Well, so far i'm done with 1 of 6 solo play scenarios (all connected in a series) and about 1/3 done play testing the first one.
I'm also working on a group play called the Sickness of Braddon Bog - that goes really well. In adding some finishing touches i think i've made it too convoluted. It seems to twist the fate of about 5 different groups or powers together, painting a bit of a dizzying picture. It would take a un-ordinary group of players to really appreciate the complexitites
The game that I currently run has been through some changes over the past few months. First, I had to ask three folks to leave because of their drive and a defective vehicle which made them unreliable. However, there were no hurt feelings because they completely agreed about the reasoning even though the mix of the group was pretty good.
Lesson learned: Never assume that between three people there would be more than one car. Just like a job application ask: Do you have reliable transportation?
I have SERIOUSLY updated all of my FF HERO content. ANY readers at all that want me to update them? Leave a comment if so.
His eyes closed, awareness unfocused, the word fell across his ears without leaving an impression. Breathe.
The word's repetition caused certain of his mental processes to stir, and he felt the tendrils of the world insinuate themselves back into his consciousness, pulling him against his will into the here and now.
The tiefling's eyes opened, red-gold orbs flecked with obsidian
I LOVE IT WHEN A GROUP COMES TOGETHER! I have a group that role plays and meshes so well together that it warmed my little black GM heart. They were joking with each other in character and completely had the team work angle going for the entire game. For about a half hour or more, I pulled several individuals out to give each magic user their vision quest and/or magical groupís assignment. During that entire time, the rest of the group stayed in character and role played. As each one got their quest,