I have SERIOUSLY updated all of my FF HERO content. ANY readers at all that want me to update them? Leave a comment if so.
His eyes closed, awareness unfocused, the word fell across his ears without leaving an impression. Breathe.
The word's repetition caused certain of his mental processes to stir, and he felt the tendrils of the world insinuate themselves back into his consciousness, pulling him against his will into the here and now.
The tiefling's eyes opened, red-gold orbs flecked with obsidian
I LOVE IT WHEN A GROUP COMES TOGETHER! I have a group that role plays and meshes so well together that it warmed my little black GM heart. They were joking with each other in character and completely had the team work angle going for the entire game. For about a half hour or more, I pulled several individuals out to give each magic user their vision quest and/or magical groupís assignment. During that entire time, the rest of the group stayed in character and role played. As each one got their quest,
I skipped 3E but as I play 4E I find that the characters are downright tough! I pit the 4E first level characters vs monsters as recommended in the DMG and modules and I cringe. In my 1E and 2E mindset these characters are going to get their [COLOR=rgb(0, 0, 0)]Clocks Cleaned!
[/COLOR][COLOR=rgb(0, 0, 0)]When they play within their role (controller, defender, striker, leader) they manage to always come out on top. My new players really seem to enjoy this but I had one old-schooler
Iím either doing things horribly wrong or Charlotte is simply a place of the gaming void. Iíve tried to join up with some groups in the D&D community that play the Living Forgotten Realms modules, but the problem I find here is that I might as well be doing war gaming. There is some role-play but youíre pretty much an ass if your character has a problem with another personís character and wonít let the module commence. You suffer PCitis horribly and thereby simply allow PCs into the party because