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  1. Sons of Tyranny: Back to the Salt Mines

    Back to the Salt Mines


    After looting the tomb and waiting until sunrise, the group emerges from the crypt. They find that the undead have returned to their graves, at least temporarily, and head out across the salt flat back toward the location of the salt mine. After a few hours they arrive back at the rock shelter that was being used as a base camp by the miners and find it deserted. After searching the shelter for signs of foul play, and then anything usable the ...
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    Campaign Logs
  2. Jen's 7th Sea Game 5-4-11: Raymondo Glim 1

    Thursday, May 5, 2011

    (After playing Jennifer’s 7th Sea game with Don, Rich, RedJen, Jenny, and Wendy, from 6:30 p.m. to 10:30 p.m. Wednesday.)

    The Tale of Raymondo Glim

    We helped Albrecht and Rafael get the 50 or so children back to the boat with some difficulty. The children were acting as if they had just woken up and were full of energy. I heard a few bits of Castillian mixed in with the rest as they jabbered away. Many children were drawn ...
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  3. Jen's 7th Sea Game 5-4-11: Raymondo Glim 2

    “Did you all hear that?” Inara suddenly said.

    “Hear what?” Nichole asked.

    “It’s just ...” Inara said.

    “Hear what?” I said when she didn’t continue.

    “Oh, I must have just ... thought ...” she said.

    “We’re in a magic forest,” I pointed out. “It might be wise to tell us.”

    She just shook her head and then fed the owl that we suspected was Mr. Peanut.

    “Your bird keeps talking to me!” she suddenly said to ...
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  4. Using line of sight in Maptool (Part 1)

    Some time ago I worked out how to make good use of the line of sight calculations in MapTool. Its pretty neat how it works. The players are shown an outline if what their characters can see; any tokens not within that shape are not shown to them. Which is really need for the Seeker in our group, he has a habit of hiding behind pillars and popping out to fire a few arrows on his turn before returning to cover. When he's behind the pillar he actually can't see whats going on in the melee, so every ...
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    MapTools
  5. The Undying Light: In-Game Thread

    The scene

    Corellian System

     

    You are looking out at one of the galaxies many mysteries the Corellian system with it's six habitable planets and the massive space station Center Point. As your view moves around the planet you see the space around Corellia is alive with swarming starfighters of all make and model along with the speedy Imperial TIE fighters. Along with the fighters you see a massive fleet of imperial Star Destroyers surrounding the massive ...
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