As a kid practically raised on Star Wars (and other pop culture media experiences, often produced by George Lucas), this game was a staple of my formative roleplaying years. During the short window of sixth- and eighth-grades, my gaming lexicon consisted of Palladium's games, Rules Cyclopedia D&D, and Star Wars. Pretty much in that order, too. I have changed in the two decades since first picking up a bucket of dice and pretending to be a Jedi-in-training, so I figured I'd take a second look
As it is pretty short and in case your adventurers take the left path first:
202: silverback ape (level 5 brute, leader)
great ape x4 (level skirmisher)
203: Ape temple Guardian [lvl 6 soldier]
The apes are VERY territorial. If any creature enters their lair, the go ballistic.
The silverback ape will immediately holler for the temple guardian ape. He'll then use fling at the nearest foe. As soon as the guardian is in range, he
So on the way home, they board the train. The bomb goes off and the conductor announces Shinra security is going to search the train. A woman named Aeris appears to be very nervous.
She convinces the party to hide her and they do not object. They escape the train undetected and hide in a ventilation shaft. They follow it into a small room with a lot of pipes and such. They exit and go into a subway tunnel.
A couple of security sentries (robots) meet up with
got to it easier than I thought. A lot of these creatures YES come from dungeon magazines. But I bet you can find good analogues if you don't have access. As always, will include level and role.
Also, will go in order I would think the party would approach each room.
216 Has Ig and Og
Og: Og, Orog Hero (level 6 elite soldier)
Ig: magrak Ironjaw (level 6 elite brute)
Og will take on the the very mobile/ranged strikers (rangers, rogues,
sorry guys. With my FF HERO game and life, I have been uber busy, so haven't been able to make new conversion stuff for TOEE campaign.
Hopefully in a week or so, things will calm down again.