"If you give up, it will be the end of everything; but you have the capacity to change fate. This unavoidable destruction, this sorrow...you can change it all. That's why you have this power." --Kyubey, from Puella Magi Madoka Magica, episode one
Born Outside of Destiny
Confronted by the common problems of adventure writing, I have developed an approach that is both efficient and makes player character activity inherently meaningful. Although I claim to have independently
Updated 12-27-2011 at 07:19 AM by Umiushi
There's always something to reflect upon after launching a new effort.
I like the name, but it's become obvious to me that focusing on The Unquiet Lands is too narrow for my tastes. I have a few other projects waiting in the wings that I would like to talk about in this blog. The name stays, but the scope is going to be expanded to my rpg projects in general.
Second, I had an initial conceit that I would present material in some kind of chronological order. I've decided
Updated 09-13-2011 at 07:06 AM by Umiushi
Edition wars can get heated but with Shadowrun as much as I may complain about this change or that, I love all the editions. 1e was gonzo, over the top, amazing, awesome, and a ton of fun. The rules were goofy but unique. 2050 had rockers and riggers though mages and street samurai would steal the lime light and the decker would get avoided, not because of the rules themselves but that the system map made it a solo game (for the record 4e hacking is almost the same as 1e decking, minus the focus
Howdy, It has been a while since I posted an update about this Shadowrun 4th Ed campaign.
It is run by PeterDracos who is in the U.S. Air Force, and currently in the Republic of Korea. He is dedicated enough to the game that it starts at 6AM on Sunday where he is! (5PM Sat, (US) Eastern timezone/ 4PM Central). The game is "located" in Lagos (a Feral City) circa 2072AD.
Right now most of the "slots" are filled with 6 players. We have a Mage that's
"One of the first lessons any student of the Art must learn is how to separate illusion from reality," Chant said, as he stood at the center of a semi-circle of twenty students, mostly prospective initiates of the Corona Cor Igne, and therefore Tiefling, but with a few beings of other races. The Bright Kingdom maintained several Arcanae, but several wizards piled their trade as independent agents. and the Flamehearts had the benefit of notoriety, not to mention exclusivity. Tieflings were