Monday, April 25, 2011
(After playing Jennifer’s 7th Sea game with RedJen, Nathan, Wendy, Don, and Matt McPike from 6:30 p.m. to 10:30 p.m. Wednesday.)
The Tale of Raymondo Glim
As I returned to the house and the others started to talk to me, there was suddenly a rip and then a scream as Fernando collapsed and then simply disappeared! Moments later, Inara also disappeared. This time there was no scream but she was gone.
“Excuse me, kind sirs,” I said. “I apologize for interrupting.”
They turned a looked at me.
“I could not help but overhearing you before,” I said as Donald wandered over to us, Gethen close behind. “You said that a carriage took the last ferry across with some people aboard?”
“No, they were going to,” the Vodacce said. “But for some reason or other, they wanted to trade this fine carriage for my riding horse. I got the better end of that deal.”
* * *
We slept in until the late morning and had a large breakfast.
“We are going to go to a wealthy merchant’s house,” Alonzo said to me as we ate. “We are going to cause some sort of trouble.”
“Possibly,” I said.
“We are going to try to get the girl and leave,” he went on.
“Yes,” I said.
“We should try to arrange some kind of transportation beforehand,” Nichole said.
Kel, Male, Beshaari Desert-Dweller, Race of Man, Wandering Hero
Attributes: Str 1, Agl 1, Mind 1, Appeal 1
Combat Abilities: Brawl 0, Melee 1, Ranged 1, Defense 2
Careers: Barbarian 1, Hunter 2, Peasant 0, Healer 1
Boons: Beastfriend, Keen Eyesight +1d
Flaws: Landlubber -1d sea
LifeBlood (LB): 12
HeroPoints (HP): 5
Languages (S/R/W): Besharri, Lemurian
Armor: Light d6-2 - battle harness, loincloth, boots, bracers, bronze crownband
Updated 04-26-2011 at 09:26 PM by jpatterson
I'm not sure how it came up, but the other day I got to thinking about the many ways that playing tabletop role playing games has offered benefits elsewhere in life. I think its obvious how playing such games can increase your creativity and gives you another reason to be social, but it seems like the effect reach into a number of less obvious areas.
For example when pondering dastardly things to do yo players in my games, I tend to do best when engaged in some activity that needs