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  1. Dungeons & Dragons 3.5 - Luxit Sol Campaign Session Two - Thieves in the Big City

    Monday, October 26, 2015

    (After playing Kit Howard’s D&D 3.5 game Friday, October 23, from 5 p.m. to 9 p.m. with James Dixon, Ethan Gordon, and Katelyn Hogan.)

    From the recollections of Rory Buttertongue - Halfling

    On our week-long wagon ride to the city of Denrith, I looked at the magic items I’d found, especially the spectacles and the three rings. I tried on the glasses and the rings, all to no avail. They didn’t seem to do anything. The spectacles ...
  2. Superworld: The Visitor

    Tuesday, October 20, 2015

    (After playing the original Superworld scenario “The Visitor” Sunday from 4:30 p.m. to 8 p.m. with Katie Gallant and James Brown.)

    She had a name that was impossible to pronounce by humans and most humanoids. Her skin was green and she was quite beautiful with purple eyes speckled like a galaxy of stars. She was also dangerous, a bounty hunter by trade, and fairly good at her job. Her race was part of loose federation of planets under control ...
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    Campaign Logs
  3. Dungeons & Dragons 3.5 - Luxit Sol Campaign Session One - You're in the Army Now!

    Friday, October 16, 2015

    (After playing Kit Howard’s D&D 3.5 game Friday, October 9, from 5 p.m. to 10 p.m. with Ethan Gordon, Katelyn Hogan, and James Dixon.)

    From the recollections of Rory Buttertongue - Halfling

    I had been travelling for I don’t know how long before I reached the edge of the country of Luxit Sol from my own beloved homeland of Cheshire. Once there, I learned that to travel in the country as a citizen, I would have to join the armed ...

    Updated 10-20-2015 at 10:38 PM by Max_Writer

    Campaign Logs
  4. The Valley, Part 2: The Campaign

    PCs are members of or associates of King Gaston Carpentier’s royal family that rules the Kingdom of Marchand, a small, moderately successful newer kingdom in a valley isolated from much of the surrounding world. PCs are expected to defend and promote the Kingdom of Marchand. No PCs start the campaign wanting to destroy the Kingdom of Marchand.

    The campaign world is the valley. While beyond the valley exists, exiting the valley usually means leaving the campaign, but exceptions can be ...
  5. The Valley, Part 1: The World

    At the conclusion of The Islands, I gave players a list of campaigns I' be willing to run. This campaign, in which PCs are advisers to the royalty of an isolated fantasy kingdom, beat out PCs as students attending fantasy magic college, PCs fighting crime in fantasy Gotham City, and PCs as revolutionaries against the crown in fantasy colonial America.

    As the campaign approaches its 1st birthday (and as PCs near level 9), we find ourselves with an open seat after the amicable departure