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  1. Converting 3.x D&D to HERO: extra pathfinder classes

    as said before, all content for samurai and ninja were added to the earlier entries for their pathfinder counterparts.


    Challenge: +1d6 RKA (15 active pts) link (-1/2) OAF(-1) no range (-1/2) concentration [1/2 DCV] (-1/4) only vs. challenged foe (-1/2) real cost: 4 pts

    Demanding challenge: 3d6 drain DCV (30 active pts) link (-1/2) OAF(-1) no range (-1/2) concentration [1/2 DCV] (-1/4) only vs. challenged foe (-1/2) only for non-samurai ...
  2. Converting 3.x D&D to HERO: psionic classes

    so here's all of the psionics. I tried my best to emulate the concept of power points and boosting powers. I figure a END reserve would best emulate power points. As for boosting, keeping the powers in a VPP allow for having it as "powerful" as you need to be. Obviously, the less powerful, the less END (power points) to be used.


    Natural Psionics: VPP 8 pt pool (8 active pts) 40 control (1/2 phase to change) (+1/2) (30 active pts) gestures ...
  3. Converting D&D 3.x to HERO: tome of battle and magic of incarnum classes

    So still chugging along. Here is the classes (but not specific maneuvers or souldmelds) from tome of battle and magic of incarnum:


    Martial Maneuvers: multipower 30 pt reserve (30 active pts) OAF(-1) full phase (-1/2) lockout [canít reuse until use 3 other maneuvers] (-1/2) link(-1/2) real cost: 9 pts

    OAF being the weapon the user trained the maneuver with. Link being linked to a standard weapon attack (the OAF).

    Martial ...
  4. No Man's Land

    Quote Originally Posted by Descronan View Post
    Hey all,

    I've been working on the latest release of my game system and I'm at the point where I need some serious playtesting and feedback. The prior round of playtesting brought out a lot of great areas for improvement and expansion so I would like to get another group together to dive in deep.

    This is the last phase before I finalize the rules and move forward with artwork and expanding the background info. Are you up for the challenge?

    System: Sundered
    Gaming News
  5. Converting D&D 3.x to HERO: tome of magic and general spell mechanics

    So I figured a central location of how all spells (and spell like whatnots) would be beneficial. While the cost COULD be negotiable, I figure these are nice starting numbers for classes:

    Invocations: multipower 40 pt reserve (40 active pts) OAF(-1) gestures (-1/4) incantations (-1/4) costs x4 END (-3/4) only with light armor or less (-1/2) real cost: 8 pts

    OAF is either a rod/mace (warlock) or a staff (dragonfire adept). Also, dragonfire adept has only cloth ...