“No dictator, no invader, can hold an imprisoned population by force of arms forever. There is no greater power on Athas than the need for freedom. Against that power, tyrants and armies cannot stand.”
"I too was born a slave, a son of tyranny... but If I die this day, I will die as a free man!"
--Malthius, Mule Gladiatior
we find our would be heroes, ex-slaves from the gladiator pits of Tyr, a mere week into their lives
Way way back in time, when I was in high school I started playing tabletop RPG's. It was just D&D at that point, unless you want count Magic the Gathering as well. That was pretty much it for quite a while, until college was nearly over and we finally branched out to try Shadow Run.
That was kind of a weird revelation. The hobby store we got our books from was Phantom of the Attic, and it was predominantly for comic books so only the most popular games would show up on its
Originally Posted by tim.mineshine
Howdy, This game will be in an area other than Seattle (in the Midwest), and you can be working for a Corp trying to go up to the Elite AA (i.e. MegaCorp, lower grade), and then onto AAA status ("The Big's). Or you can be doing the normal runner's for hire....One way you have backing, and the other you have more freedom
Day not "set in stone" and Friday and Sunday remain a possibility....
Also, at The GAME KEEP (615)883-4800, there are PathFinder, D&D,
I sat down this morning to read through Teenage Mutant Ninja Turtles & Other Strangeness for a pseudoreview retrospective, made it past the table of contents easily and with no offenses taken at the authorial tone ... and then came to the first real page, where Erick Wujcik proceeded to annoy me as a reader. (To be fair, there's more than likely some Kevin Siembieda in those initial paragraphs, as some of the content is - typical for Palladium products - reproduced verbatim in the other game
Sunday, April 3, 2011
(After playing Bureau 13 with Melissa, Nathan, Matt, and James from 6:00 p.m. to 11:00 p.m. Saturday.)
Bureau 13, sometimes called the Bureau or the Agency, was secretly established to combat the evil or destructive side of the supernatural. Much like a simple detective agency, the usually small teams of Bureau 13 traveled the country, investigating, watching, and if necessary, disposing of the paranormal. While some aspects of the supernatural