tabletop format.
So last week was the whole thing where Cloud gathers stuff for a girl's outfit to get into Corneo's place.
This is how it played out:
Using Aeris as a plot device, she suggests going to the Honey Bee Hive (local burlesque house) as Corneo buys flowers for the girls there all the time and brings them by.
JPatterson's Gaming Resume as of Mar 7, 2011:
abbreviation: ~5 on = approximately 5 sessions online
For info on a game, check out John Kim's "An Encylopedia of Roleplaying Games"
I enjoy rules-lite to rules-medium games; not necessarily "hack and slash", but cinematic and active when possible, both as a player and as a GM, cool is the rule - the more awesome, the better - implausible but applause-worthy stunts are
Updated 05-17-2011 at 02:18 AM by jpatterson
I designed this kingdom generator for my new world of Khodax.
Step one, on a piece of engineering graph paper draw a regional map to the scale of 20 miles per square. Include major geological features like rivers, forests, hills and mountains.
Kingdom Size: Roll 1d100 x 10 square miles (You can adjust this to create larger or smaller kingdoms.) After you calculate the square mileage of the kingdom, have the PC outline on the map where his borders will be.
As a kid practically raised on Star Wars (and other pop culture media experiences, often produced by George Lucas), this game was a staple of my formative roleplaying years. During the short window of sixth- and eighth-grades, my gaming lexicon consisted of Palladium's games, Rules Cyclopedia D&D, and Star Wars. Pretty much in that order, too. I have changed in the two decades since first picking up a bucket of dice and pretending to be a Jedi-in-training, so I figured I'd take a second look