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  1. DMing for the New Guy

    Being a DM or GM can be difficult at times, but also rewarding. It takes some imagination, patience, and a dash of masochism at times depending on your players. When I started out I was awkward and unsure of myself and I had a very basic grasp on the rules of 1st edition Dungeons and Dragons. During my first session I was a nervous bundle of “Um”, “Let me look that up”, and “I don’t know just roll me something!” and all of that is to be expected. Nineteen years later I can quote rules straight ...
    Tags: advise Add / Edit Tags
  2. Inside Edition Calixis Factor Campaign

    Welcome to the Inside Edition of the Calixis Factor Campaign for Dark Heresy (Warhammer 40K RPG).

    I will be posting summaries of actual game play (once we begin), but first everyone will get information on my style of Game Mastering, what house rules I use, and the basic background that players will be beginning with.

    The reasons for this Blog is to give experienced and new individuals to RPG a look into that experience of Actual Role-playing and a possible way ...
    Tags: dark heresy Add / Edit Tags
    Campaign Logs
  3. D3 Games Wins a Gaming Genius Award!

    Hello all,

    So, against all odds and in a field of seriously big name titles, D3 Games has won a Gaming Genius Award.

    Our first release and flagship title; 'Kamarathin: Kingdom of Tursh' won the 2011 Gaming Genius Award for Best Writing!

    To say that we are excited, grateful and stunned would be an understatement. To add to this, our nomination was put in by a fan, which has made this even more amazing for us.

    We'd like to thank all of those ...
  4. Uncounted Worlds, part 2.1 (Consequences of Time Travel)

    by , 09-28-2011 at 06:56 PM (Inside lives a goblin that feeds on indecision.)
    Time travel, as described, moves a traveler back and forth along timelines. From the perspective of a naive time traveler, there's only one timeline that changes every time the traveler changes the "past".

    Some other consequences of this model:

    • Travel to the absolute past is impossible. Every trip backwards forks a new timeline; the original past still exists.
    • The traveler enters a world that started identically to a particular moment, but will

    Updated 04-29-2012 at 09:16 PM by fmitchell

    Abstract Musings
  5. Uncounted Worlds, part 2 (Conventional Time Travel)

    by , 09-28-2011 at 03:09 PM (Inside lives a goblin that feeds on indecision.)
    The preceding hypothesis solves some classic time travel paradoxes, if we assume the following rules.

    • When a person travels backward in time, he removes himself from the time stream.
    • A traveler is not "cloned" when a major event creates a branch. Rather, he follows the branch that results from his presence.
    • When a person travels forward in time, he follows the timestream he's currently in.
    • A traveler retains all his memories and physical possessions, even if they

    Updated 04-29-2012 at 09:23 PM by fmitchell

    Abstract Musings