Well, i've technically written a lot of play scenarios but not all of them as organized as this one. I just finished this one and since my players don't have accounts here i can post here for comments and reviews. I'm sure its still got spelling errors and grammar... but i'm not too worried. One of my own players who GM's for another group is running this as a play test. I tend to write sparsely and fill in as i go, so this is more verbose than normal. I run plot heavy, but this is pretty short;
So for the hell of it, I began looking into some old Dungeon Magazine adventures for possible adventures to run in the future. One poster I remember recalled that this material is great to use when you play with younger gamers (ones not around for 1e and 2e) and who never seen or played the adventure. With Dungeon Magazine, it was usually a hit or miss in some of these adventures (at least until Pazio took over-even then...).
My first delve into this assignment was in Issue #1 of
Yes, its summer and its definitely more difficult to get groups together to game. Why? Because its summer dammit! Of course it is, and rightfully so. Even hardcore gamers appreciate the better weather to a certain degree. What that means for me is generally gaming sessions go down, but i get a chance to write more. I dont have to stay on top of the campaign, so i get to catch up on writing more adventure notes, updating the world and rule sets, and just play with ideas in general.
For almost all of my gaming Iíve played in the Forgotten Realms setting. The few times I was out of there it was in a custom world, which was thematically the same as Forgotten Realms. After 15 years of Forgotten Realms its starting to get to be about time to see something new. As luck would have it, D&D has had dozens of settings in the past, so thereís plenty of options out there to choose from. Now the real trouble is picking one to play in.
Scanning down the list I can
Unless specified otherwise on a per campaign basis, character generation uses the following method (please see further requirements at the end of this post):
4d6, drop lowest die, generate column of six stats.
Repeat twice more, generating two more columns.
No switching numbers between columns.
Pick best column.
Assign numbers from chosen column to stats as you see fit.
Apply racial / template / etc., adjustments.