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  1. Found a Module Format I Like

    A while back, I complained about the lack of useful content in the D&DI subscription. Just recently I found a section that I really like, I donít know that it makes the subscription worthwhile, but its certainly a bright spot in it.

    Most of the modules they offer are on the bland side, very little RP, then a dungeon crawl. This is probably a format that probably works for a some players. Myself, I prefer a story that is told throughout the adventure, there ought to be places ...
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  2. Character Blogs

    I gave my players an opportunity to earn rewards - action points in the system we use - for blogging about their adventures in their characters voice. More if done from a literacy view limited by appropriate level of literacy. A couple people clamored for it, but it turns out in several months not one player did it. I'm not sure what point this proves, or why i'm even bringing up the point, and i wont say i'm not disappointed... but i'm not surprised either.

    I guess i was hoping ...
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  3. Picking the right D&D for your child

    This is a loaded question. My son is not even one yet and I'm already thinking that he has to play D&D at leased a couple times to try it out but with so many version which one is the best. The Rules Cyclopedia/Dark Dungeon edition is very basic, its where Dwarf is a class. Despite some of the oddities this game is a thing of beauty from its simplicity. This is the 'rules lite' indie version of D&D if there is such a thing. AD&D 1e is well thought out, interesting choices (with unearthed ...
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  4. Resurrection or New Character?

    Sometimes its hard to decide... I've long past the power gamer stage where i need a character that is the hero and can do everything in every situation. Heck, i don't worry about dying so much as i worry about a good death when it comes. But... what do you do when you are faced with the proposition of the possibility of resurrection vs. the opportunity to play a really cool new character concept? On the one hand, there's a lot invested in the old character... but its old hat. Its known and understood, ...
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  5. "True to Life" Experience in an RPG

    Is it hard to find "realism" or "true to life" experience delivered in an RPG? First - do you want it?

    I think, first of all, it depends on the game you're in, and what expectations you were given, before you joined. If you joined with the promise or idea that it would be "true to life", regardless of what the genre/setting was, then yes, it definitely should be as close to what you expect as possible.

    However, the player also has a lot ...