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  1. Uncounted Worlds, part 2 (Conventional Time Travel)

    by , 09-28-2011 at 03:09 PM (Inside lives a goblin that feeds on indecision.)
    The preceding hypothesis solves some classic time travel paradoxes, if we assume the following rules.

    • When a person travels backward in time, he removes himself from the time stream.
    • A traveler is not "cloned" when a major event creates a branch. Rather, he follows the branch that results from his presence.
    • When a person travels forward in time, he follows the timestream he's currently in.
    • A traveler retains all his memories and physical possessions, even if they

    Updated 04-29-2012 at 09:23 PM by fmitchell

    Abstract Musings
  2. The Uncounted Worlds, part 1

    by , 09-28-2011 at 04:05 AM (Inside lives a goblin that feeds on indecision.)
    This and following posts describes an alternate worlds / time travel idea I might possibly use in some future campaign. Constructive comments are welcome.

    The "Many Worlds" interpretation of quantum mechanics posits that a new universe springs into existence to account for all possibilities. The massive number of quantum events each second would spawn billions of universes. For all practical purposes, there are four categories of alternate timelines:

    Updated 04-29-2012 at 09:17 PM by fmitchell

    Abstract Musings
  3. Top Secret game 9-17-11

    Saturday, September 17, 2011

    (After playing the Top Secret scenario “Operation: Sprechenhaltestelle, Code Name: Pisces” Friday with Stephen Turner, Jeff Smith, Erik Huffine, and Jeff from 7 p.m. to 1:30 a.m.)

    The Agency was a secret, international espionage agency that hired spies from all over the free world to take on assignments that crossed international borders. Four agents had been assembled by the agency in May of 1980.

    Eric Taft was a British spy ...

    Updated 09-21-2011 at 03:00 PM by Max_Writer

    Campaign Logs
  4. I'm with Shadowrun

    Edition wars can get heated but with Shadowrun as much as I may complain about this change or that, I love all the editions. 1e was gonzo, over the top, amazing, awesome, and a ton of fun. The rules were goofy but unique. 2050 had rockers and riggers though mages and street samurai would steal the lime light and the decker would get avoided, not because of the rules themselves but that the system map made it a solo game (for the record 4e hacking is almost the same as 1e decking, minus the focus ...
  5. Exodus Shadowrun

    Howdy, It has been a while since I posted an update about this Shadowrun 4th Ed campaign.

    It is run by PeterDracos who is in the U.S. Air Force, and currently in the Republic of Korea. He is dedicated enough to the game that it starts at 6AM on Sunday where he is! (5PM Sat, (US) Eastern timezone/ 4PM Central). The game is "located" in Lagos (a Feral City) circa 2072AD.

    Right now most of the "slots" are filled with 6 players. We have a Mage that's ...