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  1. Uncounted Worlds, part 2.1 (Consequences of Time Travel)

    by , 09-28-2011 at 06:56 PM (Inside lives a goblin that feeds on indecision.)
    Time travel, as described, moves a traveler back and forth along timelines. From the perspective of a naive time traveler, there's only one timeline that changes every time the traveler changes the "past".

    Some other consequences of this model:

    • Travel to the absolute past is impossible. Every trip backwards forks a new timeline; the original past still exists.
    • The traveler enters a world that started identically to a particular moment, but will
    ...

    Updated 04-29-2012 at 09:16 PM by fmitchell

    Categories
    Abstract Musings
  2. Uncounted Worlds, part 2 (Conventional Time Travel)

    by , 09-28-2011 at 03:09 PM (Inside lives a goblin that feeds on indecision.)
    The preceding hypothesis solves some classic time travel paradoxes, if we assume the following rules.

    • When a person travels backward in time, he removes himself from the time stream.
    • A traveler is not "cloned" when a major event creates a branch. Rather, he follows the branch that results from his presence.
    • When a person travels forward in time, he follows the timestream he's currently in.
    • A traveler retains all his memories and physical possessions, even if they
    ...

    Updated 04-29-2012 at 09:23 PM by fmitchell

    Categories
    Abstract Musings
  3. The Uncounted Worlds, part 1

    by , 09-28-2011 at 04:05 AM (Inside lives a goblin that feeds on indecision.)
    This and following posts describes an alternate worlds / time travel idea I might possibly use in some future campaign. Constructive comments are welcome.


    The "Many Worlds" interpretation of quantum mechanics posits that a new universe springs into existence to account for all possibilities. The massive number of quantum events each second would spawn billions of universes. For all practical purposes, there are four categories of alternate timelines:
    ...

    Updated 04-29-2012 at 09:17 PM by fmitchell

    Categories
    Abstract Musings
  4. Top Secret game 9-17-11

    Saturday, September 17, 2011

    (After playing the Top Secret scenario “Operation: Sprechenhaltestelle, Code Name: Pisces” Friday with Stephen Turner, Jeff Smith, Erik Huffine, and Jeff from 7 p.m. to 1:30 a.m.)

    The Agency was a secret, international espionage agency that hired spies from all over the free world to take on assignments that crossed international borders. Four agents had been assembled by the agency in May of 1980.

    Eric Taft was a British spy ...

    Updated 09-21-2011 at 03:00 PM by Max_Writer

    Categories
    Campaign Logs
  5. It's a Wonderful Life (for Player Characters), another approach to adventure design

    by , 09-17-2011 at 10:06 AM (The Dungeon Master's Journal of the Unquiet Lands)
    "If you give up, it will be the end of everything; but you have the capacity to change fate. This unavoidable destruction, this sorrow...you can change it all. That's why you have this power." --Kyubey, from Puella Magi Madoka Magica, episode one

    Born Outside of Destiny
    Confronted by the common problems of adventure writing, I have developed an approach that is both efficient and makes player character activity inherently meaningful. Although I claim to have independently ...

    Updated 12-27-2011 at 07:19 AM by Umiushi

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