I've come to the recent conclusion about my own styles lately.
I'm a dice chucker and this is why. If there were no stats there would be no dice and there wouldn't be a game. It would only be an interactive story. During yesterday's chat room game Dan/Sabby was facing an angry mob of 38. For the purist role player he played his character. He decided to retreat back into the store front and talk with the people. The clues that were presented to him (getting shot at 38 times and only
Since humor is important in our daily lives and most everyone on this forum probably has a funny experience they would like to share about a game they are playing or GM’ing in, I thought I would start this blog about humorous things that have happened. My goal is to put one a week to brighten everyone’s day. Please feel free to comment if you enjoy it or with your own comedic relief.
A friend of mine GM’s a very entertaining Traveller game. During one of the sessions, he starts of
Sarah of Samerville is a young, bushy-eyebrowed, human disciple of Heironeous. Her parents sent her away from home when raiders took interest in her home village. Her parents told her that Heironeous would bring justice to her family and the raiders, but to ensure it, she devoted herself to that temple. Sarah detests violence, using spells and negotiation to prevent it whenever possible. Her heavy mace comes off her belt only when she's cornered. Cleric 1.
After a question from Blud about how to create a campaign world, I decided to create this to show folks just how easy it CAN be... if you LET it be easy.
I started with a Google Map of a town with which Blud may be familiar (it's his hometown!!), Republic, Missouri. I start with a new name... and welcome you all to Morlic (twisting the actual name around)!
I then get a screen shot of the map version of the town, and decide which direction the local port is, and which direction
Updated 11-12-2010 at 08:02 PM by Malruhn
(To add categories and such correct some grammar horrible!!! Suck I do!)
Well, so far i'm done with 1 of 6 solo play scenarios (all connected in a series) and about 1/3 done play testing the first one.
I'm also working on a group play called the Sickness of Braddon Bog - that goes really well. In adding some finishing touches i think i've made it too convoluted. It seems to twist the fate of about 5 different groups or powers together, painting a bit of a dizzying picture. It would take a un-ordinary group of players to really appreciate the complexitites